The genre's epitome.

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vede

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TGLT said:
vdgmprgrmr said:
ThrobbingEgo said:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.
Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.
Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.
I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.

But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.

I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...

(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)
 

hellthins

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vdgmprgrmr said:
TGLT said:
vdgmprgrmr said:
ThrobbingEgo said:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.
Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.
Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.
I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.

But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.

I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...

(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)
I try not to pay attention to typos. When you do, you're bound to make one yourself.

Well, I'll give Nethack is definitely focused on LUCK LUCK LUCK, but Dungeon Crawl/Stone Soup do bring in a lot of the things other roguelikes seem to have. Or lack. Ha ha, Doom Roguelike.
 

Shellsh0cker

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Parkour platformer: the Prince of Persia series
Survival horror: the Resident Evil series
RT4X: Sins of a Solar Empire (the only game that ever pulled it off)
Multiplayer console FPS: Halo 3
Single-player console FPS: BioShock

That's all I've got for now.
 

vede

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TGLT said:
vdgmprgrmr said:
TGLT said:
vdgmprgrmr said:
ThrobbingEgo said:
For rogue-likes, I'd say Dungeon Crawl Stone Soup.
For Sidescrolling Platformers: Super Mario Bros 3.
For Shmups: R-Type.
Story FPS: Bioshock. As much as I love Half-Life 2, I thought rapture was a better setting. I didn't play system shock 2.
Dude, you seriously said that the epitome of roguelikes would be "Dungeon Crawl Stone Soup"?

For shame. The epitome of roguelikes would be... ROGUE. Seriously, it has its freaking name in the genre!

Also, a type in this post led me to a cool word-thing: frEAks. I like it.
Actually, Dungeon Crawl/Stone Soup and Nethack are more the epitomes of the genre today than the original game.
I disagree! Nethack is an abomination! Dungeon Crawl was good, but ROGUE... ROGUE still wins. ROGUE is still the only game that retains the simplicity and raw entertainment of the roguelike genre.

But I guess if you're more attracted to its mutant, bastard children, I guess that's your thing.

I mean, ROGUE is to roguelikes as StarCraft is to RTS games. Sure, some might go more for AoE or something else, but StarCraft still rings true to the RTS soul. I assume that, though, because RTS games bore the hell out of me...

(Also, notice how I mistyped "typo" up there? That makes me sad for myself...)
I try not to pay attention to typos. When you do, you're bound to make one yourself.

Well, I'll give Nethack is definitely focused on LUCK LUCK LUCK, but Dungeon Crawl/Stone Soup do bring in a lot of the things other roguelikes seem to have. Or lack. Ha ha, Doom Roguelike.
Doom Roguelike brings tears to my eyes...

As for Nethack being based on luck, so is ROGUE, in a lot of ways, but Nethack just isn't as rewarding. I mean, it seems that even in the lower dungeon levels, there's so much that's still up chance, while in ROGUE, you can slowly become more sure of yourself as you go. Also, Nethack offers too much for me in easiness. Many Nethack games can lead to ascension, while very, very few ROGUE games even make it to the Amulet of Yendor. It's much harder, but being able to say "I made it to level 23 without cheating with save-files!" is an amazing feeling. Especially the feeling of being on level 23 and being sure that you can make it; you've found yourself an awesome ring and a cool staff. It's the feeling of raw power that you get as you get closer and closer to the amulet. It's usually snapped in half and eaten raw by a troll or some-such, but it's totally worth it.

That's why ROGUE pwns... so hard...
 

ThrobbingEgo

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Best genre-bender: Puzzle Quest
Reminds me most of I Am Legend: Left 4 Dead
The game that I love despite it's many, almost unforgivable flaws award: Vampire Bloodlines: The Masquerade.

(Unfortunately, it's the film that Left 4 Dead reminds me of. Left 4 Dead deserves better. The story I Am Legend is the best vampire story ever written.)
 

