The Guardians of London: Fourth Echelon (Chapter Two)

Lord_Ascendant

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[HEADING=1]THE YEAR IS 2025[/HEADING]

After the rescue of the Faerie realm and the opening of the gateways to the worlds of Aurica and Arcania, our world has changed. A Techno-magical revolution swept the world and without the veil of secrecy hiding magic and monsters from us, humanity has rapidly advanced and has grasped at magical power and technological innovation. The modern era has arrived in the form of steampunk techno-magic which powers the roaring cities riding the wave of prosperity.

But the world is not safe. Evil still lurks in darkened rooms and killers still walk the foggy streets. Separating us from total anarchy is the Conclave, the rulers of many magical and monstrous organizations that meet with our world leaders and decide the law that governs the worlds. The laws laid down in 1992 in the signing of the Midnight Accords marked the beginning of integration and universal law, as well as a partition of power for the law-enforcing groups which had long been in the shadows now coming into the light.

Taking the British Empire as their territory, the Guardians of Light have forever been the solemn protectors of the British isles and for a time the whole world before their power was curtailed. Never ranging outside of their jurisdiction, the Guardians have settled however uneasily into their role as police for the British isles. Until the eruption of a conspiracy that threatens to topple the Conclave and bring about the end of days appears in the form of thirteen omens coming to pass, the protectors of common humanity from the magical forces much stronger than they must band together or be consumed by darkness.

[HEADING=2]NIGHT SHALL FALL ETERNALLY[/HEADING]
August 5th, 2012
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CODE OF CONDUCT
THERE SHALL BE NO...
-Trechcoating
-Mary Sue-ing
-Breaking of any community rules or guidelines

YOU SHALL...
-Heed the GM at all times
-Understand that all GM decisions are final
-Use spoiler tags to cover out out-of-character chat

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RACES

Human: Common, every-day human. A mortal being.

Athame: Underground-dwelling creature with orange scaly skin, toad-like features with short bodies.

Fae: Willowy elvish creatures with picture-perfect beauty and grace.

Illrian (Daemon): Gray, chalky skinned creatures that were once angels. Have burned or scorched feathery wings and glowing eyes of any primary color. Have horns of varying kinds and textures.

Lycanthrope: A shape-shifter cursed by the bite of a Loup-Garou or powerful Lycanthrope which takes the form of a gigantic wolf who is the sire of the lesser Lycanthropes under it, though a cursed individual can release themselves from the grip of a Loup-Garou's power and the lunar cycle through meditation in which one tames their inner beast, which puts their transformations purely under their control. Most often a Lycanthrope finds their Loup-Garou is part of the Cult of the Mooon, nine Loup-Garous who do not use their power to force change and live only by the moon's cycle. Some, however, undergo the desecrating ritual which transforms human to lycanthrope and dominate those they curse.

Demalion: A wispy, half-transparent faerie creature known for their fleeting beauty and their power over nature. A Demalion can control the elements with a word and use their voice to invoke their power.

Nymph: A faerie creature which always has shimmering copper hair and a slender body which can transform into an animal shape or even a tree or bush. They can speak to animals and plants, and do not go willingly into cities.

Dryad: Tree-folk that look humanoid but are made entirely out of tree bark and other trappings of trees. They can speak with trees and even give them life, creating Treants.

Daedra: The gold-eyed, fair skinned elvish creatures of Aurica whose zealous hatred of non-Daedra caused a war which wiped out all other creatures but Daedra and drove the humans from that realm. However, surviving populations of Dragons still live there and still fly to Dragon Rock to crawl into the Pantheon and roar the proclamations of the Great Wyrms to the other Dragons. A Daedra disdains all other non-Daedra and only grudgingly respects Dragons...though some rare few look beyond their conditioned hatred of non-Daedra.

Silith: Fire-creatures with dark amber colored skin that live in the eternal night of Arcania. They are impervious to fire and actually bathe in it.

Darklings: Black-gray skinned elvish creatures with sharp teeth and eyes with superior night vision. They are able to speak with insects and spiders, and they often have giant ones as pets.

Weirds: Elemental beings made entirely of one element (Air, Earth, Water or Fire) that hail from Arcania, usually worshiped by the humans of that realm.

