The Escapist Is...Reviews

Steve Butts

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The Escapist Is...Reviews

Last week, we announced a change in format [http://www.escapistmagazine.com/articles/view/editorials/editors_note/8982-Editor-s-Note-Connecting-the-Dots-for-Fun-and-Profit] for The Escapist. Rather than packaging a few specific features together each week, we'll be considering all of our content offerings as part of each week's issue. That means news, reviews, videos, regular columns and webcomics will all join the feature articles as important parts of each weekly issue. To help kick off this transition, we're offering a quick look at the types of content we produce each week.

Today we turn our editorial eye towards our reviews. The Escapist's text and video reviews offer an in-depth examination of the experience of actually playing each game. While feature counts and framerates are sometimes worth considering, too many videogame reviews take their lead from the publishers' marketing departments and focus solely on a game's external characteristics without really exploring the full experience. We're always anxious to present reviews in as timely a manner as possible, we'd far rather be fair than first and we're willing to take whatever time we need to ensure that our experiential opinion of a game is as solid and unbiased as possible.

Here are some excerpts from some of our most popular reviews from 2011.

American McGee's Alice: Madness Returns [http://www.escapistmagazine.com/articles/view/editorials/reviews/8969-Alice-Madness-Returns-Review]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/61/61741.png" align=right>"I shoot and jump, I crush and stab/To prove that I am tough.
I pick up teeth and bottles just/To say I've got the stuff.
I shoot things with my Pepperpot,/But it's just not enough.

"See, Carroll loved both words and math./To him they were a game.
How sad to see this Alice now/Delivers much the same
As every other game I play./For shame, McGee! For shame!"

Child of Eden [http://www.escapistmagazine.com/articles/view/editorials/reviews/8990-Child-of-Eden-Review]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/62/62319.png" align=right>"The game takes place far in the future, long after humans have made the move into space. The sum total of our knowledge has been uploaded onto archives on the internet, which is now known as Eden. Scientists are trying to recreate the consciousness of Lumi, the first human born on a space station, within Eden. It's a trippy premise, but it makes for some wonderfully bizarre visuals. Each of Child of Eden's levels is a different archive, featuring different aspects of Earth. You'll fly between giant space whales, help cells divide, chase fleeing robots, shoot locomotives, and crash through a computer core. The gameplay doesn't change, but each archive feels utterly unique, just the same."

Crysis 2 [http://www.escapistmagazine.com/articles/view/editorials/reviews/8740-Crysis-2-Review]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/51/51251.png" align=right>"Apart from the quality of the images, what really makes it work is that you've got a setting that's completely familiar to people, even if all they know of New York is what they've seen in movies. At the same time, the alien invasion has destroyed enough of the city to make it unfamiliar and uncomfortable. Whether you're looking at the Manhattan skyline in flames, or wading past the severed head of the State of Liberty, the whole game is a great mix of shock and comfort. The game also offers a nice mix of indoor and outdoor action. You'll go from shootouts in the cramped subways and offices to shootouts on the open streets and rooftops of the city. The pacing and placement of these sequences is great and you never feel like any one type of level is wearing out its welcome."

Origins [http://www.escapistmagazine.com/articles/view/editorials/reviews/8701-Dragon-Age-II-Review], it's refreshing to experience such a personal story and become emotionally connected to the struggles of a single community. The framed narrative of Varric regaling the Chantry Seeker Cassandra with your deeds as you accomplish them is a unique presentation that makes the player feel like you are part of the history of Kirkwall, that the myriad of tasks and sidequests you complete are important not just for Hawke but for the whole city. Finding a serial killer who gives white lilies to his victims, or making a mine safe again so the workers can return feels somehow more meaningful than ridding the world of Darkspawn just because that's the plot dangled in front of you."

Duke Nukem Forever [http://www.escapistmagazine.com/articles/view/editorials/reviews/8949-Duke-Nukem-Forever-Review]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/60/60377.png" align=right>"Playing through the campaign of Duke Nukem Forever is like witnessing an exposition of the evolution of the first-person shooter genre, with such modern tweaks as variable focus, replenishing health and close-in executions being implemented side-by-side with old school stalwarts like jumping puzzles and tediously timed boss battles. As an exercise in museum sciences, this is far more titillating than the game's childish attempts at lasciviousness. As a game, however, it simply fails, sinking under the weight of its literal and figurative baggage."

LittleBigPlanet 2 [http://www.escapistmagazine.com/articles/view/editorials/reviews/8594-Review-LittleBigPlanet-2]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/44/44629.png" align=right>"If LittleBigPlanet is known for one thing - besides its adorable star, of course - it's the game's robust creation tools, which are even more impressive in LBP2. Experienced designers will be thrilled by new additions like water, neon, and microchips that allow you to program objects with basic commands, while newcomers will appreciate the effort that went into the dozens of tutorials the game provides. Newbie designers may feel overwhelmed by the sheer amount of possibilities LBP2's creation tools provide, but the joy of seeing your work come together as a playable level is difficult to overstate. Even players who swear they don't have a creative bone in their bodies should take a crack at crafting a level; the design tools are so incredibly simple to use that even fashioning a simple environment is rewarding."

