The concept of a player character that plays against my decisions and plays the game his own way is really abhorrent to me. I don't wanna raise an AI. I just wanna play video games.
Why's that simple goal being pushed away so frequently in recent times with integrated social networking and all other sorts of stuff leaving the impression they were demanded by some suit with no idea on how to actually improve the game/are so involved in everything surrounding games they think more surrounding elements will increase the core value.
I certainly wish them good luck with MMOs. Seeing how huge these projects are, they tend to involve little innovation and novelties that matter to me, which is why I personally am starting to pay greater and greater attention to the indie arm of the industry that's actually becoming a thing now and not only *can* take more risks in focused small titles, but actually *needs* either that or a good gimmick since they rely on word of mouth instead of multi-million-dollar marketing campaigns. Which is also why I hope we'll be getting more organic gameplay out of that sector, as stuff like Minecraft got so much popularity because of the "watercooler stories" as Yahtzee calls them.
Why's that simple goal being pushed away so frequently in recent times with integrated social networking and all other sorts of stuff leaving the impression they were demanded by some suit with no idea on how to actually improve the game/are so involved in everything surrounding games they think more surrounding elements will increase the core value.
I certainly wish them good luck with MMOs. Seeing how huge these projects are, they tend to involve little innovation and novelties that matter to me, which is why I personally am starting to pay greater and greater attention to the indie arm of the industry that's actually becoming a thing now and not only *can* take more risks in focused small titles, but actually *needs* either that or a good gimmick since they rely on word of mouth instead of multi-million-dollar marketing campaigns. Which is also why I hope we'll be getting more organic gameplay out of that sector, as stuff like Minecraft got so much popularity because of the "watercooler stories" as Yahtzee calls them.