PsychedelicDiamond said:
I have also yet to play Bloodborne, which makes a lot of these lists. I'm not quite crazy enough for the Souls series to think it's gonna beat them but I'll give it a fair shake.
Without comment on GotD, I'm currently well into my first playthru. It is very good. It is undeniably a Souls game at its core, but with some differences that actually have a profound effect on the game. The main points of difference are:
- Estus has been replaced by a consumable called Blood Vials. It's quite a major paradigm shift from a rechargeable resource to a consumable one because in the case of the latter, it CAN run out. When you die to a Souls enemy, you run back with full Estus every time. When you die in BB, the vials (like other consumables) don't come back.
- I just learned yesterday, there's no respec. As such, short of levelling well into the 300s, trying out other weapons will necessitate a whole new character. In Souls, it's easy to respect at the end of one cycle and begin NG+ f.ex with a difference build.
- No shields. Technically I believe there are 1 or 2, but really there aren't. They aren't the same. There's no 100% phys medium shield. It's entirely down to parrying, dodging and positioning.
- Transforming weapons...I'm not sure if this should get a mention, since Souls weapons do have different movesets when two-handed (and in 2, powerstanced). But it's a particularly noteworthy thing for some weapons which can change entirely. There's one f.ex that goes from an Estoc to a Whip, another from a Longsword to a Great Sword, Sword to Spear, Rapier to Gun and so on. It's a little more than just moveset, but the actual type of weapon changes.
Those are probably the four most salient points I'll mention. Of them, the one that bothers me is the Vials. I had one bossfight against an NPC that was essentially like the player (a Hunter), not unlike Invaders. Only this one was OTT hard. Huge health pool, massive damage, can parry, can heal himself, is fast and relentless. The damage was unforgiving, almost any mistake meant death. I died enough times that I eventually ran out of all the vials I'd stored until that point and had to go farm for souls to buy more. (Thankfully I beat him and the reward was my current weapon that I was building toward from the start!).
The lack of shield takes a bit of adjusting but TBH it's fine. I've played Souls without shields and it's fine. No respec is annoying but I can live with it. I'll probably do one NG+ and if I do ever play it again, a new character will be fine.
What I like is the setting. Where I'd describe Souls as a Dark fantasy, with undead, souls, fire, ash and curses being the main themes and motifs, Bloodborne feels a lot more Lovecraftian. It's more gothic horror, with motifs of blood, beasts, hunting, dreams and nightmares. It's like twisted humanity in a pre-industrial era. I don't really understand the lore fully but it's a great world, very atmospheric. I lament that it's a Sony IP so will never see a PC release.