Vampire: A strange life-force devouring creature that are unique depending on the House they hail from. 90% of the Houses were wiped out in their sleeping crypt, leaving only three Houses. Crellyx are the House of icy beauty, and are "white-blooded" meaning they drink the very essence of a living thing's soul with a touch. Something a Crellyx must suppress if they wish to embrace another non-Vampire. Argus are "red-blooded" and drink blood from the veins of the living, and are the embodiment of passion. Saras are "black-blooded" and eat the corpses of the dead, their own bodies rotten though hidden by the rejuvenation effects of their corpse-eating, they are the embodiment of beauty which hides ugliness. A Crellyx in its true non-human form is thin and tall, with pale white skin and an oval head with large black eyes and small, fang filled mouths. They have a set of vestigial wings which have no membrane, their legs are jointed in the reverse of the usual human knee. An Argus is a thick-muscled creature with red slimy skin, a long serpent-like tongue which is rough like sandpaper. They have wing membranes under their arms which they use to glide but never to truly fly. A Crellyx may not be in the presence of holy items lest they burn, an Argus may not touch neither salt nor garlic or roses for they are adverse to the flesh of an Argus, a Saras may not see the kiss of daylight lest their flesh burn and slough off.

Star-Born: Centuries old beings created during the fall of Thassaria, the previous world humans made home. Once human they are completely and irrevocably changed into insane creatures that look as though made by Lovecraft. They can leap large heights or distances easily, can survive in total vacuum and can use any form of fire as a portal or gateway. They have magical powers far beyond the norm and are capable of great feats.


TYPES OF MAGIC
Natural Magic: Born with innate power in one kind of magic.
Pyromancy- Fire
Cryomancy- Cold
Aquamancy- Water
Terramancy- Earth and Magnetism
Aeromancy- Air and Weather
Auramancy- Able to see and manipulate magical auras
Sanguinamancy- Blood and living bodies
Fortunamancy- Fate and probability (Caveat: Can create undesired effects the more grandiose the effect desired)
Phasmamancy- Spirits, ghosts and ectoplasm (Caveat: Has a spirit guide to bring user through land of the dead)
Imperiomacy- Mind (Caveat: Can cause metal problems)
Perditiomancy- Destruction (Caveat: Builds up in body, can cause uncontrolled destruction of self or anything else)

Bartered Magic: Received by making a pact.
Thaumaturgy: Hell magic that can reach a million miles, as long as you've got a little bit of hair or blood.
Necromancy: Can raise the dead and can smite the living, and are completely immortal though one must submit to an eventual darkness which will take you away and the laws of the Necromancers.
Light: The faithful in the Light, the good deity, can be given holy power.

Bloodline Magic: Only one is known so far...always in place of Natural magic, and trumps Bartered magic in power. You cannot be both a Natural mage and a Bloodline mage.
Dragon Bloodline- Creates the four colors of draconic magic: Red, Blue, Black and White. Red Mages are total chaotic energy, Blue Mages are carefully controlled illusions and manipulations of the world around them, Black Mages are passion and emotion using dark energy to achieve their ends, White Mages are purity and can heal the afflicted or the hurt. A dragon-blood can do anything within their type although it requires concentration and energy expenditure which can kill someone who overexerts.

ORGANIZATION/ALLEGIANCE
Guardians of Light- Protectors of the British Empire.
Ranks: Initiate- Just starting, learning the ropes of their magic and weapons.
Apprentice- Learning how to the be a Guardian, basically how to be a cop.
Guardian of Light- A full "cop", the common rank and file.
Master- Teaches Apprentices and is generally seen as an "elder" Guardians.
High Master- The rulers of the Guardians, can use Light magic and no longer age, holding the age at their ascendance until the end of their natural lives.

Ordus Sanctorum- Solemn monastic-like organization hailing from the United States. Broken into Protectorum Serai and Secreta Secretorum. The Protectorum Serai serves as the hand of justice which metes out punishment to those magicians and creatures that break the law. The Secreta Secretorum is charged with hiding terrible secrets from the public which could destroy the federal government and create anarchy simply by speaking a word of them.
Ranks: Neophyte Serai- Just starting, usually learning the mysteries of the Ordus Sanctum's Stoic Path.
Ordu-Serai- Agents of the Ordus Sanctorum, the hand of punishment which deals with breaches of law and order which concerns the use of magic or non-humans.
Serai-Ascendra- Higher Serai, usually wear a red and gold symbol to show their status. Tasked with commanding other lower Serai.
Secreta Secretorum Listener- A silent informer of the Ordus Sanctorum, undercover.
Secreta Secretorum Keeper- A protector of the Ordus Sanctorum's archives of secret knowledge forbidden to the public, when a secret is discovered by a Listener, a Keeper is dispatched to remove the threat.
Parliament of Elders- The six eldest members of the Ordus Sanctorum; three Serai and three Sectretorum. (Players cannot be part of the Parliament)

The Order of the Stewards (RHYLE)- Secretive protectors of mainland Europe except for Switzerland, they bear the Steward's Mark. A symbol which marks them as meant for the Rhyle, bonded with an Angel the same way an Illrian bonds with their Daemon.
Ranks: Student- A long, grueling training process separates one who bears a Steward's Mark and a true Rhyle Knight.
Knight- Named a knight of the Rhyle, they must prove themselves to their masters and undergo a special, secret ritual known only to the Rhyle.
Elder- Those who reach a venerable age are retired from active duty to teach the new generation.

