As many a member of the Master Race probably knows by now, certain games (namely, Street Fighter V, and Doom 2016) have begun using a graphics option called Resolution Scaling. For the five or so not in the know, it's an option that allows you to change the rendering resolution of a game (i.e., if you have a 1080p monitor, and you need it to run at a lower resolution, but don't want windowed mode, you can lower the actual rendered resolution by a bit).
I recently played the demo for Akiba's Trip (not too bad BTW, recommend it for any anime fan who want something like a more animesque Dead Rising), and, using the AkibaInterceptor tool, I lowered the game's rendering resolution to run it at 60 FPS (which the tool allows, with a few catches) while fitting the 720p game within the scale of my 1080p monitor (I don't know why I can't run what was originally a Vita & PS4 game at anything higher than 45 FPS at 1080p when my machine can run Mad Max at 1080p 60 for the most part, but ehh, that's life).
That said, since resolution scaling is a thing, how long do you doods think till devs start taking things to the logical conclusion? How long do you think separating display and rendering resolutions will become a more common thing in PC releases? (and I don't mean Resolution scaling as it is, I mean separate options that allow you to, for example, designate 1080p as what you want on your screen, but 720p as what it actually runs at).
For anyone who stumbles upon this thread, while you think about your response, please enjoy what I like to call the Maximum Nanashi [https://www.youtube.com/watch?v=qsPaQbuzv2w&t=28m17s].
I recently played the demo for Akiba's Trip (not too bad BTW, recommend it for any anime fan who want something like a more animesque Dead Rising), and, using the AkibaInterceptor tool, I lowered the game's rendering resolution to run it at 60 FPS (which the tool allows, with a few catches) while fitting the 720p game within the scale of my 1080p monitor (I don't know why I can't run what was originally a Vita & PS4 game at anything higher than 45 FPS at 1080p when my machine can run Mad Max at 1080p 60 for the most part, but ehh, that's life).
That said, since resolution scaling is a thing, how long do you doods think till devs start taking things to the logical conclusion? How long do you think separating display and rendering resolutions will become a more common thing in PC releases? (and I don't mean Resolution scaling as it is, I mean separate options that allow you to, for example, designate 1080p as what you want on your screen, but 720p as what it actually runs at).
For anyone who stumbles upon this thread, while you think about your response, please enjoy what I like to call the Maximum Nanashi [https://www.youtube.com/watch?v=qsPaQbuzv2w&t=28m17s].