It was Halo Wars, with the Unskippable crossover.
As a JRPG nut, I found Yahtzee's answer to be general but accurate. The amount of actual roleplaying (I hate the term RPG, because every game IS an RPG) in Japanese games is quite minimal. Most of the time, the only actual change is a few writing changes when silent protagonists (a worse gaming sin than QTEs) are the main characters. It's like a miniscule form of moral choice, and it rarely changes the outcome (in Chrono Trigger, Marle goes ape**** for Crono even if he's an ass in the beginning cutscene).
Turn based combat is not as bad as Yahtzee claims, only when Cross Edge was involved. FFXII tried to mix no random encounters with a battle system tying the western style of fighting in the field space and the old school battle meters. The result was a caustic mix of poo. I would think fighting in the field space is possible in a JRPG, and would defintely speed up the game. The biggest problem JRPGs have now is that they frown on customization. They cannot seem to make a sandbox out of their linear path (since they are so in love with story cohesion). Even FFXII tried this, but they lacked the intuition to add more to the game space than "go here, kill this, and come back." That's what turned me off WoW after a few days. The other issue is why the fuck do they always wear the same fucking thing? It's not like they are in spacesuits that monitor oxygen. Some of the twats are wearing codpieces and shoulder pads (Kuja) or skin tight leather jackets (easy one to figure out). It wouldn't kill developers to take hints from sandbox games and allow us to design outfits to wear on different days for fun. I mean, think of all the JRPGs where androgynous teenagers wear open collar shirts into freezing mountains or fluffy dresses in Hell. Alternate costumes are rarely put in games, but I highly doubt JRPG designers couldn't at least take on a color change option. Maybe I want Barret in a marshmallow colored suit and a pink gun that shoots cream puffs. Anyway...
The final issue with JRPGs is that the majority are dipping WAY too far into anime subculture. I do not need to see whiny insecure doofus boys scared of 3-10 girls trying to get in his pants all game. It's because every time that situation presents itself, the doofus thinks boobs are signs of the apocalypse and that having sex results in death. Games like Persona 3 and 4 (while good) suffer from talking too much about stupid **** you could watch in a cartoon, without realizing you need to kill some insanely hard boss or something.
So yeah, Yahtzee can hate on them if he wants.