The Gray Knights- Gray-eyed humans empty of all emotion or inflection, created to pursue the "Inevitables" (All life ends, The guilty are punished, An agreement must be upheld, That which is stolen is retrieved)
Ranks: Gray Knight- After a long, grueling process of solitary confinement and deprivation a human becomes emotionless and is subjected to the ancient Annatang ritual of purification all preists once went through, creating the gray-eyed priests whose words wove magic. The chants of a Gray Knight weave Light magic, speaking litanies and psalms to create light or banish evil. Stronger than five men combined, when enraged a Gray Knight becomes Unbidden and begins to transform.
Blackguard- Those who become Unbidden and unleash their emotions start on a path to destruction and madness, their powers become twisted by their emotions and their agony at their training that they turn from Light magic and channel pure Dark magic which can corrupt and bring agony to the living but is a balm to the dead.


The Daggerspell Clan- Operating within Asia from China to Indonesia, the Daggerspell Clan uses their magic and skill with daggers and other similar weapons to create a fearful image.
Ranks: Unworthy- The lowest, most degraded members of the clan. They are learning the power of Weaving, combining knifeplay and magic.
Worthy- Those who master the art are apprenticed to a current Artisan.
Artisan- Those who are full members of the clan who practice the art of Weaving.

Thaumaturgist's Guild- Those who broker power from demonic entities are Thaumaturgists and this is their sanctioned guild which has taken over South America and it is now in the full grip of the demons and devils which come from the Abyss.
Ranks: Unsanctioned Member- Those who are unlicensed but still learning, within the year and a day of their infernal contract.
Guildmage: Given all the rights of a full member, licensed to thrill. No longer bound by their contract with their patron demon or devil.

The Necromantic Order- Necromancers are all members of this organization which combines common Necromancers, powerful Death Barons, overwhelmingly powerful Necroprinces and the even more powerful Dark Six who are overshadowed by the Groom and the Bride, the Lurker-In-The-Dark and the Grey Maiden...the 5,000,000 year old human who transcended death and his bride, the Angelic keeper of the land of the dead.
Ranks: Necromancer- A common Necromancer who enters the dark covenant and will one day be consumed the darkness of the Grey Maiden.
Death Baron- Those who through great skill, power and prestige become masters of the art of undeath become Death Barons, able to command vast numbers of Necromancers and common undead.
Necroprince- Crown princes of the undead are able to revert to their undead forms at will and take on more powerful forms, adding to their majesty with parts from other things and creating magical effects.
Dark Six- The six most powerful lords of undeath take on the same mantles though their true names may be different. The mantle of Gren, The Setting Sun symbolizes the twilight time between life and death, the time when a mortal being is dying. Ichabod is the punishment of the wicked, who is there is the moments of painful death and cackles gleefully as the truly evil breathe their last and punishes them in the land of the dead on their way into a lesser form. Grim is the Reaper, he who carries the scythe that cuts the life from the dying and reaps the souls of those on the threshold. Osiris is the preserver who lords over death rites and leads the dead from the mortal world into the world of the dead. Anubis is the final judge, the jackal god of Egypt who is the master embalmer and keeper of records. Seth the crusher of hopes finds those who cheat death through divination or prophetic warning, or attempt to live eternally through lichdom.

The Illrian Knighthood (Maledictum)- An Illrian Knight is not evil, they serve the Light and rise to defeat powerful creatures that are servants of the Darkness. Though they are horned and are bonded with Illrian Daemons. They serve the Illrian Shadow, head of the Maledictum or Knighthood who in turn is in the service of the High Lord of the Illrian Daemons who in turn is in the service of the Anchorites or the ibis-headed Illrian priests and the Anchorites are led by the Grand Anchorite. However the current Illrian Shadow is also the Archon, even more powerful than the Grand Anchorite (think of it as there being two popes. There's the non-divine, regular pope and the divine pope that does all the crazy stuff the regular pope can't do. Also the Archon is immortal.)
Rank: Illrian Knight- Once a human's Illrian Mark awakens their bonded Illrian comes forth and makes itself known, naming itself and changing the human's body and giving them chalky skin, longer arms and legs and clawed fingernails as well an impressive set of horns. A human who is an Illrian Knight may allow their bonded Illrian to speak through them, giving them glowing eyes of one set primary color and warping their voice.

