andAlin Dobrovolschi said:A note about Daghatar the Adamant, he doesnt say you have to be controlling the creatures that you take counters from. So considering the abundance of incidental counters in the set, his ability might be a lot better than a 0 net gain.
Regarding Daghatar, full disclosure: I didn't notice the lack of restriction.2xDouble said:Re Soulflayer: [mtg_card=Prophetic Flamespeaker] exists.
Re Daghatar: You realize he can target enemy creatures too, right? He doesn't just move +1/+1 counters for 3 mana, he steals +1/+1 counters for 3 mana each.
Re Dark Deal: [mtg_card=Whelming Wave] is a thing too.
Re Crucible of the Spirit Dragon: I just want to point out the third set in the block is called "Dragons of Tarkir". It's a hold-over, that has to exist now in this time period (because it doesn't later), but doesn't actually do anything yet. Just like another card in the set, Renowned Weaponsmith, who tutors for a card that doesn't yet exist.
Dark Deal is a terrible card. Sure, hypothetically you can creatte a combo to manipulate it, like bouncing the board and casting it as some sort of mill strategy, but that's true of most wonky magic cards, it doesn't make them good, it means you're jumping through hoops to do a subpar combo instead of winning the game efficiently. Crucible of the Spirit Dragon will remain bad even in Dragons of Tarkir because it's so inefficient - every time you store mana, you're effectively paying 2 mana now for 1 down the road (because you're tapping the crucible for the effect instead of mana), so you're losing both time and quantity, and then, when you want to spend it, you effectively paying 1. It's a mana sink that will never pay for itself, or be fast or efficient enough to be worth it. If 5-colour dragons are a thing in the future, you'll see decks running 5 sets of tri-lands before you see this.2xDouble said:Re Soulflayer: [mtg_card=Prophetic Flamespeaker] exists.
Re Daghatar: You realize he can target enemy creatures too, right? He doesn't just move +1/+1 counters for 3 mana, he steals +1/+1 counters for 3 mana each.
Re Dark Deal: [mtg_card=Whelming Wave] is a thing too.
Re Crucible of the Spirit Dragon: I just want to point out the third set in the block is called "Dragons of Tarkir". It's a hold-over, that has to exist now in this time period (because it doesn't later), but doesn't actually do anything yet. Just like another card in the set, Renowned Weaponsmith, who tutors for a card that doesn't yet exist.
Crucible not being Legendary intrigues me... it opens up possibilities for off-color shenanigans with Kruphix and his followers in a Simic or Temur dragons deck... Kruphix, God of Dragons, you might say. (Although, if you have Kruphix and Prophet and Courser up, you're pretty much winning anyway...). That's not to say that Crucible of the Spirit Dragon is good, only that there is good to be had. It'll likely never beat Green Devotion or Abzan Aggro though...Encaen said:As to the Crucible of the Spirit Dragon, I'm not holding my breath, but if the next set is truly a cavalcade of dragon subtypes, then it might get boosted. From this set's dragon options, though, I'm not sure it's worth the trouble.
She, actually. May not be as obvious on the regular artwork as the Intro Pack promo, but that's how it is.Encaen said:"Dragonscale General Bolsters every single turn, including the turn he comes down, so he actually has a fairly immediate impact on the game."
Sorry, [mtg_card=Taigam's Scheming] is terrible. Setting up your draw steps is not worth a card if it's not replacing itself. You're down a resource now and that's not something to be taken lightly. The only decks I think it's somewhat passable in are combo where you care less about the raw resources since your 2-3 card combo will win the game by itself.The Deadpool said:I'm more surprised he said Taigam's Scheming was bad... That card is AMAZING. It's a 2 mana for a Scry 5... BUT BETTER.
Why Scry forces you to put unwated cards on the bottom of your library, where they are basically dead, Taigam's Scheming allows you put them in your graveyard, where they can power Delve or just get recurred.
Planning your next 3-5 turns ahead of time is awesome. Won me quite a few games...
What's great about Magic is that even the worst card can find a home, but that doesn't make it good. The problem with [mtg_card=Liliana's Caress] discard is you have to jump through these hoops of having them have cards, instead of just playing the 8-Rack version, which only wants to empty their hand.Lemmibl said:Dark Deal isn't necessarily terrible. It's a wacky card that can work fantastically in niche decks, like Liliana's Caress decks (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205035). Or Underworld Dreams decks (Example: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/161543-advise-on-draw-damage-red-black-deck).
What's great about Magic is that even the worst card can find a home, but that doesn't make it good. The problem with [mtg_card=Liliana's Caress] discard is you have to jump through these hoops of having them have cards, instead of just playing the 8-Rack version, which only wants to empty their hand.Lemmibl said:Dark Deal isn't necessarily terrible. It's a wacky card that can work fantastically in niche decks, like Liliana's Caress decks (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205035). Or Underworld Dreams decks (Example: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/161543-advise-on-draw-damage-red-black-deck).