Wow, that was a cheap swing (and a miss) at the whole ME3 "controversy."
You'd think this was something new. Thing is, it isn't even the first (or last) time this has happened. Public pressure is far from a new concept.
2 gaming related ones come straight to mind. First being Fallout 3s DLC that extended the ending and gave what the fans want. I heard no one from the games media jump at that one.
2nd one not everyone remembers. A particular game called InFamous 2. When it first showed up with trailers, the main character, Cole, had suddenly changed from a grizzle voiced, bald guy with a scar going down his face to a Nathon Drake 2.0s. And the fans went nuts. So what did they do? Changed him into his original look and all where happy.
So did the games media go on about artistic integrity or any of that? Course not. Actually, one of the IGN guys has been very loud about all this is. Colin Moriarty, who has gone on about how it goes against the artistic integrity and how people shouldn't demand this or that and entitlement this and that and rabble, rabble, rabble.
But skip back to when this happened with InFamous and suddenly:
"But with the new Cole design, Sucker Punch heard loud and clear what fans of Infamous wanted, and they delivered. Infinite amounts of kudos to them for doing right by their community. Fans of Infamous won?t soon forget it. Sucker Punch is one of Sony?s most valuable developers. They are tuned-in with the PS3 faithful, and it?s things like this that prove it."
Hell, the this aint uncommon outside of games either. Sherlock Holmes was killed off by Doyle and for 8 years people protested for a change and eventually gave in. This gave us some of the best Sherlock books.
Blade Runner, a great sci-fi by Ridley Scott had its whole ending changed after early preview showings.
Go back far enough and you see that Beethoven revised his opera Fidelio multiple times at the behest of his fans, cast members, and creative peers. I dare someone to say Beethoven lost his artistic integrity.
How many forms of completely interactive art is there anyway? We've even gotten to a point where we a consumers are funding game projects. Which is wonderful.
Gaming can't be just lumped into one category of "art" and then leave it as that as some form of blockade.
Art can change depending on the audience, depending on the demand and so much more. Again, this is hardly the first time this has been done or ever will be done. Just the biggest highlighted one by gaming media.
This whole "entitlement" accusation just need to stop. If you can't back away from that kind of attitude, we eventually pass the point of having meaningful dialog on this topic anymore. Then neither side is listening anymore. Everyone has made up their mind about not only the ending, but about everyone who disagrees with them as well.
If you liked the ending, then everyone who didn't is a crybaby whiner who has nothing better to do than throw fits about video games. If you disliked the ending, then everyone who didn't is a judgmental douche that's either too stupid to understand why the ending sucked, or too far up EA/Bioware's a**es to acknowledge it.
There can be no middle ground anymore at that point and are no longer allowed to have different opinions. Then comes the name calling and things you generally see from 10 year olds.