I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.TGLT said:Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.vdgmprgrmr said:Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?ThrobbingEgo said:For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.
For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!
Also, a type in this post led me to a cool word-thing: frEAks. I like it.
Yeah. First person RPG.Limos said:I was thinking First Person maybe?ElArabDeMagnifico said:Forgive me and my thickness, but what does the F stand for?xitel said:FRPG: Oblivion
EDIT: Fantasy?
I try not to pay attention to typos. When you do, you're bound to make one yourself.vdgmprgrmr said:I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.TGLT said:Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.vdgmprgrmr said:Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?ThrobbingEgo said:For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.
For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!
Also, a type in this post led me to a cool word-thing: frEAks. I like it.
But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.
I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...
(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)
Doom Roguelike brings tears to my eyes...TGLT said:I try not to pay attention to typos. When you do, you're bound to make one yourself.vdgmprgrmr said:I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.TGLT said:Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.vdgmprgrmr said:Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?ThrobbingEgo said:For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.
For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!
Also, a type in this post led me to a cool word-thing: frEAks. I like it.
But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.
I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...
(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)
Well, I'll give Nethack is definitely focused on LUCK LUCK LUCK, but Dungeon Crawl/Stone Soup do bring in a lot of the things other roguelikes seem to have. Or lack. Ha ha, Doom Roguelike.
Like what? The quick-time events? I just thought those were for cinematic purposes, but to make those cutscene haters shut-up.Break said:I love you.Samurai Goomba said:Best Beat 'em up of all time: God Hand.
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God of War? Aha, no. Any game that deems it necessary to institute insta-deaths to create the illusion of difficulty is not the head of its genre.Indigo_Dingo said:Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers
No, but the lack of crash physics or even the most rudimentary of damage modeling doesn't make it feel realistic either.Indigo_Dingo said:So you'd say the crash physics of Motorstorm would make it more realistic?
It might not be an expected side effect but it happens (frequently if you aren't good at racing simulations), which takes away from the aspect of realism. It's like throwing Matchbox(tm) or Corgi(tm) cars against the wall. It doesn't add any realism at all.Indigo_Dingo said:Generally speaking, a high speed crash against the wall isn't an expected result in a Gran Turismo, an added side effect of the realism aspect.crimsondynamics said:No, but the lack of crash physics or even the most rudimentary of damage modeling doesn't make it feel realistic either.Indigo_Dingo said:So you'd say the crash physics of Motorstorm would make it more realistic?
The likely occurrence of what? An accident happening? They happen all the time. In fact, I challenge you to name a race in Formula 1 that was devoid of any form of accident.Indigo_Dingo said:Its an added side effect because the game stresses the realistic aspects from the drivers perspective - Formula 1 may involve crashes, but the drivers try as hard as they can to not, and has thus never been the likely occurrence.crimsondynamics said:It might not be an expected side effect but it happens (frequently if you aren't good at racing simulations), which takes away from the aspect of realism. It's like throwing Matchbox(tm) or Corgi(tm) cars against the wall. It doesn't add any realism at all.Indigo_Dingo said:Generally speaking, a high speed crash against the wall isn't an expected result in a Gran Turismo, an added side effect of the realism aspect.crimsondynamics said:No, but the lack of crash physics or even the most rudimentary of damage modeling doesn't make it feel realistic either.Indigo_Dingo said:So you'd say the crash physics of Motorstorm would make it more realistic?
Motor racing involves crashes. Not all crashes have to render the car useless, but it can debilitate a car's performance. Just look at NASCAR or Formula 1. NASCAR's stock cars get crumpled all the time and are obviously affected by scrapes and fender benders but the drivers can continue racing and remain competitive despite the deficiencies in their banged-up vehicle. In Formula 1 collisions are all too frequent, forcing the driver to enter pits to replace a front nose, unless they choose to continue driving with the damage and considerably affecting their lap times.
These are all elements of real-world racing, something that GT lacks. Again, bouncing off a wall at high speeds and continuing driving is not akin to real life. Cars in real life don't bounce off walls, so I don't understand how you see it as an "added side effect of the realism aspect" in the GT series.
And a small tip - never try to bring up Nascar to make a point - your acknowledgment of its existence makes your perceived intelligence drop 20 points.
What's your point? That the fact that drivers try to prevent crashes from happening means there's no need to simulate what might happen if you don't pay attention?Indigo_Dingo said:Its an added side effect because the game stresses the realistic aspects from the drivers perspective - Formula 1 may involve crashes, but the drivers try as hard as they can to not, and has thus never been the likely occurrence.
Couldn't have said it better myself.Woe Is You said:What's your point? That the fact that drivers try to prevent crashes from happening means there's no need to simulate what might happen if you don't pay attention?
You two are going way off topic.Indigo_Dingo said:*SNIP*crimsondynamics said:*SNIP*
Yeah, sorry about that, although we were discussing about qualifying said game as the epitome of its genre.perfectimo said:You two are going way off topic.Indigo_Dingo said:*SNIP*crimsondynamics said:*SNIP*
Anyway I saw a lot of people say Oblivion as a good "FP"-RPG but what about Morrowind? Easily a better RPG in my eyes. Here's my list anyway.
RPG: Morrowind
FPS: Timesplitters 2
Bullet Hell: Ikaruga
Racing: Burnout (Any)
Fighting: Capcom Vs. SNK 2
2D Adventure: Super Mario World
3D: Crash Bandicoot 3: Warped
That's all for now.
SCUMM?crimsondynamics said:Yeah, sorry about that, although we were discussing about qualifying said game as the epitome of its genre.perfectimo said:You two are going way off topic.Indigo_Dingo said:*SNIP*crimsondynamics said:*SNIP*
Anyway I saw a lot of people say Oblivion as a good "FP"-RPG but what about Morrowind? Easily a better RPG in my eyes. Here's my list anyway.
RPG: Morrowind
FPS: Timesplitters 2
Bullet Hell: Ikaruga
Racing: Burnout (Any)
Fighting: Capcom Vs. SNK 2
2D Adventure: Super Mario World
3D: Crash Bandicoot 3: Warped
That's all for now.
I wouldn't place Super Mario in the 2D Adventure genre - isn't it more a "platformer"? I always associated SCUMM-like adventure games as, well, adventure games!
http://en.wikipedia.org/wiki/SCUMMperfectimo said:SCUMM?