Pokemon Black & White Versions [http://www.escapistmagazine.com/articles/view/editorials/reviews/8692-Review-Pokemon-Black-White-Versions]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/49/49223.png" align=right>"That core structure hasn't changed, but the set pieces within it have. Instead of having just one hometown rival (who always takes the starter with an elemental type advantage over yours, the jerk), you have two - a calculating young man who tackles his journey with mathematical precision, and an absentminded girl whose father doesn't approve of her leaving on a Pokémon adventure. The villainous team is actually a fanatical animal-rights organization who believes trainers who use Pokémon are mistreating them and that the monsters must be liberated from the humans who enslave them."

Portal 2 [http://www.escapistmagazine.com/articles/view/editorials/reviews/8806-Portal-2-Review]<img src="http://cdn.themis-media.com/media/global/images/library/deriv/53/53769.png" align=right>"Although the story is full of the same psychotic charm that made the original so much fun, it suffers from having too much game upon which to spread so little. As you progress from test to test, you will go on a virtual tour of Aperture's past, traveling through the dark back-corridors of the facility as well as deep into the basement, on a tour of the company's long history of making people suffer in the name of science. But the interaction (or lack thereof) with a succession of disembodied voices wears out its welcome well before the end, leaving the puzzle platforming gameplay and ingenious new touches to carry the weight on their own."

Total War: Shogun 2 [http://www.escapistmagazine.com/articles/view/editorials/reviews/8736-Total-War-Shogun-2-Review]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/50/50947.png" align=right>"The strategic layer may be where you plan your victories, but the battlefield is where you claim them. Total War has always set a high bar for historical real-time 3D battles and Shogun 2 takes things to an entirely new level. In their better moments, the battles are as good as anything offered by Hollywood. The sights and sounds of battle are not only convincing but downright arresting. Ranks of spearmen climb up the walls of enemy fortress in the middle of the night as fire arrows arc over their heads setting the gatehouse ablaze. Meanwhile enemy musketeers scatter into the snowy forests as katana-waving samurai run them down on horseback. Oared warships inch along the coastlines, lumbering towards the enemy ships as the marines on deck prepare for boarding. Shogun 2 delivers all these moments with an incredible attention to detail."

The Witcher 2: Assassin of Kings [http://www.escapistmagazine.com/articles/view/editorials/reviews/8905-The-Witcher-2-Assassins-of-Kings-Review]<img src="http://cdn-origin.themis-media.com/media/global/images/library/deriv/57/57565.png" align=right>"By this time, the combat feels like a snap as long as you've drunk the right potions and stopped spamming the Igni sign (fireball.) Effective fighting involves creative use of the Control menu, which slows time and allows you to switch signs and secondary weapons like bombs and throwing daggers. Parrying attacks and countering can feel a lot like dueling and that's when the combat of The Witcher really sings. But there is sometimes a terrible lag between pressing a button and witnessing Geralt respond, which encourages a weird constant tapping of the keys to make sure the command goes through. For combat whose fun depends on flow, this is a monstrous error."

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moopig66

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I always read your reviews! You guys are usually a bit more realistic than... other three letter word sites :p
 

Cousin_IT

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I'm getting increasingly confused about who these press release things are aimed at or what they mean. Is this all just a long winded way of saying The Escapist has abandoned the weekly "journal" as a theoretically separate (& increasingly marginalized) entity? Are these aimed at existing readers or new ones? What's it all about (Yes I've read last week's editors note)?
 

Bags159

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The Escapist is... the Escapist is what you'll be telling us next, eh? As long as yahtzee keeps making reviews I'll keep watching them.
 
Feb 13, 2008
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Cousin_IT said:
I'm getting increasingly confused about who these press release things are aimed at or what they mean. Is this all just a long winded way of saying The Escapist has abandoned the weekly "journal" as a theoretically separate (& increasingly marginalized) entity? Are these aimed at existing readers or new ones? What's it all about (Yes I've read last week's editors note)?
I'm equally puzzled. This seems to be about advertising the Escapist to the people reading the Escapist in case they weren't reading the Escapist.

I'd be happier if the Escapist took to focussing a little more, because it's becoming increasingly nebulous with what it is doing/what it stands for. Recent articles have moved well away from "Isn't this interesting?" to "Isn't this cool?/Isn't this gruesome?", and that's a direction already well covered by some of the less mature sites.
 

GeorgW

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Aug 27, 2010
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Yeah, we get it.
Does this mean you'll bring back guest reviews? PLEEEASE??
 

gigastar

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Sep 13, 2010
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Thats all fine and dandy, but i keep getting a 404 error from that link to the announcement of the format change.

Next up, probably the videos and webcomics.
 

Zenron

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May 11, 2010
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This all seems a little bit redundant to me. We already know what the Escapist is. I'm not sure who this is really aimed at. I don't see the point of filling the front page with "The Escapist is..." when we've already read these reviews anyway. Well anyway, that's just my two cents. I still agree with the non-serialisation of the issues.
 

