That Game You Feel Has Potential, But Completely Failed Delivering.

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Kekkles

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Feb 19, 2010
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Oh? This Thread? Muahahahahahaaaaa!

Elder Scrolls IV & V, both lacking everything III had; in depth and immersion.

Dragon Age 1 & 2 just both fell flat to me.

Spore, because Spore.

I want to write more but I shouldn't... though on the other side of the devastating lack of good spectrum, I thought Kingdom of Amalur: Reckoning delivered what Lionhead and its Fable franchise couldn't. They even took out that "Karma" bullshit, and all that relationship wankery. Happy, this game made me.
 

Zeckt

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Nov 10, 2010
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zelda spirit tracks, I just don't understand how anybody would think riding an awful train for 80% of the game where the other 20% is in bare bones dungeons as a good time. It's like they wanted to make a zelda game as bad as humanly possible.
 

ABLb0y

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Aug 27, 2010
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Brink and AMY. The worst part was I could actually see the good games behind all the bullshit.
 

VladG

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Aug 24, 2010
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Minecraft. I want adventure mode to be more rpg-ish, quests, items, maybe levels and some form of fast travel coupled with points of interest in the map. Kinda like Terraria but more. The possibility is there. Have some form of fast travel linking different biomes, like npc villages specific to each biome with trade caravans moving between them, random dungeons in the wilderness (they already have them pretty much, just add more stuff to do in those dungeons), random events. Basically I want Minecraft merged with Skyrim.

Give me a Minecraft like that and I would gladly pay 60 bucks for it. Hell, it would be worth more than most 60 buck games out there.
 

Palademon

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Mar 20, 2010
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I agree with NeverDead, but I haven't played Asura's Wrath yet because for some reason everywhere including the rest of Europe (as far as I can tell) got it on the week beginning 20th Feb, whereas the UK will be getting it the 9th of March
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Folklore

Great concept and visual design, as well as being the only game that used the sixaxis in a terrific manner.

But the end result was rather shit.
 

TheDuckbunny

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Elmoth said:
TheDuckbunny said:
ResonanceSD said:
Assassins creed, brotherhood and revelations. Or as i like to say, the expansion packs for ac2.
Pah! You obviously meant to say that Assassin's Creed 2, Brotherhood and Revelations failed to deliver where the first Assassin's Creed got it right. The only thing the sequels had going for them were the still impressive cities and landscapes.
The characters in Assassin's creed 1 are the best written ones in the series.
True. They managed to convey a concept rather than a convoluted Hollywood blockbuster type story, plus they felt authentic. In AC2 I felt like every character I encountered was a bad actor overacting a historical Italian while throwing in a stereotype for each.

The sequels were in no way bad games (as a lot of people enjoyed them), but they lost all focus and built their games on a basis that wasn't compatible with what they wanted out of the franchise anymore. They switched to making action games.
 

minimacker

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Apr 20, 2010
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Spore all the way.

Looking at the E3 presentations for it, it was going to be boss.

Then it got dumbed down. Dumbed down again, dumbed down again and then finally someone put googly eyes on the creatures.
 

Scarim Coral

Jumped the ship
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I guess maybe Solatorobo Red the hunter count. That game had several minigames like fishing, exploring and racing when put into one game together it felt disjointed and short.
I think it would of been better if they had made it longer and polsh it more since the exploring in the robot was somewhat akward to control.
 

DazZ.

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Jun 4, 2009
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Dead Island hasn't been mentioned yet. It just doesn't feel right but the idea is great.

Hoping for a sequel with everything sorted out.
 

Xaio30

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Nov 24, 2010
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The Last Remnant had really good battle mechanics which were sadly never properly explained to the player and the world itself had freedom just a step above FFXIII which is not saying much.
 

ubersyanyde

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I can't say Brink enough times.

If everything they advertised in the early preview videos made it through to the full game it would have been a true contender for CoD and maybe even Team Fortress.
 

RustlessPotato

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The Force Unleashed 2. I love myself a good starwars game once in a while and I did enjoy the first one. And then came TFU2 -.-.
 

Jabberwock xeno

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Kaleion said:
Midnight Crossroads said:
Spore

There is no contest. The game is the argument for casual gamers ruining the industry. Entire sections of the game were ripped out or dumbed down. I genuinely feel sorry for Will Wright just thinking about that abortion of a game. He spent his entire career building up to that game. Every Sims game from the 90's was just a demo of some aspect to the greater whole. And EA fucked him, then fired him.

Then, just to piss off any legitimate customer who would dare buy the game, they added SecuRom. It was like EA was selling "Fuck You" made material.

