TGA’s 2023

Jun 11, 2023
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So yeah…it’s on tomorrow night in case anyone forgot. Let the discussions ensue for whoever’s left here lol.


What game(s) appearance are you looking out for the most?

Guessing they’ll close the show with Shadow of the Erdtree. Would lmao if they got the Bill boy to introduce it.
 

meiam

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Lol "Its the award show, but who care about award at this show about award, what big release are you looking for?" is but deeply funny but absolutely on point.

The big problem is that the GTA6 trailer hit earlier in the week and sucked all the oxygen out, so anything will seem like small announcement, I wouldn't be surprised if a lot of company might have pulled out announcement at the last minute because of that.
 
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BrawlMan

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Lol "Its the award show, but who care about award at this show about award, what big release are you looking for?" is but deeply funny but absolutely on point.

The big problem is that the GTA6 trailer hit earlier in the week and sucked all the oxygen out, so anything will seem like small announcement, I wouldn't be surprised if a lot of company might have pulled out announcement at the last minute because of that.
GTA has no meaning to me, so no wind is sucked out of me. I'm still amped for new announcements.
 

FakeSympathy

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List of my expectations and hopes. Guess which ones are my expectations and which are my hopes?:

More on Elden Ring DLC
Some stupid tv show announcement that is OBVIOUSLY GAME RELATED!
Bunch of indie games that I will most likely ignore.
More on that Wukong game
The next Capcom game after Dragon's Dogma 2. Monster Hunter? DMC? Or maybe even MvC game?
Gabe Newell crashing the presentations to say the forbidden words
The next big game from Sucker Punch. Infamous? Ghost of Tsushima sequel?
Neil Drunkman w/ an ego the size of east Texas, comes up stage to waste everyone's time with how great the industry is or showcase the next shit TLOU game
Something from 2K. New Civ, XCOM, Borderlands, or Bioshock game
More on the Wolverine game from Insomniac
Something from EA. IDK new BF? or more on that ME game?
Other PS games coming to PC.
New Star Wars game?
More on Wticher 4 or Witcher 1 Remake
Ubisoft game that's not on open-world, or competitive
An actual Xbox Exclusive.
 
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PsychedelicDiamond

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I'm expecting Baldurs Gate 3 to sweep the awards. And Kojima to show a trailer for Death Stranding 2, but not announcing a release date. And outside of that, not very much.
 

The Rogue Wolf

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I expect an announcement about Hollow Knight: Silksong... being delayed indefinitely.
I'll see this, and raise you a Skull and Bones trailer... with no actual gameplay, followed quickly by a delay announcement.

An actual Xbox Exclusive.
Okay, can we keep these at least somewhat grounded in reality?
 
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Old_Hunter_77

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I'm expecting Baldurs Gate 3 to sweep the awards. And Kojima to show a trailer for Death Stranding 2, but not announcing a release date. And outside of that, not very much.
Yep, ditto.

I plan on watching at least some of it via the Second Wind watch-along stream (it coincides with dinner time and wife and I usually make it a point to not watch stuff or be distracted during that as a kind of co-mental-health-wellness cool down from the day kind of thing so we'll see if I decide to break my routine a bit for this).

Mostly the ads and promotions are interesting for me as a "state of the industry" kind of thing- was it least year at one of these things the all the ads for live service games, around the time Sony said they were gonna make like 12, and that all kind of fell apart? When I think of Game Awards-esque showcase promotions, I don't think of big deal stuff like GTA or Elder Scrolls I think of:

- Some generic live service shooting thing that looks like Fortnite
- Some generic live service shooting thing Halo: Call of Battlefield Gears
- Some gacha weeb shit
- Something related to some multiplayer franchise I don't care about like Warhammer, Warframe, Destiny, Overwatch, League of Legends etc. And I don't even mean the things for those games that players actually care about like meaningful expansions, I mean like some mobile thing or some side game or some skin pack.
- Some mobile bullshit

And I kind of like watching those for some reason.

