Hello, all.
So, I have been welcomed to play an old favorite character of mine in a new Pathfinder game. The average level of the other characters is 10 - 12, but the character I'm going to play is of a substantially higher level- well into Epic rules in the old D&D 3.0 setting. Certainly unbalancing, to say the least.
Now, I could simply reduce the character's levels, but aside from the fact that I have already done this in the past in several games, with this character, I was wondering if anyone might have any other more exciting suggestions, or, perhaps, advise me in fleshing out my own skeleton of a solution:
My character is a wizard. The most recent events to transpire with this character in previous games was a confrontation, after a time and space-spanning journey, with the goddess Athena from the Greek Pantheon. In our game, the Goddess of Wisdom, an old aquaintance of my character's, has been driven mad and corrupted somehow, but while my character was in the process of finding out how this could have happened (indeed, before they could even discern what approximate time they had returned to!), Athena appeared in full form, and struck with all Her might, sending the wizard hurtling across an ocean and coming to rest in a crater on a far beach, with Her iconic spear firmly embedded in the wizard's bleeding side.
My character is disoriented, unsure what time they have returned to, and on death's door... and this is where they meet the other characters, and the adventure begins. I was thinking that the spear could be a dampening catalyst to the wizard's powers, at least temporarily (It's also an awesome visual).
But I'm unsure how best to establish exactly what mechanically the spear is doing to impede the character. Any suggestions would be welcome!
So, I have been welcomed to play an old favorite character of mine in a new Pathfinder game. The average level of the other characters is 10 - 12, but the character I'm going to play is of a substantially higher level- well into Epic rules in the old D&D 3.0 setting. Certainly unbalancing, to say the least.
Now, I could simply reduce the character's levels, but aside from the fact that I have already done this in the past in several games, with this character, I was wondering if anyone might have any other more exciting suggestions, or, perhaps, advise me in fleshing out my own skeleton of a solution:
My character is a wizard. The most recent events to transpire with this character in previous games was a confrontation, after a time and space-spanning journey, with the goddess Athena from the Greek Pantheon. In our game, the Goddess of Wisdom, an old aquaintance of my character's, has been driven mad and corrupted somehow, but while my character was in the process of finding out how this could have happened (indeed, before they could even discern what approximate time they had returned to!), Athena appeared in full form, and struck with all Her might, sending the wizard hurtling across an ocean and coming to rest in a crater on a far beach, with Her iconic spear firmly embedded in the wizard's bleeding side.
My character is disoriented, unsure what time they have returned to, and on death's door... and this is where they meet the other characters, and the adventure begins. I was thinking that the spear could be a dampening catalyst to the wizard's powers, at least temporarily (It's also an awesome visual).
But I'm unsure how best to establish exactly what mechanically the spear is doing to impede the character. Any suggestions would be welcome!