As a bonus, Axton gets a perk that causes his turrets to fire slag at enemies. This sounds nothing short of perfect.Wakikifudge said:snip
As a bonus, Axton gets a perk that causes his turrets to fire slag at enemies. This sounds nothing short of perfect.Wakikifudge said:snip
It's likely a bug with the website. Otherwise, if you had the perk "many must fall", you would be able to keep lunging around killing everything while still being invisible.The Lazy Blacksmith said:Oh, god. Gearbox, didn't you learn anything from Mordecai? The only possible way to compensate for this is to have Deception have around a 60+ second cooldown, or only allow Zer0 to attack once before becoming visible. This is overpowered beyond all hell! I liked having boss battles, not having the sniper end them instantly with a single headshot!garjian said:snipity-snip-snip
Good idea in theory, not worth much in practice, the last Borderlands allowed you to reset your skill points allocation for a cash fee, chances are you will be able to do the same in this one. Saying that I am ganting to get my hands on this game, and yes despite the ability to reset skill points I too will use the wing it approach to character building.I don't plan, I just do.
Seriously I like winging it when building my characters, it helps to keep the game fresh for any future play through of the same character.
Ah, well that's good to know.Wakikifudge said:Slag is the new elemental effect. Enemies effected by it take increased damage. It's a good idea to effect something with slag and then switch to your more powerful weapon.soren7550 said:Well, here's what I came up with:
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May play things out different when I actually play the game and figure out how everything works... and what Slag is.