I say old chap said:
Take your fourth ed and begone!
Minis, cut-outs, this flashy shit is not necessary. Pen, paper, dice and portable white board and texters. All this superficial glitzy detail won't make a good campaign, and fourth has taken the rules in some terrible directions. Too simplified and limited for my tastes.
Why looking at this new box and its creatures, and I don't even see a new monster either. Recycled dnd of yester-year sold back in gaudiness.
I have to heartily agree with almost everything you said, although 4E wasn't the beginning of the "flashy shit", as you describe it - the 3.0/3.5 versions of D&D really amped up the visual flair, virtually forcing you to buy the new full-color dungeon maps/tile sets and hundreds of minis to keep up with the "new cinematic feel" of the game.
I've played 4E on several occasions, and it just doesn't feel like D&D to me - it's strayed too far from the idea that player characters are indeed specialists and profoundly different from class to class. Now every character can do almost the exact same things as all the others - it's more like playing World of Warcraft or Everquest. I still prefer to play 3.5E, especially since Pathfinder came out and made the system it even better.