TheMaddestHatter said:
You've never actually played a Blizzard game, have you? You're just spewing the Cliffnotes version of every reason anyone has ever disagreed with Blizzard. World of Warcraft has nothing, I repeat, nothing in common with Farmville.
Given how difficult it is to convey tone across the internet, I prefer putting jokes into everything I say... it helps ensure someone doesn't think I'm screaming my head off whilst I type. So yes, I'm lacing my jokes with all of the standard Blizzard stuff.
Seriously, though, Warcraft II was my God in high school, I played WoW for ~1 yr from '05-'06, and I think that even after six Mass Effect playthroughs, I've still logged more hours on Diablo II.
And in terms of behind-the-scenes gameplay, Blizzard and Zynga have a LOT in common. Both strive to get people playing their game, placing little cash-inducing niblets in front to keep them going. You think Blizzard just makes WoW w/o regard for how many hours you play? Heck, no. They want you addicted. I would never honestly compare the two games meaningfully, but behind the scenes... they do share concepts.
TheMaddestHatter said:
1/3 of a game? No, one third of a story perhaps, but not one third of a game.
True, but it's less funny if I admit that.
TheMaddestHatter said:
Rainbowbrite III? Now that's just sad, really. You're playing your hand too quickly, good sir, and showing the fact that you really know nothing about Diablo 3 but heard an emo kid bitching about it this one time, so you're just going to go with his talking points.
I'm not entirely on the emo kid's side, but I do think as a whole, Diablo III's art style is meh at best. I want nothing of the shadowy grascapade that was Gears of War I. Color is our friend. But for my tastes, Diablo III looks waaaaaaay too much like WoW... it has a silly cartoon look. I understand it keeps load times faster and all that hooha, but I prefer Diablo with a more realistic look, at the very least. It's their game and their imperative, but it turns me off enough to not buy it.
TheMaddestHatter said:
They pass off their good franchises to Obsidian half the time and they end up sucking horribly. If you actually care about your franchises, you don't pawn them off.
To a point, yes, but they wanted to play in their own playground. KotoR & NWN were both someone else's franchises, and they were beholden to someone else with the stories. Plus, I think the games they made in place of the sequels have been stellar. Again, personal taste.
TheMaddestHatter said:
Honestly though? There's nothing groundbreaking about what Bioware does.
Honestly, I'd claim the same for Blizzard. Inspiring Koreans to starve themselves from 12 hr sessions of SCII is hardly groundbreaking, nor is the WoW beast. I agree WoW is the best MMO out there right now, hands down. But for people who fundamentally hate MMOs (like me), WoW is akin to Dynasty Warriors IX at this point. Same idea, done over and over and over.
TheMaddestHatter said:
I would love to hear genre that Bioware redefined in it's history, to counter the three that Blizzard has re-built in it's.
By your own admission, we're not talking about the long gone past. So let's go back no further than 7 yrs... 2004. Since 2004, what has Blizzard redefined? The MMO (mostly by incorporating the best features other MMOs offer, but I'll still give them credit for this.)
TheMaddestHatter said:
I'd like to really focus on that for a moment: What has Bioware done except make a dirty dozen RPGs? I can't recall them ever working in another genre. They've pretty much been updating the same game over, and over, and over again for their entire history, putting it in different settings with different faces and with different menus, but underneath it all they're a bunch of one-trick ponies.
I very much want to avoid typing "You are wrong" here, so let me try to work through this without resorting to such a hideous tactic. Blizzard turned a pre-existing world they originally copied off of Tolkien into an MMO. SCII had some nice features, but I wouldn't call it "redefining". I would call it the same rehash of SCI with upgrades.
And now is the part where I'm tempted to ask how many Bioware games you have actually played. When it comes to world building, let's say they are equal w/ Blizzard (I'm being VERY generous to Blizzard here), but I would argue Bioware is much better with story when it comes to engaging the player IN that story. WoW has plenty of books lying around the world with story in them, (I rely heavily on two WoW-addicts for the recent updates, since I've been off it for 5 yrs... they both lead me to understand WoW is still sorely lacking in terms of narrative) SCII has plenty of cutscenes, which again, TELL you a story, but something you are able to engage in, feel a part of, and influence beyond being told something? Not much.
Again, sticking with 2004 as our date, Jade Empire featured one of the freshest concepts of a game world I've ever seen, and whether you like them or not, Mass Effect and Dragon Age both come from insanely well crafted universes. It makes me weep for your soul to hear you call Mass Effect boring. It's certainly not for everyone, but it has certainly merged a shooter and an rpg into a more seamlessly beautiful beast than anyone else has. I would certainly call that groundbreaking. They were also one of the first developers utilizing good/bad choices and allowing the player to drive the narrative by making choices to impact it.
TheMaddestHatter said:
But they aren't Blizzard, they aren't even Bethesda, and they aren't the best in the industry, even at their specialization.
You.... I just... you can't.... RARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGHH!!!!!!!! HULK SMASH!!!!!!
*ahem*
You're being completely subjective here. Blizzard is inferior for all of the myriad reasons I've stated prior. As for Bethesda... Oblivion was a broken game. The leveling system can't even be called a bug; it just didn't function. Also, Fallout 3 was Oblivion in the future. In the admittedly little I played it, they didn't do much to change the basic game mechanics. Dragon Age & Mass Effect have completely different gameplay.
Thus my book is written. And lo, for its beauty is wondrous to behold.