PAX East 2013 - Parents as Characters Panel
Videogames have traditionally done their best to ignore parents - if they?re around at all, it?s just to give the real hero his lunch before he heads off to save the world. Recently, games as diverse as Papo & Yo, Heavy Rain, Persona 4 Golden, and The Walking Dead have shown that parents can have an immense impact on a character - or player?s - life. During this discussion, we?ll examine the growing role of parents as characters in videogames, and how that might impact the kinds of stories that are told, and how real-life parents might interact with their game-playing kids. Moderated by Susan Arendt (The Escapist).
Panelists:
Susan Arendt, Editor-in-Chief, The Escapist
Brian Crecente, New Editor, Polygon
Ben Kuchera, Senior Editor, Penny Arcade Report
Mike Laidlaw, Creative Director, BioWare
Watch Video
Videogames have traditionally done their best to ignore parents - if they?re around at all, it?s just to give the real hero his lunch before he heads off to save the world. Recently, games as diverse as Papo & Yo, Heavy Rain, Persona 4 Golden, and The Walking Dead have shown that parents can have an immense impact on a character - or player?s - life. During this discussion, we?ll examine the growing role of parents as characters in videogames, and how that might impact the kinds of stories that are told, and how real-life parents might interact with their game-playing kids. Moderated by Susan Arendt (The Escapist).
Panelists:
Susan Arendt, Editor-in-Chief, The Escapist
Brian Crecente, New Editor, Polygon
Ben Kuchera, Senior Editor, Penny Arcade Report
Mike Laidlaw, Creative Director, BioWare
Watch Video