Woe Is You

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Fighting game: Street Fighter III: Third Strike
Shmup: Ikaruga
RTS: Supreme Commander
Realistic racer: GTR2 (What the hell, is Gran Turismo all you people have played?)
Hack & Slash: Diablo 2 (Kind of sad, really...it's been 8 years since it was released.)
Platformer: Super Mario World (...and an 18-year-old game? That means I can date her.)
FPS: Quake 3
Roguelike: Dwarf Fortress
Adventure: Grim Fandango
Rhythm game: DJMAX/Elite Beat Agents (They both have their perks)
RPG: Planescape: Torment (Again, an 8-year-old game? What?)
 

ElArabDeMagnifico

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Break said:
Samurai Goomba said:
Best Beat 'em up of all time: God Hand.

I love you.

Indigo_Dingo said:
Some series manage to stake a claim as the epitome of their genre. For instance, God Of War for Hack and Slash games, and Gran Turismo for Realistic Racers
God of War? Aha, no. Any game that deems it necessary to institute insta-deaths to create the illusion of difficulty is not the head of its genre.
Like what? The quick-time events? I just thought those were for cinematic purposes, but to make those cutscene haters shut-up.

Heck, when you say "insta-death" Ninja Gaiden and Point n' Click comes to mind. Though, I'm so narrow minded in the hack n' slash genre that all I pretty much know (well by "know" I mean "care about") about is Devil May Cry, Ninja Gaiden, and God of War, so I should probably just ask questions and do nothing else.
 

crimsondynamics

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Indigo_Dingo said:
So you'd say the crash physics of Motorstorm would make it more realistic?
No, but the lack of crash physics or even the most rudimentary of damage modeling doesn't make it feel realistic either.
 

crimsondynamics

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Indigo_Dingo said:
crimsondynamics said:
Indigo_Dingo said:
So you'd say the crash physics of Motorstorm would make it more realistic?
No, but the lack of crash physics or even the most rudimentary of damage modeling doesn't make it feel realistic either.
Generally speaking, a high speed crash against the wall isn't an expected result in a Gran Turismo, an added side effect of the realism aspect.
It might not be an expected side effect but it happens (frequently if you aren't good at racing simulations), which takes away from the aspect of realism. It's like throwing Matchbox(tm) or Corgi(tm) cars against the wall. It doesn't add any realism at all.

Motor racing involves crashes. Not all crashes have to render the car useless, but it can debilitate a car's performance. Just look at NASCAR or Formula 1. NASCAR's stock cars get crumpled all the time and are obviously affected by scrapes and fender benders but the drivers can continue racing and remain competitive despite the deficiencies in their banged-up vehicle. In Formula 1 collisions are all too frequent, forcing the driver to enter pits to replace a front nose, unless they choose to continue driving with the damage and considerably affecting their lap times.

These are all elements of real-world racing, something that GT lacks. Again, bouncing off a wall at high speeds and continuing driving is not akin to real life. Cars in real life don't bounce off walls, so I don't understand how you see it as an "added side effect of the realism aspect" in the GT series.
 

crimsondynamics

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Indigo_Dingo said:
crimsondynamics said:
Indigo_Dingo said:
crimsondynamics said:
Indigo_Dingo said:
So you'd say the crash physics of Motorstorm would make it more realistic?
No, but the lack of crash physics or even the most rudimentary of damage modeling doesn't make it feel realistic either.
Generally speaking, a high speed crash against the wall isn't an expected result in a Gran Turismo, an added side effect of the realism aspect.
It might not be an expected side effect but it happens (frequently if you aren't good at racing simulations), which takes away from the aspect of realism. It's like throwing Matchbox(tm) or Corgi(tm) cars against the wall. It doesn't add any realism at all.

Motor racing involves crashes. Not all crashes have to render the car useless, but it can debilitate a car's performance. Just look at NASCAR or Formula 1. NASCAR's stock cars get crumpled all the time and are obviously affected by scrapes and fender benders but the drivers can continue racing and remain competitive despite the deficiencies in their banged-up vehicle. In Formula 1 collisions are all too frequent, forcing the driver to enter pits to replace a front nose, unless they choose to continue driving with the damage and considerably affecting their lap times.

