One I would add is the 3-D Bionic Commando game. I admit it had a few things it did right, namely the swing mechanic and probably one of the better musical scores I've heard. However, the execution fell completely flat. With he numerous artificial boundaries, I felt limited in my options, a major break from the whole "Commando" bit, not to mention the lengthy load times and no indication of leaving an area when there's still some doodads to collect. But the biggest grip was the incredibly bad book to it, with each character acting like they had Tourrets, numerous missed opportunities for boss fights and of course a plot that felt ripped off from MGS, not to mention the legendary wall banger of a plot twist at the end.
And the cherry on top, a sequel hook that will never be realized due to poor sales and the collapse of Grin Studios after this debacle.
And the cherry on top, a sequel hook that will never be realized due to poor sales and the collapse of Grin Studios after this debacle.