The Canceled Division 9 Was Left 4 Dead Before Valve Did It

MinishArcticFox

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This really doesn't look all that good. The shotgun never required a reload he walked about 1mph and it seemed to me that there was absolutly no reason for his two squad mates which I never saw shoot. As for the people that think this would be better than Left 4 Dead it just looks simpler. If L4D had released with one gun and no special zombies no one would have liked it so why do you like this?
 

scotth266

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The concept is neither better nor worse than L4D: it looks like it was trying to provide an entirely different experience.

Anyway, I liked Bioshock, so I call it a fair trade, though I'd be curious to see them come back to the project in future.
 

RUINER ACTUAL

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John Funk said:
The Canceled Division 9 Was Left 4 Dead Before Valve Did It

Before working on BioShock, Irrational (turned 2K Boston, turned Irrational again) started work on a co-op zombie-themed survival horror shooter years before Left 4 Dead called Division 9, but never completed it.

[flowplayer=http://media1.gameinformer.com/media/video/2010/irrational/m-division9/m-division9.mp4 width=600]



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it looks like it has more mood and setting than L4D, and it looks like its not more than a beta build. its slow, and just watching it feels creepier than L4D. I see L4D as the Halo of zombie apocolypses- everything being colorful, fast paced, different kinds of zombies to kill. It just doesnt feel like how it would go. This does more so. Obviously it needs work, but it looks scary.
 

Cowabungaa

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Hubilub said:
....

I want that game.

I'd pick it over Left 4 Dead
Only if it would actually be tense. I can see potential in that game to be much more scary and tense than L4D, but in that video, the opposition wasn't exactly...terrifying, a few zombies, shambling no less, being downed pretty quickly. But then again, maybe the difficulty is set on Easy or something. I'm very curious, that's for sure.
 

Killerbunny001

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This is a FPP and not a very good one I might add. The technology is 2005/2006ish but not impressive for those times either, the LD sucks and it`s clear that large spaces cannot be supported by the engine and the hole game-play concept that we "wanted to make..." can be categorized under bullshit since "wanted to make..." doesn`t equal we actually managed to make. All in all I think this would have been the drunken daddy of L4D, stumbleing on something good but without pinning it down the atmosphere and replayability.

Good luck in the future guys, you have some good minds on your side and you can make good stuff (hopefully for the PC so I can pirate it because after this "here`s what we did 5 years ago" shait I ain`t trusting you enough to buy your games from the shelf).
 

ffxfriek

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DeadlyGlitch said:
It looks really good, I don't get why everyone moves so slow though, maybe they went slow to showcase everything? I don't know.

id love to play this. shame ill never get to
 

Mr.Governor

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This game looks waaaay better than l4d cuz its more scary as every single zombie is comin for you slowly unlike in l4d where most of the zombies sit in a corner waiting to get shot.
 

Mr.Governor

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MinishArcticFox said:
This really doesn't look all that good. The shotgun never required a reload he walked about 1mph and it seemed to me that there was absolutly no reason for his two squad mates which I never saw shoot. As for the people that think this would be better than Left 4 Dead it just looks simpler. If L4D had released with one gun and no special zombies no one would have liked it so why do you like this?
because its more realistic and you have a feel that you are really in a zombie apocalypse and l4d is nothing like that.
zombie games are supposed to be survival horror not a shooter.
 

CanadianWolverine

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Therumancer said:
Hmmm well, I can say I like some of the ideas involved in it. While I guess you can't call it a "Good" game one of the things that impressed me about "Fort Zombie" was the fact that there was a serious element of building a base, arming survivors, and preparing them for the apocolypse. Albeit in this case your overall ambition is to foray out into the city to get enough people and stuff together to survive a massive zombie assault on your base.
Good, I am not the only one who noticed that the following items other zombie gaming aficionados in this thread are clamoring for can be found as a fun working concept (working even better now that the 1.04 version is out to the point where I can recommend it to other zombie survivalist nutjobs like myself) in a $10 Indy Developed game called Fort Zombie: http://www.fortzombie.com/

http://www.youtube.com/watch?v=jkzVSucG5kY

My problem with Left 4 Dead was that it was pretty much a derivitive shooter when you got down to it. It's big selling point being the "team of 4" concept which probably could have been done just as well with Soldiers or whatever.



