DaMullet said:
When I had to explain to my 7 year old son what arcades used to be.
"Well... it was one of these buildings where you could play Daytona" ^_^
SirBryghtside said:
My moment was realising that Morrowind, my favourite game of all time, would be considered as unplayable to kids growing up today as Arena is to me.
Yeah... that's the way it is with some games though: Some games are timeless and as easy to play as ever, some have graphics that are alright or perhaps even great for the time but then become horribly disgusting and painful to the eyes in retrospect (see: almost every single early 3D game ever), then more than being a generational thing... there are those games you love when you're growing up and then you play years later and realize that in many ways it's tedious, unfair and barely playable and very difficult to enjoy despite knowing there's a good game in there somewhere.
Games that kind of tried to possibly do too much with the technology available at the time are examples of that. You could forgive them at the time... but objectively, they're a bit of a pain. Then of course the standards of the times change too, like when I played Deus Ex for the first time a few years ago (our computer wasn't good enough to even play the demo back in 2000 <_<) and kept forgetting to autosave because I've become so used to it that I lost loads of progress several times. Urghhh... just makes you wonder why in God's name it wouldn't autosave often. Hard drive sizes may have been a factor too, though it seems absurd today.
Johnny Impact said:
I've also had conversations about video games with kids who don't show proper reverence for, or even know the name of, Atari.
In fairness... if you look at the history of Atari, they have approximately one thing to really be proud of: the 2600. Oh and the ST but then even that was hugely inferior to the Amiga unless you needed the MIDI port, as we all know ^_-.
They were a major cause of the video game crash, and after their first bankruptcy they were mostly a pile of fail with their series of fail systems like the "64-bit" Jaguar.
Oh and they had the Lynx too. Which of course was technically impressive, but then again how impressive can a handheld be when it's about twice as big as is practical and chews through batteries like it was supposed to. Not to mention clearly not having the games of the Game Boy.
Loner Jo Jo said:
2. This is a bit of a downer, but when I was student teaching this summer, I was in a 7th grade class and most of the kids couldn't tell me what happened on 9/11 and none of them had personal recollections of that day. That struck me that I had been witness to a major event in American history, if not world history -- something that I see as a memory is now just a historical fact to the next generation.
Ya, that'll probably be a big "WHAT?! How... wha... WHAT? o_o" moment for all of us who remember 9/11 for a long time to come. Well, I suppose people who were 40 when it happened are used to remembering historical events that younger people don't by now, but it's still new for us >_>. Even still, it doesn't seem that THAT long ago.
You can't help wondering HOW somebody couldn't know about 9/11, I suppose because in many ways it still seems to be unfolding to an extent.
Also, I guess we're learning what it feels like to witness a truly historical event, the kind many of us don't remember but have heard about like the fall of the Berlin Wall and the Kennedy Assassination.
nothingspringstomind said:
Looking at smartphones and not knowing where to begin
How about: Looking at smartphones, and feeling jaded and unimpressed, thinking that it's the kind of impractical high-tech device that would have impressed you in about 1994 before going the way of virtual reality helmets.
Bucky01 said:
sad that it actually worked on me D:
I remembering seeing The Lion King in the cinema in 1994 and then later buying it on VHS D: