Sometimes, like food, a game is just better when you don't have to pay for it. Share some of your findings here.
The Ur-Quan Masters [http://sc2.sourceforge.net/], which is what they call the open-source version of Star Control 2, set so many different bars so high that everybody else who ever made games just ignored that it ever existed, rather than suffer the shame of existing in its shadow for eternity, unable to match it and frightened to try.
Sumotori Dreams [http://web.t-online.hu/archee83/sumotori/], a 96kb drunken sumo simulator, always makes me laugh. Always. Especially the hidden mode.
ChessRogue [http://chessrogue.sourceforge.net/] is hard to describe. You're a lone chess piece, taking down the entire enemy army (including fairy pieces) as revenge for your side's defeat, and fortunately there's terrain you can use to your advantage. Capture enough enemy pieces and you gain their powers. I find practice difficulty much more fun, just because you don't have to return to the tedium of the first few stages every time you die, but harder-core Roguelike players will scoff at such concessions.
I've got quite a collection of free games going, but I wouldn't want to overload you. Let's hear what you've run across.
The Ur-Quan Masters [http://sc2.sourceforge.net/], which is what they call the open-source version of Star Control 2, set so many different bars so high that everybody else who ever made games just ignored that it ever existed, rather than suffer the shame of existing in its shadow for eternity, unable to match it and frightened to try.
Sumotori Dreams [http://web.t-online.hu/archee83/sumotori/], a 96kb drunken sumo simulator, always makes me laugh. Always. Especially the hidden mode.
ChessRogue [http://chessrogue.sourceforge.net/] is hard to describe. You're a lone chess piece, taking down the entire enemy army (including fairy pieces) as revenge for your side's defeat, and fortunately there's terrain you can use to your advantage. Capture enough enemy pieces and you gain their powers. I find practice difficulty much more fun, just because you don't have to return to the tedium of the first few stages every time you die, but harder-core Roguelike players will scoff at such concessions.
I've got quite a collection of free games going, but I wouldn't want to overload you. Let's hear what you've run across.