So I have played a lot of Nioh this year, a difficult combat game based around a Diablo-esque loot system, and it got me thinking about loot systems in various games throughout the years. Games like World of Warcraft, Path of Exile, Torchlight, Kingdoms of Amalur, Diablo, etc, and I tried to divide them into good systems and bad systems.
Now what makes a good loot system? Obviously the loot needs to provide the player with various freedoms to highlight and empower their abilities in specific ways. Things that allow the player to control not only the way the player their character, but also manipulate the play styles of that character to play the game in different ways.
Nioh as a series has thusfar proven to be one of the best loot systems in gaming imo. The loot can roll an ungodly number of potential bonuses that allow players to fight with any combination of weapons, ninja skills, magic, elemental effects, and any combination of these. However that freedom of loot comes at a cost. It is incredibly tedious and difficult to truly maximize the build you want. Because there potential of the gear is all over the place, getting the gear to have what you need on it is an incredible hassle. Which I think holds Nioh back from being perfect.
But then you take a game like Minecraft Dungeons, in which the loot is trash. It offers nothing to how you character plays, and the different loot doesn't really have any differences from each other piece of loot. The only stat on the gear that matters is making sure your base number is better, and that's it. No choices, no balancing act of x damage versus y damage or defense.
Honestly I think that Diablo 3 might be the overall best loot system right now. Most every item in the game has a place in a build somewhere. While not every build is equal, you at least have choice in playing the way you want, and having a piece to suit your needs for that style. The biggest downside is that every piece will basically need the same stats on it. Crit when you can, Cooldown reduction, etc etc. The player base has figured out the math on where stats should go so there is no choice there. Which leaves the gear to strictly only be different for the modifier it offers or the set it belongs too.
But I'm curious to see what you guys think. There are games I never played like Destiny so I couldn't tell you how the loot worked. What games do you think have the best and worst loot systems in gaming?
Now what makes a good loot system? Obviously the loot needs to provide the player with various freedoms to highlight and empower their abilities in specific ways. Things that allow the player to control not only the way the player their character, but also manipulate the play styles of that character to play the game in different ways.
Nioh as a series has thusfar proven to be one of the best loot systems in gaming imo. The loot can roll an ungodly number of potential bonuses that allow players to fight with any combination of weapons, ninja skills, magic, elemental effects, and any combination of these. However that freedom of loot comes at a cost. It is incredibly tedious and difficult to truly maximize the build you want. Because there potential of the gear is all over the place, getting the gear to have what you need on it is an incredible hassle. Which I think holds Nioh back from being perfect.
But then you take a game like Minecraft Dungeons, in which the loot is trash. It offers nothing to how you character plays, and the different loot doesn't really have any differences from each other piece of loot. The only stat on the gear that matters is making sure your base number is better, and that's it. No choices, no balancing act of x damage versus y damage or defense.
Honestly I think that Diablo 3 might be the overall best loot system right now. Most every item in the game has a place in a build somewhere. While not every build is equal, you at least have choice in playing the way you want, and having a piece to suit your needs for that style. The biggest downside is that every piece will basically need the same stats on it. Crit when you can, Cooldown reduction, etc etc. The player base has figured out the math on where stats should go so there is no choice there. Which leaves the gear to strictly only be different for the modifier it offers or the set it belongs too.
But I'm curious to see what you guys think. There are games I never played like Destiny so I couldn't tell you how the loot worked. What games do you think have the best and worst loot systems in gaming?