The Divison PC Port Was Kept "In Check" With Consoles, Says Ubisoft

Valkrex

Elder Dragon
Jan 6, 2013
303
0
0
Aaaaaand any interest I had in this game is gone. As well as your company. You have just permanently lost a customer ubisoft, go fuck yourself. If you have the time and resources to push a platform to do its best, then DO IT. It will help you in the long run, unlike what you're doing now where you deliberatly gimp one platform


so as to not overshadow the consoles and end up bleeding customers from a massive portion of your market. Seriously Ubisoft, all this will do is drive people away.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
So ubisoft is literally telling us that consoles are holding gaming back. I mean, thats nothing new, but i didnt expect to hear it from the horses mouth.

ShakerSilver said:
So enforcing platform parity on top of the news that [a href=http://archive.is/hHTsV#selection-601.0-607.320]they've changed their TOS so that all mods of their games are their property[/a]. I mean, it's not like Ubisoft doesn't [a href=http://static1.gamespot.com/uploads/original/100/1002905/2568202-8600879110-yGCQW.jpg]have a history of hating PC users[/a], so all this does is confirm further confirm that hate.
Thats not what TOS says though. the link you gave says that if you take Ubisoft game files and use them for mods, including if you modify those files, they still belong to Ubisoft. This does not apply to, for example, if you created your own character model and used it as a mod in the game.

Your second link includes a developer comment without context. the proper context is this: The code that you are seeing checks for the type of console it is on and applies appropriate shader according to that. Since this is the PC version, this code will never be executed since the prior check would determine its PC and ignore the console shaders code, hence "who cares" what that code is set to.

Ubisoft is guilty of a lot of things, these are not what you claim though.


TizzytheTormentor said:
So they have the ability to make the game better on PC, but they simply choose not to because it will put the console version to shame.
Funny thing, The Witcher 3 Creative director pretty much said the same thing in an interview 2 weeks before the game launch. Noone seemed to care.....

aceman67 said:
Why do I regret buying the game?

This reddit post will explain:

https://www.reddit.com/r/pcgaming/comments/43l9qm/pc_version_of_the_division_will_be_plagued_with/

This is absolutely amazing how *bleep* up the Division's netcode is. Almost all stats (excluding currencies and health) are calculated and stored on the client, and server just accepts it without any checking. You can have unlimited ammo in a mag, super-speed (this, actually causes players to go invisible also), any desired critical chance, no recoil, unlimited medkits and nades and so on and on.
And this is not just lack of anticheat, it is global networking architecture *bleep*up. I highly doubt that this will be fixed any time soon after release. You probably might wanna stay away from PVP area while this problem is present.
Pic of /u/Z000001 with unlimited mag: http://puu.sh/mQClm/81f67ceeb4.jpg
OP of another thread https://www.reddit.com/r/thedivision/comments/43iidg/suggestion_there_better_be_anticheat_in_the_final/ recorded some videos which can give you understanding on whats going on. Check it out
credit to /u/Z000001
If this is in fact true, The Division on the PC, at least in the early days, will be full of cheaters. That will suck.
So, basically, its GTA5 broken by design multiplayer all over again? It is impossible to stop cheaters in such design cases, which is why Rockstar was unable to do anything about them. I guess the game failed before it even got off the ground.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
1,434
0
0
Areloch said:
As someone that played in the beta(woo Humble Bundle) the PC version is actually really solid from what I saw. Lots of graphic, gameplay and input customization, so it's definitely not a half-baked port. It's disappointing to see the graphics pulled down to avoid the touchier of the console players from whining, but of what I played in the beta, the game was incredibly fun and ran great. It even ran on my machine pretty well which was actually UNDER minimum requirements at the time.
It's funny that in trying to avoid touchy console players, they instead pissed off touchy PC gamers, but yes, sad to see so much misinformation in this thread. People proclaiming they are done with Ubisoft because they aren't catering to the top 1% of PC gamers that have machines powerful enough to justify the kinds of changes the devs are talking about in this video. Even as someone with a high end PC myself, the amount of tears being shed over this "well no shit" comment is just embarrassing.

