Game world and script aside, let's look at some of the games that followed FF7, such as:
- FF12, which had a shit story and gameplay mechanics, but was graphically superior had big environments with decent amounts of detail, lots of people running around and was generally not a bad shake, when you got into it.
- FF13, which has an eeeehh (it's okay, I s'pose) story and shit gameplay mechanics, but is graphically over the top. The areas are straight lines, yes, but looking over the side of all those walkways, the areas are so insanely huge their complaints that "Towns are to haaaaard!" are laughable. Oh, and it has 3 person parties, because 4 person ones, like the had in FF9 "are too haaaaard".
Shops? You walk up to a desk, talk to an NPC, and a shop menu pops up. There, that's an acceptable RPG shop. What does Squeenix think they have to make? an actual shop where player 1 walks around picking up items, then rifles through his wallet at the checkout? Give me a break.
The original advertising for FF7 was based heavily on the idea that "it's to a human what headlights are to a deer." There's nothing wrong with going that extra mile, farming out sections to other studios (as is already done in Japan and other places) and building up the game world again, from scratch, in reasonable (not over the top) detail. Yes graphic elements are tough, and the programming is insane, but think of all the starving modelers, programmers, and others they'd employ. A rising tide does float all boats.
Shamus, you make an excellent argument and your point of view is very educational. At the same time, if I was a big, well-off company assured megagallons of liquid cash from a title I knew would sell, you'd better believe I'd give serious consideration to making it a reality; only a moron wouldn't. Planning such an undertaking wisely and keeping the scope to normal levels (you don't need destructible, climb-everywhere environments with microscopic detail, nor does the player expect same) there's no reason they couldn't turn out something that people would love.
They made the leap to FF7 after FF6; look at the differences. Then again between 9 and 10. Look at 13. Even if it does play like... well, play isn't the right word, but the point is, it's yet another quantam leap. In the face of these things, crying "It's too hard!" doesn't hold water.
Whatever the result, the story's still a damn sight better than the filth that Bioware calls a narrative. Ferelden my ass. I'll take PS1 graphics, text dialogue, and Cloud's silent head moves over that atrocious garbage any day, even with its A-list voice actors....