That Game You Feel Has Potential, But Completely Failed Delivering.

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Feb 26, 2011
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Christ...where to begin?

Several have already been mentioned here: Brink, E.Y.E. Divine Cybermancy...but the one that makes me cry the MOST is Avalon Code...it could have been one of the GREATS.....
 

Ekit

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Oct 19, 2009
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Dead Meets Lead. ( http://deadmeetslead.com/ ) It has a creative setting and looks really good, but the gameplay is awful.
 

renegade7

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Feb 9, 2011
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Spore could have been game of the year if it hadn't been so watered down.

Crackdown 2 just could have been handled a bit better.

Metroid Other M had a chance to be an awesome game with an amazing story but some piss poor design choices really ruined that.

Warhammer Online WAR could have been a great pvp fantasy experience but ended up just being another WoW clone.
 

Jake0fTrades

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Jun 5, 2008
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Kane and Lynch.

What I expected: Two men forced to do whatever's necessary to save their families from a heartless band of mercenaries.

What I got: An F-bomb every 2.5 seconds, clunky controls, and a really haphazard story.
 

Bradeck

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Sep 5, 2011
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Angry birds. I expected alot more, based off the hype. What I got was interesting for like 2 hours, then became a game of how quickly I could hit the button. Also WWF. I like scrabble, but the game was entirely broken. When someone plays TWAT for a ton of points, it's time to review the lexicon.
 

Raika

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Jul 31, 2011
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Wet comes immediately to mind. The concept was for an interactive love letter to the grindhouse films of the seventies. The result was... well, it was that, but the controls and graphics weren't very good.
 

Jordan454

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Sep 24, 2009
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Already mentioned but I have to say Alpha Protocol, all the potential was there for this to be brilliant,but the whole thing just fell flat. The game-play mechanics were awful, also all the challenge was taken out when you could get head shots round corners

To be honest I'd say a few Obsidian games I've played have this feeling about them: Star Wars Knights of the Old Republic 2, Dungeon Siege 3 etc. These games could have been amazing but there was always something dragging them down
 

Thespian

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Dansen said:
Brink, if Splash Damage actually carried through with their promises and claims instead of blatantly lying to everyone.
I agree except I don't think you can call it blatantly lying. More like a new IP doing it's best to innovate and biting off more than it could chew.
I did have a lot of fun with Brink but it ultimately didn't live up to it's potential.
 

nuba km

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Jun 7, 2010
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dead island, it is 2 great games that don't mix well:
1. A survival horror game with breakable weapons limited fighting that has real weight behind it for great immersion and some great atmospheric moments.
2. A multiplayer zombie beat'em up with rpg elements and looting.

These two things don't mix well together as the numbers, visible enemies health, open map, weapon stats, questing and death having close to no consequence get in the way of immersion, atmosphere and fearing death.

The constant attempt at making your character at all times be in danger get in the way of making the rpg elements feel like they are making your characters stronger.

I think they should focus on the multiplayer zombie beat'em up element fro dead island 2 as that is the thing which it is the aspect of the game which it is better at and fans of the game like more. Though they should make another game that focuses on the survival horror aspect as they clearly show signs that they could make a great survival horror game which is something a lot of people want and would make people happy (and them money)
 

megarik

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Feb 2, 2011
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i will have to say spore while it's species economical system is pretty good (the only good part) it was going to be so great and then they just deliverd somthing it is like dice making a battlefield without vehicles.
 

TheDuckbunny

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daveman247 said:
TheDuckbunny said:
ResonanceSD said:
Assassins creed, brotherhood and revelations. Or as i like to say, the expansion packs for ac2.
Pah! You obviously meant to say that Assassin's Creed 2, Brotherhood and Revelations failed to deliver where the first Assassin's Creed got it right. The only thing the sequels had going for them were the still impressive cities and landscapes.
Cant tell if trolling or serious... Assassins 2 WAS how a sequal should be made. Better in every way to the most disappointing first. The first was all graphics, no substance.
I'd compare the first to Shadow of the Colossus, the second to Just Cause 2. They're both fun games but I far preferred the writing and feel of the first compared to the second.
 