The Order of the Black Rose- The inquisitors who keep a tight-fisted grip on those who practice magic or are a non-human within the Third German Empire. They are known for leaving black rose petals on their victims.
Ranks: Trainee- Those who master dark magic in order to control their fellows
Inquisitor- Full inquisitors who keep an iron grip on magic and monsters within the Third Reich.
Grand Inquisitor- Leaders of the Black Rose.

The Order of the Red Star- The Russian communist leaders commissioned this secret police force which wears a small red star signifying their power to practice magic and search out those who practice magic illegally or those non-humans unlucky to be untagged by the government.
Rank: Red Star- There is only one rank and those who submit and agree to report on their fellows are rewarded with freedoms and privileges.

The Elders of Zion- The jewish group of magic-users which protects the welfare of jews worldwide but who have taken the authority to control most of the middle-east which chafes under the very benevolent control of the Elders.
Ranks: Neophyte- Just entering the mysteries of jewish mysticism and the practice of magic intertwined with faith.
Zionite- One who has finished their training and is ready to spread peace and justice.
Elder- One who has reached old age and gives up their Ziotine powers in exchange for teaching the Neophytes and meditating on mystic texts or writing their own.

The Order of Avalon- The ancient priesthood of the Reformist Path who live on Avalon, an isle between Britain and Ireland where their entire order is found including its guardian, the last dragon Io.
Ranks: Initiate- Before one is a priest or priestess, one must learn how one is to be a priest or priestess. They must remain virgins while they are Initiates, because their rites to become full Priests or Priestesses include loosing their virginity. (Don't worry, it's not to Mr. Herbert or anything weird like that...)
Priest/Priestess- A full member of the Order who practices Light magic and is blessed with the power of healing and who bask in the power of the World Tree, giving them the power to control many kinds of natural magic as long as they are on Avalon.
High Priest/Priestess- The single highest member of the Order, able to control Light and Dark magic equally using the Mantle of Avalon which channels that magic and gives them a connection with the World Tree always, allowing them to work any kind of natural magic any time anywhere.

The Dreamers- The mystics and seers that guide non-arab Africa as well as the Caribbean islands and anywhere else africans were taken to. These powerful seers are not to be trifled with, for they are in contact with creatures from the Far Veil, a Jahi known as Baron Samedi otherwise known as the chief spirit of Voodoo is their highest and most venerated spirit, also called Three Spades for his symbol.
Rank: Dreamer- A Dreamer can enter a catatonic state where they "dream" of things to come and can foretell the future but never the hour of one person's death but great catastrophes are not clouded from their sight. Bonded with a Jahi, an invisible serpent creature that slithers into the body through the throat and gives a Dreamer the power to Dream but can also control their bodies in this state, to sometimes commit evil acts...something the Lord of the Jahi cares not for.

WEAPONS
Anything period for steampunk modern, so assault rifles are ok as long as they are clockwork or something similar. Any kind of martial weapon is also allowed.


CREATE A BIO
Give me a small synopsis of your character's story or history. Give me any relevant details to their lives up to the present.

DESCRIPTION
Self-explanatory description of your character.

SKILLS
Any relevant skills your character may possess such as cooking or engineering.

ZODIAC SYMBOL
Important to a mage or any human, they worship their symbol as one of the Great Guardians or demigods. They offer incense or candles to their symbol. The possible are the following: Ares, Capricorn, Pisces, Cancer, Saggitarius, Gemini, Virgo, Libra, Leo, Aquarius and Scorpio.
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Mind the release date of August 5th, 2012 and send your characters to me in private message and you will be given the clear to post it in the thread. This is not a dice or pen and paper RP, this is entirely story-based and story-driven. Please join our Escapist Group here [http://www.escapistmagazine.com/groups/view/The-Guardians-of-London-Story-Based-Role-Play] for information about the RP, questions and to chat with fellow players or discuss previous chapters or Echelons.

Welcome, players to the world of the Guardians. I am your GM and host, Lord_Ascendant. I will NOT be playing a character this time, but will be playing the part of the narrator. Again, welcome to City 17 the world of the Guardians.
 

Grim327

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Jul 21, 2011
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Wow, this is very interesting, although I have a couple questions: 1. Is a lycanthrope able to change at will or just during a full moon? 2. Does your zodiac symbol have any significance beyond your character worshiping it?
 

