This. An exposure =/= as a still rendered image in a video game.medv4380 said:Interesting mention of the 48fps but it misses out on a lot of the historical details.
For some reason they don't understand
24 Fluid Frames Per Second is what Film is at
Games on the other hand run at
60 Still Frames Per Second
that said I do see 48 as having potential ><
I don't see one as being objectively better than the other, but it does irritate me when people seem to think that because it's a higher number, it ergo must be objectively better because they play video games at higher frame rates.