Oh, my God, Spore
So much that, it would have been such an amazing game if they had left Will Wright made what he wanted to make, I mean why would you do that?! The guy's a fucking genius, I mean his first game ever revolutionized the industry and created a new genre and after SimCity there was wel, The Sims not much to add there, I mean why would you question him? WHY?
minimacker said:
Spore all the way.

Looking at the E3 presentations for it, it was going to be boss.

Then it got dumbed down. Dumbed down again, dumbed down again and then finally someone put googly eyes on the creatures.
Thoric485 said:
Had potential and then completely failed? Spore definitely.
Kekkles said:
Oh? This Thread? Muahahahahahaaaaa!

Spore, because Spore.
albear said:
Mark of chaos and spore

with such an epic trailer MOC failed to deliver an epic sense of gameplay for me and it was all very boring.

spore, yes the creature creator was awesome and all but once you got to space.........yeah :(

I dissagree, because spore, even though it was a shadow of what it could have been, Was still a GREAT game

The creators alone were worth the 60$ I paid for it.

I think a better example would be From Dust, which, actually has a lot in common with spore:

- Both were announced a long time before it actually came out, even for games

- Both involved players interacting and creating the enooverment

- Both came from well respected devs of simulation games

- Both games were acquired by a puplisher who stuck on DRM

- Both games had massive fan backlash and subsqent canceling of pre-orders because of it

- Both games weren't what everybody expected

- Both games, despite of all of that, were still good.

- Both games deserved a whole lot more money than people bought it, BECAUSE THEY WERE TOO OFF PUT BY THE PUBLISHERS TO GIVE THE GAME A CHANCE

The difference, is that From Dust wasn't a full title.

But god damn...

Dem physics.... Running water actually picks up sand, and depoists it as deltas, and it's not scripted: it's a part of the physics engine.

What I HATE about gamers is that we won't buy something just to support it so it can get better.

It took us, what, 30 years with horrible pop out 3d movies before we got avatar?

You should buy a peice of crap that has potentiol, just so next time, it's not a peice of crap.
 

Jabberwock xeno

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minimacker said:
Spore all the way.

Looking at the E3 presentations for it, it was going to be boss.

Then it got dumbed down. Dumbed down again, dumbed down again and then finally someone put googly eyes on the creatures.
Thoric485 said:
Had potential and then completely failed? Spore definitely.
Kekkles said:
Oh? This Thread? Muahahahahahaaaaa!

Spore, because Spore.
albear said:
Mark of chaos and spore

with such an epic trailer MOC failed to deliver an epic sense of gameplay for me and it was all very boring.

spore, yes the creature creator was awesome and all but once you got to space.........yeah :(
EDIT: Ack, meant to add that to the post above.

Sorry for the double post.
 

Sly Skater Man

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Sep 30, 2009
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I'm gonna have to say Dragon Age 2, had a great original game to follow up from but dropped the ball in many aspects.
Hell I never even got around to finishing it.
 

Gorilla Gunk

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May 21, 2011
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The Wanted game.

If the campaign were just a couple hours longer and had multiplayer it could have been one of the best movie tie-in games ever made.
 

bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
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silkroad online
Still one of the most interesting pvp systems I've ever seen. But completely ruined by the fact that it's easier to abuse than an illegal daylaborer. It also doesn't help that the rest of the game is a completely generic korean ftp mmo. Complete with insane grinds and a cash shop selling power in bulk.

gunz: the duel
A ftp 3rd person shooter where running up walls is normal and the katanas are as lethal as the guns. So basically counter-strike + the matrix.
Sounds great right? Wel, maybe it would be if anyone ever did any of those awesome moves! They have no real purpose other than making you an easy target so noone ever does any of it. Instead, everyone relies on what they refer to as "uberleethaxxorz1337skillcombosomfgz". But it's really just MASSIVE abuse of glitches, poor hitboxes, etc.
Example: if you quickly switch to your katana and block (katanas block bullets in this game) between every shotgun shot, the block-shield-thingy will still be there when holding the shotgun again. So you just bind "fire gun" and "block" both to MOUSE1. THan hold M1 while spamming the quick weapon switch button. Tada! You now block all incoming fire, even when firing yourself.
 

Fenra

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Sep 17, 2008
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Anyone remember Auto Assault or is it just me? I suppose it gets swept into the pile of failed MMO attempts of the last decade or so but I had a great time with it, I played it for the just over a year it survived before NC Soft pulled the plug.

It had a crap ton of potential, what most people summed up as "Mad Max the MMO" was actualy more than that if you delved into the story, the factions, the quests, the setting and so on. Heck the summary in the manual was a short story in itself but it completely fell flat in terms of game mechanics. it fell into the trap a lot of MMO's do of just doing "generic MMO with a different skin", in this case post appocalypse with cars as your avatars outside of cities and quest hubs.

It could have been something amazing, instead it became another discarded idea, forgotten in just over a year of its release.