Yeah, as already mentioned, I can see the destruction being abused, like it already is in Bad Company 2. After 15 minutes it can be hard to find any form of cover, because people love destroying everything in their path. And you know, underbarrel grenade launchers with infinite ammo doesn't help.
It has ideas I love, but I don't think they look polished enough. I'm a tactics lover, so if I can indeed do whatever tactics from real life in their game, I'm sold. It would prolly also sell it better to me if it wasn't on the xbox only.
It has ideas I love, but I don't think they look polished enough. I'm a tactics lover, so if I can indeed do whatever tactics from real life in their game, I'm sold. It would prolly also sell it better to me if it wasn't on the xbox only.
Be gone with you, third person view cover system is awesome. That way you can see if any part of you is sticking out, visible to the enemy. And in Rainbow Six Vegas it complemented the character customization. Not much fun having a custom avatar that you never get to see. It also gives you the edge to look around corners, which might sound like an unfair advantage, but it encourages people to run and gun less. Which is ALWAYS good.DeASplode said:Didn't really look that great.
Also, third person view cover system? Why can't I just crouch behind the sandbags...
Ain't that the truth. It wouldn't be a problem if all the weapons were balanced. That's the problem I have with BC2 and was afraid of happening right from the start. DICE seriously suck at balancing, there's always one weapon to rule them all in each weapon class. Why even bother making so many weapons when everyone is using the same guns.baconfist said:What the hell is up with unlockables in multiplayer games these days? Am I the only one who wants to pick up a game and play against my friends without either unlocking characters and items for 40 hours or starting at level one with the crappiest weapons, if I wanted to do that I'd play an MMORPG.