I was bored and just thinking about stuff and this came up as a fun topic. So lets build some dos and don'ts to making sidequests. I'll start with:
Do: If a sidequest must be hard, make it within reason for anyone to complete. Which leads into,
Don't: Make the player rely on luck to complete. Back in my Shitty Sidequests thread my example was the Ringmaster fight from Lost Odyssey. Now the right mix of skills and moves can make getting three stars much easier, but the most useful skill is still luck based as to whether it works or not. The only way I seemed to finally pull it off was approaching it with apathy.
What do you guys have to add?
Do: If a sidequest must be hard, make it within reason for anyone to complete. Which leads into,
Don't: Make the player rely on luck to complete. Back in my Shitty Sidequests thread my example was the Ringmaster fight from Lost Odyssey. Now the right mix of skills and moves can make getting three stars much easier, but the most useful skill is still luck based as to whether it works or not. The only way I seemed to finally pull it off was approaching it with apathy.
What do you guys have to add?