Whether or not it is a good thing, it makes sense for the Minecraft style to become popular among indie developers. It allows gameplay features that would otherwise be expensive/difficult/impossible for the developers to use, such as dynamic terrain. It would likely make a lot of the physics coding much easier. In addition, even if the style will be cloned to death, it still stands out from the majority of games.Mark B said:While the minecraft look is quirky and unique, I was hoping it wouldn't catch on as a style. I guess I was wrong and I guess it not so unique any more...
Yeah, I'm getting the vibe that they went with the "minecraft style" because it allows for easily generating a dynamic world in 3D, right down to destructible environments. That's /huge/ in a roguelike, where one of the main points is total freedom, often right down to taking out a pickaxe or a bomb and making your own door if you can't find a hidden one. Or your own trap door if you're screwed and need a way out, immediately.lobster22221 said:Whether or not it is a good thing, it makes sense for the Minecraft style to become popular among indie developers. It allows gameplay features that would otherwise be expensive/difficult/impossible for the developers to use, such as dynamic terrain. It would likely make a lot of the physics coding much easier. In addition, even if the style will be cloned to death, it still stands out from the majority of games.Mark B said:While the minecraft look is quirky and unique, I was hoping it wouldn't catch on as a style. I guess I was wrong and I guess it not so unique any more...