I found it more creepy that all the neutral npcs of the same gender share the same face, only differing in hair styles, hats, and facial accessories, like I've come down with some sort of inverse Fregoli Syndrome.EMWISE94 said:This reminds me of that one time when I was playing Borderlands 2 and decided to stick around and watch how the NPCs gesture when talking (rather than running off to go shoot things and open crates while they gab off in the background like a podcast), their gestures were often stiff, unnatural, the do that whole head turny thing while their bodies stay still... its weird and eerie like a pumpkin skinny dipping in the dark with a pack of wide-eyed small-pupiled albino penguins.
Yeah, I loved the conversations there. I didn't even notice "Bioware face" that much; the camera wasn't rigidly on their face, and they knew when to look away.castlewise said:So Dragon Age 2 wasn't the most amazing in terms of level design (ha) and it did suffer from Bioware face, but I thought the conversations actually felt pretty organic. Add some more dynamic motion capture to that and I'm hooked.
I think the problem is less that you have to have naturally-looking people having conversations than that only going part of the way is counterproductive. Having a bunch of semi-realistic 3D models flap their lips at you with blank expressions risks creating an uncanny-valley effect. The comparison to Thomas Was Alone Yahtzee raises is apt--TWA doesn't even come close to trying to represent its characters as human beings, so it doesn't have to worry about the uncanny valley, and can create an emotional connection without all that fancy animation. Whereas when you have the rigid faces of Fallout 3, or the oddly shifting eyes of Kingdoms of Amalur, the models look just human enough to look wrong and so put the player off.Sgt. Sykes said:One thing I find funny.
The same people who complain about 'dull eyes', 'BioWare faces', 'rigidness' etc, are the same people who complain about AAA games as being too expensive and overmade.
You know that you can't really have naturally-looking people having a conversation without insane animation budget?