Which is disappointing, because the Division is probably Ubisoft's best PC port in a long time, but because the dev spoke casaully instead of running everything through an empty corporate PR speak filter, people get pissed off for something that we all knew AAA companies have been doing for as long as they've been making multi-platform games.

Beyond the potential cheating issue aceman 67 mentions above, the Division plays really well on a variety of hardware, from low end to high end, and it looks noticeably better on PC, but apparently admitting that it was made for consoles first is some kind of terrible sin now. This whole thing seems like people jumping to conclusions because Ubisoft has fucked up with PC ports in the past, so everyone is looking for the next Unity or Watch Dogs to burn on the pyre.

Ehh, I guess it doesn't matter to me much, the game will still sell millions of copies across all systems, and unless they totally fuck up in stopping cheaters, the PC version is a pretty good third person loot shooter.
 

ASnogarD

New member
Jul 2, 2009
525
0
0
It isn't explained very well at all, I mean PC gamers are not asking for EXTRA content, just that the content that exists looks and run as good as the hardware can support it.
For example, the art assets are created at the best and maximum fidelity possible, the originals or master copy of the assets and then down sampled and compressed to fit the needs of the programmers. Now if the art assets are made to fit a Xbone then just handed to the PC crew to use, that is wrong and worth complaining about as the PC can handle better art compression and deal with higher fidelity art, if the PC crew had access to the master copy of the assets and was able to cater them to the PC specific then its what should happen.

If the FPS is locked at say 30 because the PS4 can't output higher FPS reliably, and then the PC version is locked at 30 to keep 'parity' then again, that is wrong.

The admission simply isn't clear on what aspects have been adjusted to create parity, so PC gamers complaining or console gamers telling PC gamers to stop complaining is worthless... in fact the article is click bait, and sorry to say, worthless as well.

... not a issue for me, Ubicrap titles are auto no purchase no matter how good the game is because even when the game is good, Ubicrap manage to screw customers over some way or another (Anno ? DRM locking due to changes in GFX cards ? Online only crap ?).
 

Steven Bogos

The Taco Man
Jan 17, 2013
9,354
0
0
MC1980 said:
Umm, Steve why didn't you link the video team epiphany made as the source? 'Gaf didn't do shit for dick outside of giving you a forum thread to read. I know that it appearantly seems to be your job to cross post topics from a forum, but the least you could do is give credit to the people actually doing the work.

I mean your article is basically this: "Escapist: these guys made a video! Source: Neogaf ---> Neogaf: these guys made a video! link to Youtube"
The YouTube video is right there mate... to the right of the article...
 

Metalrocks

New member
Jan 15, 2009
2,406
0
0
back then, i had some interest in this game but now i really lost it. reducing the pc version for the console sake is very poor and beyond stupid for a decision.
i think siege is the last ubi title i will purchase. hell, even angry joe had 3 ubi titles as the most disappointing games of 2015. i guess ubi wants to get the worst company awards since EA got them twice in a row.
 

King_Julian

New member
Jun 10, 2009
160
0
0
Irridium said:
So does that mean they're going to install Uplay on all consoles and force console users to sign up for it to play the game as well?

You know, to keep them in line with the PC release?

They done that already....you needa uplay account to play siege on console..........maybe asscreed to i dunno havent played it in years.
 

Mad World

Member
Legacy
Sep 18, 2009
795
0
1
Country
Canada
RebornKusabi said:
As a multi-console gamer, as in I have a gaming PC, PS4, Xbox One and WiiU (on top of older consoles), why do PC gamers keep buying Ubisoft games? Like seriously, I ask this, why?

They've made it perfectly clear they don't want YOUR money.

Edit: To elaborate- They've made it clear since Assassin's Creed: Unity that PC gamers will get the base version while PS4 and Xbox One gamers get the best of the best support. Eventually, modders will fix it, eventually. And that is bad- that means they can keep releasing trash and PC gamers who either don't care or have no taste will keep buying their games. And the cycle will repeat every time.
Yeah... I'm actually surprised that Ubisoft continues to make PC games. They may as well just stop. They continue to release poor PC ports over and over, too.

