The Black Glove Adds VR Support to Save Failing Kickstarter

Sarah LeBoeuf

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The Black Glove Adds VR Support to Save Failing Kickstarter



With time running out, Day For Night Games is adding Oculus Rift and Project Morpheus support in hopes of successfully completing The Black Glove's crowd-funding campaign.

When The Black Glove Kickstarter launched save the failing campaign [http://www.escapistmagazine.com/news/view/137877-Former-Irrational-Games-Developers-Have-Turned-to-Kickstarter-to-Fund-The-Black-Glove], Day For Night Games has agreed to add VR support if The Black Glove meets its initial goal.

Day For Night Games announced "Operation: Save The Black Glove" in a Republique [https://www.kickstarter.com/projects/theblackglove/the-black-glove/posts/1036068], which managed to crawl past its $500,000 Kickstarter goal at the very end of its campaign. "Camoflaj's Ryan Payton actually wrote us yesterday with the message, 'YOU CAN DO IT!!', inspiring us to... rally our backers, friends, and colleagues to help," Fielder stated in an email.

With six days to go until The Black Glove's Kickstarter ends, only $152,610 has been raised as of this writing. Things are looking grim for Day For Night Games' debut, which is also planned for PC, Mac, and Linux, but the developer isn't giving up until time runs out on November 7 at 5:30 pm ET.

Source: Kickstarter [https://www.kickstarter.com/projects/theblackglove/the-black-glove/posts/1036068]

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Vivi22

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Maybe this'll drum up some support from the VR crowd, but honestly, seeing a Kickstarter from former Bioshock devs makes me less likely to support a game. Not more. Good world builders, but none of the games had gameplay I'd term enjoyable.
 

weirdee

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Apr 11, 2011
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Y'know what would save a kickstarter that is failing to make enough money? An expensive and borderline useless feature that adds months to the development time!
 

josemlopes

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weirdee said:
Y'know what would save a kickstarter that is failing to make enough money? An expensive and borderline useless feature that adds months to the development time!
I honestly dont think its that expensive and takes that long, we have seen mods that added support come up rather fast after Oculus was released, and add to that the fact that in here they are working with the source code and are the team behind most of the coding in the game, its much easier then an outsider trying to figure out how everything was setup and working the support on top of that.
 

Win32error

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Hm, I really doubt this'll be the thing to make the difference. They're probably hoping it will get people to notice that the kickstarter is struggling, so they'll get the leagues of bioshock fans to donate, then rush the new features because they promised to make them. As long as the game is really good people won't mind about a horrible oculus rift port I suppose.

Still, surprising to see that bioshock developers can't get a few millions in donations for a game with bioshock atmosphere. Or even get funding the old fashioned publisher way.
 

MrHide-Patten

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Win32error said:
Still, surprising to see that bioshock developers can't get a few millions in donations for a game with bioshock atmosphere. Or even get funding the old fashioned publisher way.
A successful Kickstarter campaign is good advertising and it shows strong demand for the product/game, ergo a good investment for a publisher. However if it fails, publishers wouldn't even give it a secondary glance with that failure hanging over it. It's why there's a trend for a lot of "smaller" indies to aim really low, like $25,000, most only have to see the 'successfully Kickstarted' logo dealy to be inclined to look at it.
 

SweetShark

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Jan 9, 2012
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I am very surprised to see this kickstarter didn't made its goal [yet].
Maybe it is a new era for Kickstater: The Era of "Everything is shining, isn't always a gold for you to pay to get".

My English hurt my feeling....
 

Callate

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I sympathize with everyone who was laid off from Irrational, but I think at this point you're talking less "Kickstarter rally" and more "last minute angel investor".
 

Gennadios

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"Narrative gameplay," along with it's twin sibling "Cinematic gameplay," are the codewords I use to avoid a game.

Bioshock was good, Infinite has been uninstalled after only 2 hours of game time because it seemed way more narrative to me. I don't think you can really sell what AAA already does as crowd funding. The successful ones so far have mostly tried to resurrect dead genres or leaned towards procedural gameplay.
 

Hugga_Bear

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SweetShark said:
I am very surprised to see this kickstarter didn't made its goal [yet].
Maybe it is a new era for Kickstater: The Era of "Everything is shining, isn't always a gold for you to pay to get".

My English hurt my feeling....
It's understandable, the most common phrase in english which means that is:
"All that glitters is not gold".
A mentality Kickstarter sorely lacked at the beginning.

Most of the complaints I've seen from prospective individuals indicate it's the lack of gameplay they're worried about. A lot of people saying this seems to be just a slightly interactive cinema which is kinda what the team seems to be going for...I'm curious about this game, I'd certainly want to check it out and if I had money I'd throw a bit of it at them in hope...

I think this is essentially a last ditch attention grab, they seem to be somewhat Kickstarter savvy and this could get them some necessary attention.
 

Czann

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Looking pretty bleak.

This is an uncoventional, artsy game (the kind of game people keep talking about wanting instead of mindless shooters) made by people with a proven record in a genre full of die-hard fans...

...and it is failing.

I guess they should try another mindless FPS shooter next time.