The most D'aww response to Bioshock Infinite I'll ever see in my entire life.bootz said:I played the game. I thought the end was ok. I just wanted Elizabeth to see Paris.
You aren't the only one - I was also extremely disappointed by B:I (as others in this thread also are). The combat was dull and the narrative papers over any attempt at building a consistent narrative by bringing in 90% of the game's key plot points through trans-dimensional / time travel (it uses both) in the last section.ron1n said:I seem to be in the minority (because every single person I talk thinks Infinite's story is the best thing since sliced bread) but I was rather disappointed.
I thought I was the only one who thought that. I may have bought into the "Elizabeth is the main character and Booker's a PC spectator to have exposition blasted at him" type of deal, maybe even a western version of Final Fantasy. But then I noticed how Booker was thrusted more into the fold with more connections in Columbia that I would have expected a satellite character to have. When the ending revelation came, I was convinced in my guess.MPerce said:This is pretty close to how I felt about the game. I found it interesting that I heard from a lot of critics before the game that this was Elizabeth's game, that she's a incredible character and that the story revolves around her character arc.
When I finally played it, I didn't find this to be the case at all. Elizabeth was fine, but this game is all about Booker. And that's good, because Booker ended up being absolutely fascinating to me, much more than I expected. He wants nothing more than to forget the sins of his past and move on with his life, but he can't. He can never forgive himself for his atrocities at Wounded Knee and the selling of his daughter, and even when he tries to redeem himself in Colombia he is required to revert to his brutal ways. Slate and Fink go out of their way to do this, forcing him to kill wave after wave of people just to remind him of the monster he is. So in the end there's only one way for Booker to achieve his goal.
"That idiot priest needs to learn the difference between baptizing a man and drowning one."
It turns out that, in Booker's case, there's actually no difference between the two at all.
I'm in complete agreement with you. I've been a very harsh critic of this game for the failings you just mentioned, specifically the fact that the game's setting is irrelevant to the story. The over-the-top sci-fi story completely overwhelms the 1912 setting and pushes all of the racism and so on into just being window dressing... which I find borderline offensive.1337mokro said:Can we just move on from this game?
Seriously people it is not the Messiah of story telling. It is not the paragon of videogaming. It is a game marketed to as many people as possible, getting rave reviews based on it's pedigree.
Moviebob trying to hastily bury all the dead plotpoints, bad gameplay and unnadressed themes in favour of what I would basically say is the most common and blandest interpretation of the story.
"It's about Booker having to accept what he did!"
Yeah we kinda get that when the game spells it out for you. What bothers me is that for that story we didn't need racism, xenophobia, classicism, religious zealotry, kidnapping, a city in the sky and basically anything else in the game. That story could have been told and has been told in better ways. You see when you add something to a game just to divert attention it ends up being a quivering addition. Something that doesn't quite belong there and is useless.
This could just as easily have been an adventure game delving into the story and characters rather than breaking things up for oh... 5 hours or so with boring shooting.
Themes don't matter if your not going to do anything with them.Aardvaarkman said:Yeah, why bother with actual themes in a story? I'm sure Shakespeare's writing would be just as good without all those annoyingly distracting details about characters, politics, and history.1337mokro said:What bothers me is that for that story we didn't need racism, xenophobia, classicism, religious zealotry, kidnapping, a city in the sky and basically anything else in the game. That story could have been told and has been told in better ways. You see when you add something to a game just to divert attention it ends up being a quivering addition.
And don't forget, Irrational Games apparently decided that they wanted to have people come to the conclusion that since a person might become evil/a monster/a drug addict/etc. they should be killed anyway, without someone coming to terms with the consequences of their decisions by atoning for them and living out their days knowing that they've done bad things, not commit suicide - and seemingly condemn the people that believe and love them to know that they could've done something to prevent it. Redemption doesn't come from removing oneself from the world; it comes from forgiveness from the people who have been wronged.Machine Man 1992 said:Themes don't matter if your not going to do anything with them.Aardvaarkman said:Yeah, why bother with actual themes in a story? I'm sure Shakespeare's writing would be just as good without all those annoyingly distracting details about characters, politics, and history.1337mokro said:What bothers me is that for that story we didn't need racism, xenophobia, classicism, religious zealotry, kidnapping, a city in the sky and basically anything else in the game. That story could have been told and has been told in better ways. You see when you add something to a game just to divert attention it ends up being a quivering addition.
Infinite introduces these themes of racism, classism, and how these attitudes are magnified within a closed circle like Colombia, then decides it wants to be about one man's search for redemption for a horrible crime (ironically killing even more people), and then decides it wants to be about time travel.
I think Irrational Games may have a few tears lying around the office, because this game feels like three other possible Bioshock Infinites got fused together like Jeff Goldblum and a housefly.