In general, I don't think that people should support Ubisoft; they really are a horrible company. If anyone was as bad or worse than EA (not a simple task), it'd be Ubisoft.

However, I am surprised that they're willing to finally admit what many companies refuse to: that the PC versions are held back because of consoles. Props to them for that (they still suck, though).
 

WarpedMind

New member
Nov 8, 2014
42
0
0
MetalDooley said:
As a filthy console peasant I have no problem with this.Hell charging console owners more for the same game is enough of a dick move without charging more for an inferior version
The only ones getting an inferior version are the PC users.
Console users are getting the best version they COULD get, meanwhile Ubisoft is INTENTIONALLY making the PC version worse than it could be for literally no reason at all but to spare the feelings of some seriously insecure brand-thralls.
 

Renegade-pizza

New member
Jul 26, 2010
642
0
0
Translation:
Better graphics = less money.
Same graphics = same money.
Same money > less money.
Same money. Yaay
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,888
0
0
TizzytheTormentor said:
So they have the ability to make the game better on PC, but they simply choose not to because it will put the console version to shame.

I can see this causing quite a ruckus, I had some passing interest in the game, but I think I will pass.
I was sort of interested to for a good while, but I'm not suffering uPlay AND an inferior port.

Kindly fuck a cactus Ubisoft.
 

MercurySteam

Tastes Like Chicken!
Legacy
Apr 11, 2008
4,950
2
43
"One good thing about The Division is we've always considered the PC as a separate platform," said the developer. "We do have to keep it in check with the consoles; it would be kind of unfair to push it so far away from them. But it's been good having a dedicated PC build for this game."
This is essentially Ubi-speak for "We acknowledge that the PC platform is it's own unique platform, but we're not gonna treat it like one because it's too much work and we don't like those PC scum anyway." If EA had said this the torches and pitchforks would already be halfway up their arse by now so I hope the community responds in kind.

Treat the a platform like shit and essentially make less people buy your game. Nice marketing plan, Ubisoft.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
So now you both have UPlay to cope with and no prettier graphics in return? But you shall charge PC gamers the same price you charge for the console versions even though UPlay makes it inferior in every regard.

Ubisoft, why do you even exist?
 

Makabriel

New member
May 13, 2013
547
0
0
Wow.. It looks like you guys are reading a totally different article than I am.

They are not telling me anything different than and sane person doesn't already know. Games look better on the PC. Games can be configured way better on a PC. Consoles are very limiting.

Why is this Ubi's fault again?

How would it be a good idea to limit the PC to the specs of a console? Why is it bad form to make a game the best it can be on all formats? Is it their fault consoles don't have the processing power of a PC?
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,428
2,052
118
Country
Philippines
Unless they are literally making the PC version worse to make it match the console versions, I dont mind too much. The game looks pretty good already.
 

jayzz911

New member
Nov 9, 2010
123
0
0
Makabriel said:
Wow.. It looks like you guys are reading a totally different article than I am.

They are not telling me anything different than and sane person doesn't already know. Games look better on the PC. Games can be configured way better on a PC. Consoles are very limiting.

Why is this Ubi's fault again?

How would it be a good idea to limit the PC to the specs of a console? Why is it bad form to make a game the best it can be on all formats? Is it their fault consoles don't have the processing power of a PC?
? Did you actually read the article because i'm quite confused about what you just said. What this means is that too not make the console gamers feel bad about their version of the game, they lowered the graphical standard for the pc version. I don't know how you got something about consoles being limited and that being ubi's fault?

OT
The translation for this is quite simple. We don't want to spend money making higher resolution textures and lighting effects (from what i hear those are pretty good anyway) given that only the PC could use them.
 

Damian Porter

New member
Aug 11, 2015
66
0
0
RebornKusabi said:
Edit: To elaborate- They've made it clear since Assassin's Creed: Unity that PC gamers will get the base version while PS4 and Xbox One gamers get the best of the best support. Eventually, modders will fix it, eventually. And that is bad- that means they can keep releasing trash and PC gamers who either don't care or have no taste will keep buying their games. And the cycle will repeat every time.
Excuse me? Unity was just as broken on consoles as it was on PC. They made it clear they don't give anymore of a shit about consoles than they do PC because people will still give them money. "Best of the best support?" LOL, not even close.
 

