The Console MMOG Renaissance

Russ Pitts

The Boss of You
May 1, 2006
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The Console MMOG Renaissance

Rumors have been flying all year that PC MMOG elephant Blizzard was either not working on a console MMOG [http://www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6155203]. Meanwhile, the new consoles have continued to gain traction, bringing the long-hyped possibility that a console could rival the PC in both power and software offerings even closer to a reality. So where are the MMOGs?

Marvel's plans, however, are about as vacant as Sigil Studio's offices. Rumors circulated last year about a Marvel MMOG being developed by the creators of Vanguard, but following that studios tragic demise and re-absorption into the SOE collective [http://www.escapistmagazine.com/news/view/71867-Brad-McQuaid-Tells-His-Side-of-the-Story], no further details have emerged. It wouldn't be a terrible surprise to learn that the Marvel MMOG has been shelved to preclude competition with SOE's DC game, especially considering it had been rumored to be an Xbox 360 game. But then again, you never know.

Sony is also in the spotlight with their seemingly ridiculous Home [http://www.engadget.com/2007/03/07/playstation-home-revealed/] project, a mash up of Xbox Live and Second Life, promising to offer virtual world creation, file sharing and a host of other features to owners of the PS3. The downside? The PS3. Also, the similarity to Linden Lab's great experiment may spell the project's doom from the outset, as Linden and the advertisers they've attracted begin realizing that an "anything goes" environment in the virtual world is just as obnoxious a place as it is in the real world. In any case, considering Home ate up the lion's share of Sony's GDC presentation, in spite of numerous bugs and a general lack of detailed info, we can safely expect they'll be offering an open house of sorts at E3. I can't wait. I hope there's punch and pie.

Not participating however, this year at least, is Blizzard - the one company everyone keeps hoping and dreaming will crash the console MMOG party, just like they did for PC gamers. The only problem: There is no console MMOG party. Not yet. Blizzard has the bankroll (and the cojones) to wait it out and let the Webzens and Sigils do the dirty work of building the console MMOG market, while they quietly rub their hands together, plotting to eventually take it over. Now that the cat is out of the bag, and we know Starcraft 2 is not only not destined for consoles, but apparently the only major release Blizzard has planned for the next two years, it's safe to assume a Blizzard console MMOG is at least a few years off. Which could put it up against a LOTRO [http://www.computerandvideogames.com/article.php?id=166363] MMOG for the consoles.

But for now, prospective console MMOG players have PSO and the promise of something great down the line. No wonder WoW has 8.5 million subscribers.

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UCRC

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Oct 4, 2006
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Fletcher, me and my forum folks on one of rpg-related boards were disscussing Fallout Online and number of subscribers it can gather. Main argue was - does it (and whole MMO industry) still have an "open" market, or it has to mostly steal players from other MMOs?
Also, I'm wondering whether they will go for consoles or not. Because so far it seems that the expenses that developers have to make for creating console MMO architecture are bigger than the profit they might gather by opening to console communities. Or maybe it isn't profits and losses equation but risk factor?
 

Virgil

#virgil { display:none; }
Legacy
Jun 13, 2002
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The Marvel MMO, also known as Marvel Universe Online [http://en.wikipedia.org/wiki/Marvel_Universe_Online], is currently in development at Cryptic Studios (City of Heroes/City of Villains). Still slated for an Xbox360 launch, though without a firm release date.

Age of Conan [http://www.ageofconan.com/conan/en/index.html] (Funcom; Anarchy Online) is also slated for the Xbox 360, and is supposedly launching this year.

Square-Enix has had Final Fantasy XI [http://www.playonline.com/ff11us/index.shtml] live and running on the PS2, PC, and Xbox360 for years now - the first 'real' MMOG on consoles. It's burdened by a spectacularly horrible interface on each platform (in my opinion) but all accounts say it does well, though SE is notoriously tight-lipped about any real data. They also have Front Mission Online in Japan, though it never crossed the ocean, and are also working on "an online title for next-generation platforms [http://www.1up.com/do/newsStory?cId=3152287]".
 

Arbre

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Jan 13, 2007
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Bongo Bill said:
I can't help wondering how much money a Pokemon Online would bring in.
You too? I think I've heard some news about how such a project was already in the pipe.

A FIFA/NBA/NFL MMO would be insane as well.
 

Bongo Bill

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Jul 13, 2006
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Arbre said:
Bongo Bill said:
I can't help wondering how much money a Pokemon Online would bring in.
You too? I think I've heard some news about how such a project was already in the pipe.
That would be a rumor. But hell, I'd probably play it.