I think that's exactly what the reviewer meant be tedious. It isn't the puzzles or the leaps in logic, it's the inherent flaw in character choice that basically forces the player to repeat previous sections just so they can experience one new section. In puzzle games it gets a little bit more tedious if you remember doing those puzzles, so it's less "How exactly am I supposed to solve this?" and more "Didn't I already do this? Fine, I guess I have to do it again) I haven't played the game yet, but perhaps a way to make replaying other sections fun would be if the intermediate caverns switched up, or if during each character's personal area there were different solutions available to you depending on the other members in the party.rhodo said:Tedium?
That's why we no longer have adventure games. Nowadays, any videogame that require the slightest amount of thinking, patience and backtracking is "tedious".
....Well, I can agree against the backtracking part, I guess.
Anyway, I found The Cave to be AWESOME at your first playthrough. Enjoyable at your second playthrough. Too repetitive at your third (which I haven't started yet).
Replaying the exact same puzzles isn't something you see in adventure games, though. It's clear they considered all 7 characters to be an essential part of the full game experience and finishing the game required you to play through identical puzzles three times, with two of the same characters twice. I don't like the word "flawed" to describe games but I would not hesitate to use it for The Cave.rhodo said:Tedium?
That's why we no longer have adventure games. Nowadays, any videogame that require the slightest amount of thinking, patience and backtracking is "tedious".
It's also important to note that the tedium doesn't just come in the form of repeat puzzles on repeat playthroughs, it also comes from having to traverse some/many areas three times in each playthrough because you have to manually control each character.Blood Brain Barrier said:Replaying the exact same puzzles isn't something you see in adventure games, though. It's clear they considered all 7 characters to be an essential part of the full game experience and finishing the game required you to play through identical puzzles three times, with two of the same characters twice. I don't like the word "flawed" to describe games but I would not hesitate to use it for The Cave.rhodo said:Tedium?
That's why we no longer have adventure games. Nowadays, any videogame that require the slightest amount of thinking, patience and backtracking is "tedious".
I didn't find that much of a problem since you didn't have to move ALL characters to the same spot all the time (unlike say, Lost Vikings) and when you did the game automatically pulled the other two to the screen. And most of the puzzles were possible with one or two characters.StriderShinryu said:It's also important to note that the tedium doesn't just come in the form of repeat puzzles on repeat playthroughs, it also comes from having to traverse some/many areas three times in each playthrough because you have to manually control each character.Replaying the exact same puzzles isn't something you see in adventure games, though. It's clear they considered all 7 characters to be an essential part of the full game experience and finishing the game required you to play through identical puzzles three times, with two of the same characters twice. I don't like the word "flawed" to describe games but I would not hesitate to use it for The Cave.