The Escapist On The Road: PAX East 2013 - Future of RPGs Panel

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
12,070
0
0
PAX East 2013 - Future of RPGs Panel

This discussion between developers of today?s RPGs and MMOs will reveal what the next generation of computer role-playing games has in store.

Panelists:
Greg Tito, Senior Editor, The Escapist
Dave Georgeson, Sony Online Entertainment
Mike Laidlaw, BioWare
Ryan Dancey, Pathfinder Online

Watch Video
 

Tisiphone1

Doing Science
Dec 27, 2011
34
0
0
Kind of you to edit out the last guy (Who I'm not outing since he was mentioned in the Podcat), though I did sort of want to watch him again just for "that actually happened, right?" purposes.
 

TakeyB0y2

A Mistake
Jun 24, 2011
414
0
0
Tisiphone1 said:
Kind of you to edit out the last guy (Who I'm not outing since he was mentioned in the Podcat), though I did sort of want to watch him again just for "that actually happened, right?" purposes.
Well that would explain why it felt like the video ended kinda abruptly... What happened?
 

Tisiphone1

Doing Science
Dec 27, 2011
34
0
0
Um, to make it much less involved and awkward than it actually was, the last questioner wanted to know why they don't make RPGs that you can finish in a single weekend. The panelists and other audience members then struggled to wrap their heads around this strange concept.
 

Formica Archonis

Anonymous Source
Nov 13, 2009
2,312
0
0
Tisiphone1 said:
Um, to make it much less involved and awkward than it actually was, the last questioner wanted to know why they don't make RPGs that you can finish in a single weekend. The panelists and other audience members then struggled to wrap their heads around this strange concept.
A stunning sequel to "You Have To Burn The Rope".... "You Have To Roll 2d6!"
 

StashAugustine

New member
Jan 21, 2012
179
0
0
Devoneaux said:
Tisiphone1 said:
Um, to make it much less involved and awkward than it actually was, the last questioner wanted to know why they don't make RPGs that you can finish in a single weekend. The panelists and other audience members then struggled to wrap their heads around this strange concept.
Dragon Age: Origins can't be beaten in a single weekend?
Dragon Age took me 40 hours on a reasonably completionist playthrough. Friday night to Sunday is 54 hours. That leaves you with 14 hours to sleep, eat, and do anything other that kill the same 3 enemy types over and over and over.
 

Tisiphone1

Doing Science
Dec 27, 2011
34
0
0
Devoneaux said:
Dragon Age: Origins can't be beaten in a single weekend?
I believe at some point he clarified a weekend of playtime to be somewhere in the vicinity of 12 hours.
 

Camaranth

New member
Feb 4, 2011
395
0
0
When they were talking about having your character learn some behaviors I suddenly had the image of spending a bit of time gambling in game then checking back with my character three days later to find her penniless being hunted by debt collectors....
 

WMDogma

New member
Jul 28, 2009
1,374
0
0
TakeyB0y2 said:
Tisiphone1 said:
Kind of you to edit out the last guy (Who I'm not outing since he was mentioned in the Podcat), though I did sort of want to watch him again just for "that actually happened, right?" purposes.
Well that would explain why it felt like the video ended kinda abruptly... What happened?
It was sort of a two-fold issue; the last person to ask a question ended up taking a lot of time AND the battery on my camera died half-way through that discussion.
 

DarkhoIlow

New member
Dec 31, 2009
2,531
0
0
Really like these kind of panels, especially when talking about RPG's which is my favorite genre.
 

Ossirian

New member
Mar 30, 2013
3
0
0
Great panel. Its really nice to see that devs are moving towards sandboxes for MMOs as it feels like the themepark model is getting too stale to go much further. I'll have to pay more attention to Pathfinder though I'm kinda done with fantasy MMOs for years to come, too many years playing WoW.
 

StashAugustine

New member
Jan 21, 2012
179
0
0
Devoneaux said:
Tisiphone1 said:
Devoneaux said:
Dragon Age: Origins can't be beaten in a single weekend?
I believe at some point he clarified a weekend of playtime to be somewhere in the vicinity of 12 hours.
Oh...Well fuck me then...I dunno, do crappy flash based RPGs you find on Newgrounds count then?
Alpha Protocol is 10-15 hours. Good length for it, since the combat sucks and it's all about replaying it to figure out all the different ways to screw everybody else over.
 

Mikeyfell

Elite Member
Aug 24, 2010
2,784
0
41
This is making me sick.

Eventually we'll "progress" to the point where characters can ignore players.
I die a little inside every time I here an audience clap for a developer express their disdain for players.
 

roguewriter

New member
May 9, 2011
73
0
0
Mikeyfell said:
This is making me sick.

Eventually we'll "progress" to the point where characters can ignore players.
I die a little inside every time I here an audience clap for a developer express their disdain for players.
It is a little strange, isn't it. I think, often, the audiences confuse developers complaining about fans in general who want certain things as opposed to just the unhelpful wrongfully entitled hate ridden Trolls. Those who applaud often think the developers are just talking about the later as opposed to, well, everyone. As for progressing to characters ignoring players, I think you're reaching a bit. I doubt it will ever get that bad where we're, basically, just watching a movie even when cut-scene's aren't playing.
 

Lord_Jaroh

Ad-Free Finally!
Apr 24, 2007
569
2
23
roguewriter said:
Mikeyfell said:
This is making me sick.

Eventually we'll "progress" to the point where characters can ignore players.
I die a little inside every time I here an audience clap for a developer express their disdain for players.
It is a little strange, isn't it. I think, often, the audiences confuse developers complaining about fans in general who want certain things as opposed to just the unhelpful wrongfully entitled hate ridden Trolls. Those who applaud often think the developers are just talking about the later as opposed to, well, everyone. As for progressing to characters ignoring players, I think you're reaching a bit. I doubt it will ever get that bad where we're, basically, just watching a movie even when cut-scene's aren't playing.
Isn't that the route Final Fantasy XIII et al. is taking...? ;)
 

Pinky's Brain

New member
Mar 2, 2011
290
0
0
Modern RPGs don't disappoint with interactiveness because we have to fill in the gaps ... it has gone down because the number of branches in dialogue and quests has gone down, because of voice acting and the cost of content in general.

Until we get human level AI the only solution to making a world feel alive is lots and lots of branching dialogue and lots of dev thought into creating little vignets which are pre-planned and pre-written but don't feel as such ... this includes night/day/job routines, which can be lumped under AI ... but nothing which hasn't been done before. Sandbox doesn't help at all, humanoid NPCs aren't ants, you can't pre-program them with some simple routines let em lose in a sandbox and hope for realistic results.

Of course the devs don't want to hear this, they hate creating a ton of content which won't be seen in any single play through ... especially Bioware doesn't want to hear this, because it's everything their higher ups want to disavow ever since DAO.
 

aelreth

New member
Dec 26, 2012
209
0
0
Mikeyfell said:
This is making me sick.

Eventually we'll "progress" to the point where characters can ignore players.
I die a little inside every time I here an audience clap for a developer express their disdain for players.
That would be the end of a static universe and the beginning of a dynamic one. If that is how you interact in that world, the immersion would be higher. Wouldn't that be an ideal?

You push the game it then pushes back. Right?