The
Edge and
Game Informer reviews could be summarized, respectively, as "I died hundreds of times. What the hell, game?" and "I died hundreds of times! 9 out of 10!"
As for me, my patience with Rogue-likes suggesting that a
relatively short playing time is an excuse for combining savagely unfair random events with permadeath is frayed past endurance. I had some hope for the game when I first started hearing word of it- it's basically
Beasts of the Southern Wild, The Game- but I'm ready for this particular offshoot of game design to die a much deserved-death.
It is entirely possible to create a procedurally-created game world that doesn't create scenarios that even the most skilled player can't win, and I'm starting to see an unwillingness to
do that as either laziness on the part of the developer or a fundamental disrespect for the player and their time, or both.