I'm probably gonna come back here in a bit with a long pedantic post about the categories of the actual awards because I'm monitoring at work so I have time to kill.
 
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Chimpzy

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Shit is on at 1.30AM in my neck of the woods, so fuck that. I'll read/watch a round-up tomorrow.
I'll see this, and raise you a Skull and Bones trailer... with no actual gameplay, followed quickly by a delay announcement.


Okay, can we keep these at least somewhat grounded in reality?
And I'll raise you a Beyond Good and Evil 2 teaser. At most 10 seconds long, no date, no gameplay, nothing. Just a logo against a non-descript background.
 
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BrawlMan

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I got a meeting going on later tonight, so I'm more than likely won't be able to catch all of it. I'll keep it on in the background, but it'll be on mute.
 

Old_Hunter_77

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Best Game Direction: Awarded for outstanding creative vision and innocation in game direction and design

I did a little web searching to see if my ideas of the terms "direction" and "design" match what I thought and they pretty much do.. because these terms are vague and fluid.

But basically direction in this case is like the boss of a game, the ultimate overseer of everything. This could, importantly, mean non-creative things like managing the actual team as a personnel director. But in terms of the creative direction it's kind of unifying all the sub-teams into a coherent whole.

Design is more the mechanics and visuals and stuff. Frankly I think this category is kind of dumb now that I'm thinking about it and I wonder if it exists because in movies there is a Best Director category. But the analogous position in movies to Game Director may be more the producer, and there is no seperate producer category at the Oscars- rather the Best Picture award goes to the producer (as in the case of the Game Awards the Game of the Year goes to the studio which "produces" the game).

Award-givers like auteurs because it's easy to connect an individual vision to the overall end result. I don't fault people for that, it's human empathic instinct to connect creator to creation, to put a face behind things. But that does skew things for collaborative projects like video games. And in this case it makes the award feel a potential "Best Video Game That's Actually a Movie." I have no problem with that type of game but it just makes things unfair and boring.

I said earlier and still believe that Baldur's Gate 3 will sweep the awards but this feels like the most Alan Wake 2 award if my presumption of award biases holds true. It's the most movie game and most auteur game, I even know the guy's name is Sam Lake and I haven't played it and I don't remember names.

The other extreme here is Zelda which is not a movie game, it's a big lego/roblox/minecraft thing where the mechanics have been praised as a design and mechanic marvel. Its physics stuff is one of the most remarkable pure design achievements of the year.

So if this category is "Best Direction" which is Alan Wake or BG3 and "Best Design" which is arguably Zelda for the physics toys than it's just kind of weird to look at them together.

The only nominated game I played significantly in this category is Spiderman 2 which- if Direction means combining all the elements in a cohesive whole- does deserve praise. I know we didn't all agree here on how the game ties in both protagonists, supporting characters, story and gameplay, but I think it did a remarkable job of it while also introducing enough new elements in both gameplay and story AND being a continuation of a series. It's just pure QUALITY which isn't enough to win an award in a year like this but something I always want to give credit to.
Also worth noting is that the game has 3 credited directors, not one, so it's NOT an auteur-driven game. If we're making a movie analogy it's more in line with the old Hollywood studio model of company men craftsmen- less romantic, but more quality control and consistent. And it is the only nominated game in this category with a director team instead of one individual.

There's also the Mario game which I don't have much to say about other than, you know, Mario- it's always pretty good.

Of course I get to thinking about my favorite games of the year like Cocoon and Dave the Diver and Jusante and my favorites are always my favorites not because of just one thing but how everything comes together. Yes the puzzles of Cocoon are great but they're great because the art design helps you progress through them and reward you with delight... which only works in context with the theme and vision of it's weird nature/tech vibe.

Probably all these posts will end with I would give Cocoon all the awards except for the acting one hahah.
 
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Old_Hunter_77

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Best Narrative: For outstanding storytelling and narrative development in a game.

A category close to my heart 'cause y'all know me I like my stories. I'm not about creating a character or making a whole bunch of choices I like to play through a story with a beginning middle and end.

