But to do that they'd need to dial back the scope and graphical fidelity to reasonable levels rather than "we want to make the most photorealisticI don't think there's necessarily a direction they need to focus on, they just need to make more game.
He says "We’re now at a point where we receive a wide variety of requests regarding the direction of our game design. To be honest, it’d be impossible to satisfy all those requests with a single title. My current impression is that all we can really do is create multiple games, and continue creating the best that we can at any given time."
And I think that's whats important, FF15 tried to be everything all at once and failed at most of these. Instead they need to go back to a new game every 2-3 years and try something interesting with all of them and tolerate the occasional failure because they'll also have success. Like I don't particularly like FF8 but I appreciate they tried to do new stuff and I didn't really mind because FF7 came out not too long ago and 9 was out a year later.