Casual Shinji

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soes757 said:
Casual Shinji said:
Folklore

Great concept and visual design, as well as being the only game that used the sixaxis in a terrific manner.

But the end result was rather shit.
How was the end result shit? It was a rather fun game, with a decent story and it was fun. Don't see the shit there, but it seems as if I'm the only one who liked that game.
The story was told cheaply through text and still images. And after a while you were simply capturing monsters for the sake of capturing monsters. After the first 2 worlds you were basically going through the same motions you had before. Each new world started to feel similar except for the different coat of paint.
 

mayney93

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that game about churchill dying by getting knocked over by a taxi and altering the course of history etc, it's premise seemed really good, but the game was diabolically bad from what i hear, shame as it could've been so good, so very good
 

Innegativeion

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Feb 18, 2011
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TheDuckbunny said:
ResonanceSD said:
Assassins creed, brotherhood and revelations. Or as i like to say, the expansion packs for ac2.
Pah! You obviously meant to say that Assassin's Creed 2, Brotherhood and Revelations failed to deliver where the first Assassin's Creed got it right. The only thing the sequels had going for them were the still impressive cities and landscapes.
Assassin's creed "got it right" with a dozen or so sections that consist of doing 3 formulaic side-quests (pickpocket the thing, beat the race, tail the dude) that have little or nothing to do with the plot in order to advance to a very short albeit cool assassination sequence?

I know we're just talking opinions here, but I'm genuinely surprised. Almost everyone's I've spoken to on the subject preferred AC2.


OT: My "a lot of potential poor delivery" award goes to Metroid Other M. Obvious reasons.
 

RuralGamer

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Jan 1, 2011
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The Force Unleashed; awesome physics, interesting concept in terms of time frame... and they turned it into a strictly-linear hack n' slash with combat that got dull after the first 20 minutes, made a completely unlikable protagonist and made the story dull and too short. I have so far refused to even consider its sequel.
 

VoidWanderer

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Sep 17, 2011
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Rage. The game, not the emotion I get when people hold up Uncharted 3, MW3 and BF3 as pinnacles of gaming.

Ii looked great and the gunplay was fun, but it had the play time of that sequel to Force Unleashed, and the same difficulty curve, especially for that stupid final mission. Zzzzzzzzzzzz
 

Puddleknock

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Sep 14, 2011
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Fable all the way.

We were told to expect greatness, we anticipated the impossible and we got something ordinary.

Never has a game been built up so much in my eyes only to fall so flat. What makes it even worse is the underlying thought that something special was in the game, somewhere lost in the mediocrity was the potential for it to be so much more.

I'm still waiting on the "fable", I imagined in 2004.
 

soes757

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Casual Shinji said:
soes757 said:
Casual Shinji said:
Folklore

Great concept and visual design, as well as being the only game that used the sixaxis in a terrific manner.

But the end result was rather shit.
How was the end result shit? It was a rather fun game, with a decent story and it was fun. Don't see the shit there, but it seems as if I'm the only one who liked that game.
The story was told cheaply through text and still images. And after a while you were simply capturing monsters for the sake of capturing monsters. After the first 2 worlds you were basically going through the same motions you had before. Each new world started to feel similar except for the different coat of paint.
It was still fun. Better than half of the crap that comes out today.
 

newdarkcloud

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Aug 2, 2010
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Darth Carr said:
Mirror's Edge.
By all rights it was a good game, bu It was lacking in the 'freerunning' part, sure there were some cool bits on rooftops but it basically turns into a corridor shooter without the shooting.
I'll second this. I was really enjoying the beginning chapters where they emphasized the free-running.

Then forced combat sections happened.