At any rate, "Division 9" seems notable mostly for when it was conceived rather than what it actually does, though I like a few of the ideas a lot.

Truthfully though, I think the definitive zombie game has yet to appear. When it does however I suspect it's going to have to be a single player experience simply because multiplayer demands a sort of "pick up and play" shallowness that makes really getting into the genere hard. I also suspect it's going to wind up having to be paced a lot more similarly to old school "Resident Evil" rather than a quick "run and gun" shooter, to keep things relatively humble seeming rather than churning 2,000 zombies a minute into hamburger. I also suspect it's going to require a lot of resource management not just on a personal level but in an overall strategic sense. Finally to do it "right" I think they are going to need to make it an AO title for a lot of reasons.
Spot on and while I agree, I think a lot of the multiplayer concern just isn't a problem in cooperative multiplayer, it is when you get into trying to have the versus modes as well. Its the clear differences in experience with HL mods like Natural Selection when compared to Sven Coop. You can totally have the survivalist, slower pace, long term dread of a world that no longer brings the groceries to the supermarket in coop.

L4D is fun but it is only a few aspects of the horror that is the fictional zombie apocalypse. There are no true bases or hope for surviving the apocalypse exist in the gameplay in L4D, only running and gunning, never do our intrepid heroes consider planting a garden, clean water, and raising a family amidst the devastation trying to look for a time when the zombies have been dealt with or at least at safe distance and tolerable.
 

AceDiamond

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MinishArcticFox said:
This really doesn't look all that good. The shotgun never required a reload he walked about 1mph and it seemed to me that there was absolutly no reason for his two squad mates which I never saw shoot. As for the people that think this would be better than Left 4 Dead it just looks simpler. If L4D had released with one gun and no special zombies no one would have liked it so why do you like this?
Cause Valve is a bunch of evil money grubbers, dur.

Seriously though I don't get it. I'm not sure why,for something that is 4+ years old and was never fully developed, this is supposedly "huge". As pointed out it really isn't that amazing other than "oh hey we would have beaten Left 4 Dead to the punch on this kinda/sorta." And even then it really isn't "Proto-L4D" since the whole hunkering-down and gathering supplies concept isn't really in there, save for the finale events to some degree and the scavenge mode in the sequel.

In fact the only reason I can think of this being talked about like this is because Ken is considering going back to the idea which would mean that this might be the "unannounced shooter project" Irrational has been working on/hiring for. Which would be kind of cool because there are some great ideas here.

CanadianWolverine said:
L4D is fun but it is only a few aspects of the horror that is the fictional zombie apocalypse. There are no true bases or hope for surviving the apocalypse exist in the gameplay in L4D, only running and gunning, never do our intrepid heroes consider planting a garden, clean water, and raising a family amidst the devastation trying to look for a time when the zombies have been dealt with or at least at safe distance and tolerable.
It'd be hard to do that considering there is no time when the zombies have been dealt with in that game. The idea seems to be that the infection is beyond any reasonable control once it takes hold, and if the infection spreading across the Eastern half of the US in L4D2 is any indication, there would not be a "safe distance". So rather than spending time considering the what-ifs, the survivors are more focused on escaping.

Mr.Governor said:
because its more realistic and you have a feel that you are really in a zombie apocalypse and l4d is nothing like that.
zombie games are supposed to be survival horror not a shooter.
You say that and yet it's pointed out the shotgun never needed a reload. Realism out the window.

Mr.Governor said:
This game looks waaaay better than l4d cuz its more scary as every single zombie is comin for you slowly unlike in l4d where most of the zombies sit in a corner waiting to get shot.
No they don't, and the ones that do are doing so because they aren't the typical shambling and frankly, boring, zombies (yes I went there). They have been infected with a mutated rabies virus, so of course they're going to have a passive state until they notice something and then charge at you growling and jabbering. But I'm splitting hairs at this point. I'm not saying you can't like this over L4D, I am saying you can't make stuff up.
 

disill

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Nov 17, 2009
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This sounds like the zombie game of my dreams.
Free roaming, city exploring, base building, supply scrounging, zombie killing?
Yes please.

I'd have this over L4D any day.
Please someone make a zombie game like this.
 
Feb 13, 2008
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This or Bioshock? Man, that's a tough call to make. Especially if doing this would probably have got rid of L4D and possibly pushed Episode 3 on....

Damn, that's a tough choice.