Tekken Director Says Unlockables Are "Outdated"

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Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Tekken Director Says Unlockables Are "Outdated"


Tekken [http://tekken.namco.com/] series director Katsuhiro Harada says the concept of unlockable characters in fighting games made sense in the past but is "outdated" in the modern videogame market.

You know how it goes. You bring home a hot new game, fire it up for the first time and feel a dull sinking in your chest as you realize that you're going to have to work at the thing before you can really start to play it. If you're a PC gamer you can usually go online and find a patch that will unlock all the good content without forcing you to spend hours beating on the stuff that sucks but if you're playing on a console, you're generally out of luck.

Fortunately for Tekken fans, Harada feels your pain. "Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that," he explained.

"That's kind of outdated now though, especially with online play," he continued. "If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it's no longer useful."

I can think of at least one game critic who would wholeheartedly agree [http://www.escapistmagazine.com/videos/view/zero-punctuation/35-Super-Smash-Bros-Brawl].

Source: VideoGamer.com [http://www.videogamer.com/news/unlockables_are_outdated_says_tekken_chief.html]


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Vriggchan

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Jun 18, 2009
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i would go to war over this arguement. unlockable characters are the purpose of my playing fighting games.
NoMoreSanity said:
I don't agree with that, it gives no reason to play through a game otherwise. Just have a small portion of the characters locked with majority playable from the start.
fully heatedly agree with this statement!
 

kawligia

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Feb 24, 2009
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...and the last horse finally crosses the finish line.

Better late than never though.
 

Chipperz

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Apr 27, 2009
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...Tekken has a director? What does he direct? The rubbish dialogue and cutscenes in between fights?

Also, unlocks vastly extend the life of a game, so, yeah, he's wrong, really...
 

bjj hero

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Feb 4, 2009
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About time, I still havent unlocked everyone on SF4. I just want to battle my friends or others over the internet. Spend hours trying to beat cheap bosses with charecters I dont like in order to unlock whoever is not fun.

Its just a pain in the arse.
 

cleverlymadeup

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Mar 7, 2008
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tekken used to have tons of unlockable characters, i remember getting the newest tekken and then playing thru it to get all the extra chars

they always had one or two that you needed a perfect play through to get them unlocked
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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I guess it's a bit funny that the only game with unlockables I can recall dealing with recently wasn't a fighting game but a racing game, TOCA 2. And you can bet your ass that when I got tired of dicking around with cars I didn't like so I could finally get to drive the cars I did, I patched that sucker faster than you can say "Nigel Mansell."
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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Finally they ditched this idea. I just HATE having to unlock characters, especially when I lose my saved data for any reason and then have to wade through 2 weeks of gameplay to get them back.
 

Frank_Sinatra_

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Dec 30, 2008
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NoMoreSanity said:
I don't agree with that, it gives no reason to play through a game otherwise. Just have a small portion of the characters locked with majority playable from the start.
I agree, that's why I kept playing Mortal Kombat for so long.
 

sheic99

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Oct 15, 2008
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I'm willing to bet money that there will be unlockable characters in the future, and they'll unlock with a credit card.

Anyway, doesn't this take some of the fun out of it.
 

Jamash

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Jun 25, 2008
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So does that also mean that all the character's ending movies will be unlocked from the beginning as well? I mean who would actually want to play through a game they've just spent money on, just to see how the story pans out for every character?

It's not even difficult to unlock the character's in Tekken. You just set the fights to one round and it's a breeze, and since it uses the formula of "beat the game X number of times to unlock Y", I always found that I'd unlocked all the characters just by playing for 5-10 minutes with the characters who'd interested me.

It just seems bizarre coming from the director of Tekken, a game in where it's always been easy (and just part of the first day's enjoyment) to unlock the characters, it's like they're catering for people who don't actually like to play Tekken, or fighting games, or have thumbs.
 

Aura Guardian

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Mornelithe said:
Ok, excuse the language, but seriously Katsuriho Hamada - Go fuck yourself. Unlockable's are not only a replay value thing, they're also a training thing. Tekken, has always been about unlocks. Just as with Street Fighter. Getting to the point where you're good enough to unlock Gouken or Seth. Yeah, that's a hurdle to climb when you first start playing.

What he really means is, the days of 'free' unlocks are over. Instead, we'll nickel and dime you to DEATH, using DLC. Bastards.


Morne
Soulcalibur 4 anyone
 

MasterSqueak

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NoMoreSanity said:
I don't agree with that, it gives no reason to play through a game otherwise. Just have a small portion of the characters locked with majority playable from the start.
Agreed.
 

Woe Is You

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Jul 5, 2008
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I agree with the Tekken director.

Mornelithe said:
Tekken, has always been about unlocks. Just as with Street Fighter. Getting to the point where you're good enough to unlock Gouken or Seth. Yeah, that's a hurdle to climb when you first start playing.
Except Street Fighter 4 is the only game in the SF series that's makes important characters unlockable. I personally couldn't care less about SF2's Akuma or SF3's Gill being unlockable: those are broken boss characters only used for dicking around. I'm much more for costume unlockables, colors, all that sort of stuff instead of the important parts of the actual game being unlockable.

Second is the you'll only learn to abuse the CPU and not learn anything about the actual mechanics that go behind it. You know, those that'd help you in the fight against a human player.

NoMoreSanity said:
It's not about that either. It's about either button-mashing till you win, or going insane enough to learn every possible combo, than lose to a button-masher.
I think there's a misconception here. A guy who knows mad combos will get trounced if that's all he knows since any guy who has a grasp on the basic mechanics of the game can make sure he won't get those combos in. A guy who knows the basic mechanics usually also knows a move that'll beat anything the button masher will try to do. There's a counter for it but if you just hit buttons aimlessly, there's not much of a chance the masher will find the counter.

That, and Tekken is actually one of the few fighters that are about insane combos. SF4 for instance makes huge combos largely useless by scaling the damage: every consecutive hit you make in a combo takes less damage. That means that doing a 10 hit combo and then ending it with an ultra is largely a waste of your execution skills and a completely viable ultra bar. Some of the best moves in the game are actually well-timed normal moves (Sagat's standing roundhouse and sweep for instance).

Mornelithe said:
On a side note, just out of curiosity, any Tekken 3 players out there?
No, but I've played upwards 10k matches on SF3: Third Strike myself. No unlockables aside from one color per character and Gill, the broken boss character who isn't meant to be played by people anyway.

And a good 5k matches on Garou: Mark of the Wolves. No unlockables at all.

Those are my favorite fighters, by the way.
 

Lord_Jaroh

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Apr 24, 2007
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Me, I like unlocks that have no bearing on gameplay. Things like costumes, art, music, stages, etc. Characters, not so much. But I know that Mornelithe is right. Nickel and diming is how companies like to deal with their customers now. Why give away something for free when they could charge you for it? Why give you a full game with bonuses when instead they could give you a rudimentry version and then make you pay for extras? Why treat your customers with respect and give them little extras for supporting you?

I've lost a lot of respect for devs in this current generation...
 

mattttherman3

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Dec 16, 2008
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I don't agree with that, for me, this would be a reason for me not to get the game, because it would get old much quicker.