BrotherRool

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I'm still interested to how this will turn out, I imagine to most people it feels like you're just renaming something and getting rid of an idea only you really had in your head and now you're simply erratically updating a line of content that used to have a release schedule

EDIT: It probably stems for a dissonance between the front and back end, I bet you spent quite a lot of time and focus collecting and editing the articles up to scratch every week, whereas to us it seems to be a small portion of the site (albeit an awesome one)
 

Pandabearparade

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What's the point of this? People who see the 'The Escapist is...' banners already know what the Escapist is. The only thing this has done for me is reminded me of how bad the 'serious bssns' reviews on this site are. A perfect 10 for Dragon Age 2? Really? The Witcher 2 gets a 7? That's just ridiculously bad reviewing.
 

Susan Arendt

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Jan 9, 2007
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You guys may have already grasped what we're doing with the new shift, but many, many others are still a bit baffled by what the changes mean. So, yeah, you don't need to tune in to each of these, because you already get it, but other readers - old and new - need the explanation.
 

Sylveria

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Pandabearparade said:
What's the point of this? People who see the 'The Escapist is...' banners already know what the Escapist is. The only thing this has done for me is reminded me of how bad the 'serious bssns' reviews on this site are. A perfect 10 for Dragon Age 2? Really? The Witcher 2 gets a 7? That's just ridiculously bad reviewing.
Gotta agree here. The literal reviewing on the Escapist is schizophrenic at best, which is why a lot of people cry "sellout." If The Escapist is going to start focusing on actual critical analysis I hope all of those involved realize that sometimes you have to say mean things about potential advertisers.
 

BreakfastMan

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Jul 22, 2010
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Sober Thal said:
I generally love and appreciate all the reviews (mostly ones by Susan) on this site. I think you may be opening an old can of worms with this thread tho.

Dragon Age 2 gets 5 stars,
Portal 2 gets 4 Stars.

I can feel the rage all over again. I agree with you, but I can till feel the rage brewing.

Did I need to point that out? Nah.
Don't forget:

The Witcher 2 gets 3 1/2 stars from the man who gave DA2 5 stars.

I still have nightmares about those threads... Nothing but flames as far as the eye can see... I really hope the site is not torn apart by those threads yet again.
 

Soviet Heavy

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If these are for people who are new to the changes, why are only people skeptical of who these articles are for posting in the comments?

Also, I'm worried that the Bias steamroller is gonna come through this thread soon.


Captcha agrees.
 

Fearzone

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Dec 3, 2008
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Referring the the by-line of this thread: If stripping away the marketing hype is something you are going to do going into the future, then I say great! If you claim it to be something you have been doing all along, then I say, okayyyyy.....

But you did manage to get the best reviewer in the game industry, who is the one who really does strip away marketing hype to review the game (GTA4 and DA:O are prime examples) and that person is of course Jim Sterling.

The only thing I consider a better review than Jim Sterling's critiques in my game purchasing decisions is the Giant Bomb quick looks. Not their reviews, those are nothing special. It's their quick looks and how they speak of the game as they play it that I consider the truest reviews and really encapsulate the gameplay experience. Just sayin', if the Escapist were to do something similar I would probably watch it.
 

ewhac

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The Escapist is... A Trailer Park?

Seriously. Go visit the Zero Punctuation index page. Scroll to the bottom. There you will find "Featured Videos" and "More Videos." As of this writing, seven of the eight videos shown are trailers.

I'll be honest: I came for the Yahtzee. I stayed for the weird and clever (MovieBob, Doomsday Arcade, A Good Knight's Quest, Extra Credits, LoadingReadyRun's various offerings).

I have no idea what economic pressures The Escapist is facing, but my suggestion would be to get back to the weird and clever. (I wonder if those 5-Pound Budget [/videos/view/the-escapist-film-festival-2010/2345-5-Budget-Noise] guys are still available...)
 

Susan Arendt

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Jan 9, 2007
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Sylveria said:
Pandabearparade said:
What's the point of this? People who see the 'The Escapist is...' banners already know what the Escapist is. The only thing this has done for me is reminded me of how bad the 'serious bssns' reviews on this site are. A perfect 10 for Dragon Age 2? Really? The Witcher 2 gets a 7? That's just ridiculously bad reviewing.
Gotta agree here. The literal reviewing on the Escapist is schizophrenic at best, which is why a lot of people cry "sellout." If The Escapist is going to start focusing on actual critical analysis I hope all of those involved realize that sometimes you have to say mean things about potential advertisers.
Yeah, because we lavished such praise on Duke Nukem during that game's total site buyout.
 

GrizzlerBorno

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Put the Dragon Age 2 review up there As opposed to throw it down the deepest metaphorical well? Really?

Ok, if you say so. :)
 

Russ Pitts

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May 1, 2006
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Soviet Heavy said:
If these are for people who are new to the changes, why are only people skeptical of who these articles are for posting in the comments?
I would venture to guess that's because the majority of people who post in any forum tend to be skeptical of everything. *shrug*

In any event, we genuinely appreciate the love and support and familiarity and devotion of our long-time, active community members. We know you know this stuff. But please try to remember that everyone was a newcomer here at one time.

I would ask that you try to be as welcoming to those who are new as those who were not were to you, when you arrived. ;)