Video game story or narrative always brings up the idea of explicit vs implicit story-telling. Moving past logical and correct idea that one isn't inherently better or worse nor that they are mutually exclusive, it does mean both can part of the same category.

Well this year TGA has made it simple for us by selecting games with primarily explicitly narratives. Even more remarkable is that almost all of them are not focused on choice and branching narratives but rather linear, bespoke full stories: Spiderman 2, Alan Wake 2, Cyberpunk, and Final Fantasy 16.

But the outlier BG3- which uses explicit storytelling but centers player choice- is, according to my own prediction of this game's sweeping the show, a likely winner.

Last year when Elden Ring was nominated it set off the debate about what is even narrative but Ragnorok won anyway. This year's FS game, Armored Core 6, is a very proudly linear and simple narrative that works very well for the game but is not a contender for anybody's best narrative.
Also there is no Outer Wilds type indy darling that implies a story strong enough to make the conversation. All of the darling indies either have a competent but simple story (Dave the Diver, Sea of Stars) or the implied story-telling in and of itself isn't strong enough to match the big movie-games of the year.

I think the phrase "best narrative" is troubling- are we judging which story is inherently best? That is pure subjectivity. In an extreme illustrative, the passion of Jesus Christ is called by Christians the greatest story ever told, but that is not an artistic judgement that is a statement of religious faith. It's "great" because it's "important."

So is the story of a detective and an author navigating the mysteries of a spooky world better or worse than adventure through a crazy fantasy world with a rag-tag group of adventures better or worse than beloved superhero saving the world through friendship better or worse than a hero saving the world from evil gods and slavery vs navigating a criminal and corrupt corporate underworld in a glamorous but dystopian neon super-city? I mean.. yes? No? What?

No better to think about how the game conveys its narrative- is it effective, how does it use its pacing and mechanics to push the player through the narrative. Most importantly- and the thing that works on me the most in my favorite games- how much would the player actually care about the narrative as an intrinsic reward for gameplay? I replay the Witcher 3 every year because I am delighted seeing my favorite characters triumph again and again and I get to make it happen.

I think Alan Wake 2 should win this- people's reactions to its narrative is overwhelming. Given the criticisms or lukewarm reception to is gameplay and combat mechanics I really hope it doesn't win Best Direction but having two categories separating them is the perfect place to give Narrative to AW2 and Direction to something like BG3 which more effectively combines its elements into something greater than the sum of its parts (i.e., while i dislike turn-based combat, BG3 clearly does it well).

I do hope FF16 does NOT win- I think its narrative is poop. A lot of the story gets annoying and the pacing is dogshit and it annoys me it's here. Spiderman 2 is definitely my favorite narrative of any game I played this year.
 

Piscian

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Best Game Direction: Awarded for outstanding creative vision and innocation in game direction and design

But basically direction in this case is like the boss of a game, the ultimate overseer of everything. This could, importantly, mean non-creative things like managing the actual team as a personnel director. But in terms of the creative direction it's kind of unifying all the sub-teams into a coherent whole.
There's some riggle room in small studios and studios that do agile feature delivery, but a Director is still basically the george lucas type. They handle the process of delivery of the "vision". What such and suchs final costume looks like key storylines etc. Personal is handled by the producer who handles staffing teams, production budget etc. It's pretty rare that a director gets personally involved. Actually it's a pretty bad sign in any studio project larger than 12 members. Ive seen small indie studio hire a producer to keep their noses clean. Again just a general rule. Wtf knows with studios like Cloud Imperium Games with their kangaroo nonsense. I definitely know it would be a seperation of church and state at Nintendo, between Creative and production leads.
 
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FakeSympathy

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The Brothers: A Tale of two sons "remake". I only saw gameplay for the original, and it has been a long time, but it doesn't look too different. I think it should be called "Remastered" instead
 

FakeSympathy

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Man, Warhammer 40k keeps reaching out to different genre, this time as turn-base tactcial with rogue trader. Where's the dating sim?
 
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