Areloch

It's that one guy
Dec 10, 2012
623
0
0
EternallyBored said:
Areloch said:
As someone that played in the beta(woo Humble Bundle) the PC version is actually really solid from what I saw. Lots of graphic, gameplay and input customization, so it's definitely not a half-baked port. It's disappointing to see the graphics pulled down to avoid the touchier of the console players from whining, but of what I played in the beta, the game was incredibly fun and ran great. It even ran on my machine pretty well which was actually UNDER minimum requirements at the time.
It's funny that in trying to avoid touchy console players, they instead pissed off touchy PC gamers, but yes, sad to see so much misinformation in this thread. People proclaiming they are done with Ubisoft because they aren't catering to the top 1% of PC gamers that have machines powerful enough to justify the kinds of changes the devs are talking about in this video. Even as someone with a high end PC myself, the amount of tears being shed over this "well no shit" comment is just embarrassing.
Yeah, from a purely economical standpoint, it makes sense to annoy a small number of PC gamers than a small-but-slightly-larger number of console gamers.
Honestly, I think more people are more likely to be turned off by an apparent 'downgrade', especially if the company has a history of it rather than 'your machine(console) just cannot run it as well as this other one' for consoles getting an inferior version. I mean, we see it quite a bit in the current console generation where the PS4 versions tend to be *slightly* better than the Xbox One versions, and while you get a lot of noise over it, I don't think it actually reasonably impacts sales, so...

Which is disappointing, because the Division is probably Ubisoft's best PC port in a long time, but because the dev spoke casaully instead of running everything through an empty corporate PR speak filter, people get pissed off for something that we all knew AAA companies have been doing for as long as they've been making multi-platform games.
Yeah, this is definitely their best port I can think of. Massive did a really good job on it. The only problem I noted during the beta was that if I had a gamepad plugged in, it kinda wigged out the UI interaction while using a mouse and keyboard, but gameplay/control wise was top notch, as well as there being PC-only gameplay customization options like "parkour mode" to make the gameplay smoother for people that want it like that.

So I'm hard pressed that the PC guys are getting shafted on this one.

Beyond the potential cheating issue aceman 67 mentions above, the Division plays really well on a variety of hardware, from low end to high end, and it looks noticeably better on PC, but apparently admitting that it was made for consoles first is some kind of terrible sin now. This whole thing seems like people jumping to conclusions because Ubisoft has fucked up with PC ports in the past, so everyone is looking for the next Unity or Watch Dogs to burn on the pyre.
I ran into one "cheater" in the beta in the dark zone. Dude was invisible and shooting people. However, reading up on it, it was a glitch where you could get stuck in a door somewhere, and your body would stay there, but you could run around and shoot people. If you shot the frozen body, the player still died, and while it could be exploited, it was also entirely possible to have it happen accidentally. Stuff like that is very likely to be patched in.

Though the client-authority stuff is indeed distressing, I didn't encounter anyone that seemed to be exploiting that in the beta, so I guess we'll see if a) they change it to have the server just do basic value clamping(so you can't edit your magazines to be over a certain size or whatnot) or b) just use full server authentication. The dark zone apparently uses dedicated servers as opposed to P2P, so it's technically possible(if improbable) for them to switch over to server-auth.

I guess we'll just have to see how rampant it is. I guess the positive is it can't be any worse than in any given golden-year CoD game.
 

Neurotic Void Melody

Bound to escape
Legacy
Jul 15, 2013
4,953
6
13
This is shameless clickbait made to stir salt into the PC gamer crowd, even the wording intentionally making it sound worse than it is. I guess the feet are up now and laughing as the clicks and angry comments go up. I do not understand why people who don't buy Ubi games are even acting annoyed by this already known fact. To keep a game closely similar in quality across platforms means less risk of devaluing half the market and losing potential sales from those unwilling to have an inferior experience. It's not like you're losing out on anything, every piece of entertainment is not a basic human right, it is a choice of purchase to entertain oneself with. I'm sure there are a wealth of other purchasable choices to wash away those sour grapes.