These are all elements of real-world racing, something that GT lacks. Again, bouncing off a wall at high speeds and continuing driving is not akin to real life. Cars in real life don't bounce off walls, so I don't understand how you see it as an "added side effect of the realism aspect" in the GT series.
Its an added side effect because the game stresses the realistic aspects from the drivers perspective - Formula 1 may involve crashes, but the drivers try as hard as they can to not, and has thus never been the likely occurrence.

And a small tip - never try to bring up Nascar to make a point - your acknowledgment of its existence makes your perceived intelligence drop 20 points.
The likely occurrence of what? An accident happening? They happen all the time. In fact, I challenge you to name a race in Formula 1 that was devoid of any form of accident.

Accidents are part of the sport. In most motor sports, drivers avoid accidents because crashes will affect lap times, but by suggest that it isn't a likely occurrence (crashes happen all the time) you're just misleading yourself.

I bring up NASCAR just as I would bring up any form of motor racing - or are you seriously suggesting that the sport doesn't exist? As much as I hate NASCAR it is very real and alive. You don't have to enjoy NASCAR to acknowledge it is the most popular form of motor racing entertainment in the world's largest consumer market.

I'll let you keep those 20 intelligence points I've dropped in case you need them. I still have more than enough to go around.
 

Woe Is You

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Indigo_Dingo said:
Its an added side effect because the game stresses the realistic aspects from the drivers perspective - Formula 1 may involve crashes, but the drivers try as hard as they can to not, and has thus never been the likely occurrence.
What's your point? That the fact that drivers try to prevent crashes from happening means there's no need to simulate what might happen if you don't pay attention?
 

crimsondynamics

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Woe Is You said:
What's your point? That the fact that drivers try to prevent crashes from happening means there's no need to simulate what might happen if you don't pay attention?
Couldn't have said it better myself.
 

perfectimo

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Indigo_Dingo said:
*SNIP*
crimsondynamics said:
You two are going way off topic.


Anyway I saw a lot of people say Oblivion as a good "FP"-RPG but what about Morrowind? Easily a better RPG in my eyes. Here's my list anyway.

RPG: Morrowind
FPS: Timesplitters 2
Bullet Hell: Ikaruga
Racing: Burnout (Any)
Fighting: Capcom Vs. SNK 2
2D Adventure: Super Mario World
3D: Crash Bandicoot 3: Warped

That's all for now.
 

crimsondynamics

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perfectimo said:
Indigo_Dingo said:
*SNIP*
crimsondynamics said:
You two are going way off topic.


Anyway I saw a lot of people say Oblivion as a good "FP"-RPG but what about Morrowind? Easily a better RPG in my eyes. Here's my list anyway.

RPG: Morrowind
FPS: Timesplitters 2
Bullet Hell: Ikaruga
Racing: Burnout (Any)
Fighting: Capcom Vs. SNK 2
2D Adventure: Super Mario World
3D: Crash Bandicoot 3: Warped

That's all for now.
Yeah, sorry about that, although we were discussing about qualifying said game as the epitome of its genre.

I wouldn't place Super Mario in the 2D Adventure genre - isn't it more a "platformer"? I always associated SCUMM-like adventure games as, well, adventure games!
 

perfectimo

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crimsondynamics said:
perfectimo said:
Indigo_Dingo said:
*SNIP*
crimsondynamics said:
You two are going way off topic.


Anyway I saw a lot of people say Oblivion as a good "FP"-RPG but what about Morrowind? Easily a better RPG in my eyes. Here's my list anyway.

RPG: Morrowind
FPS: Timesplitters 2
Bullet Hell: Ikaruga
Racing: Burnout (Any)
Fighting: Capcom Vs. SNK 2
2D Adventure: Super Mario World
3D: Crash Bandicoot 3: Warped

That's all for now.
Yeah, sorry about that, although we were discussing about qualifying said game as the epitome of its genre.

I wouldn't place Super Mario in the 2D Adventure genre - isn't it more a "platformer"? I always associated SCUMM-like adventure games as, well, adventure games!
SCUMM?