Lord_Ascendant

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Jan 14, 2008
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Grim327 said:
Wow, this is very interesting, although I have a couple questions: 1. Is a lycanthrope able to change at will or just during a full moon? 2. Does your zodiac symbol have any significance beyond your character worshiping it?
1. A lycanthrope can change at will but on the full moon if they do not meditate and free themselves from their beastly urges to transform, they turn on the full moon. 2. A zodiac symbol is important because astrology is important in this world, your birth sign says a lot about you and most magical folk pay homage to their zodiac symbol with offerings of incense or candles.
 

drmigit2

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Dec 25, 2008
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Is there a cap on which races can be played? Because I am not sure why everyone wouldnt just go starborn otherwise.
 

Kuroneko Aisha

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Nov 10, 2011
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Maybe because not everyone wants to be OP, and will play a character that they would enjoy in the race that they would enjoy. Fae's ftw! =3
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
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Country
Canada
Gender
Male
Approved, Posted, Updated, and Reapproved: Ryan Blackbriar.

Character Sheet.
Name: Ryan Blackbriar.
Sex: Male.
Race: Human Daedra Hybrid.
Age: Twenty Five.
Magic: Bloodline: Silver Dragon (White Mage).
............: Bartered: Avalonian Light (While on Avalon).
Nationality: British: English.
Organization: The Order of Avalon: Priest.
.........................: The Guardians of Light: Apprentice.
Zodiac Symbol: Leo.

Appearance: Average Weight, Short jet Black Hair, Short Beard, Second Set of Canines on lower jaw, Fair Skin, Gold Eyes with slit Irises, has tapered ears, and Stands at Seven Feet tall. He has the worlds tree tattooed on his back as well as dragon heads going down his arms (both in purple ink). Appears to be 21 years old.

Amulet: The mark of the worlds tree and the emblem of the guardians as an amulet [One emblem on each side (silver with emerald jewels inlaid, has a built in communicator)].
Backpack:Black Framed Backpack {with purple trim [with an axe strapped to the side, rifle sling attached, and a Technomagic XM40 Gas Mask hanging off the side (Filters function perfectly forever)]}.
Bandolier:Black Leather bandolier crosses torso.
Belt: Purple Leather belt [with a stylized titanium (gold stained) buckle].
Boots: Titanium Toed Layered (Drake Scale Exterior Layer, Hardened Leather Middle Layer, and Silk Interior Layer) Jackboots [Black with purple trim, titanium (gold stained) buttons, and black rubber soles (AB+ carved into soles)].
Coat: Purple Military Styled Silk trenchcoat with gold trim and titanium buttons [(gold stained buttons)-(with Leather Reinforcements and Silicon weave is used to make Gold Draconic Patterns on the Coat)].
Glasses: Technomagic Mirrored Sunglasses with Titanium (gold stained) Rims (Function as darkvision goggles when in the dark).
Gloves: Black fingerless leather gloves with purple trim (Titanium reinforcements on right glove).
Pin: A Titanium (gold stained) Rod of Asclepius pin (on his trenchcoat).
Shirt: Black silk tunic styled long sleeve shirt with purple trim
Trousers:Black silk breech styled trousers [with purple trim and titanium (gold stained) buttons].
Watch: Technomagic Waterproof Titanium (gold stained) Wristwatch with built in Compass (Adjusts to new time zones automatically, interior components built with starmetal).
Weapon Holster: Black Leather holster on left hip.
Weapon Sheath: Black leather wrist sheath on his left arm.

Misc.: Carries a set of white medical scrubs and two pairs of white medical gloves in his backpack. Carries a red doctors bag in his left hand usually.
Weapons: War, Wrath, Fury, Ryan's Crossbow, and a Titanium Fire Axe.
Has a recoilless rifle (loaded with a high explosive round), a snub nose .44 magnum (loaded with razorclaw hollowpoint rounds), and a sawed-off shotgun (loaded with dragonsbreath shells) hidden in his humvee.

Misc. Items I felt like mentioning: Clockwork Autoinjector, Communicator (built into his amulet), Everfull flask (filled with a draught Ryan will only refer to as Tallow), Flare Gun (White Flares), Leather Bound Journal, Technomagic Geiger Counter (Has a built in Chronometer and a Quintessance field detector), and a Technomagic Lighter built out of a 12.7mm round (Does not require fuel to function).
Owns an urban camo painted technomagic humvee, with five minute warning supplies loaded into it and a modified Browning M2A1 (enhanced cooling system, loaded with HE rounds, extended box magazine) attached to the roof.
Carries a copy of Roadside Picnic and Metro 2033 with him at all times [Owns a rare copy of Fallout: A Post-Nuclear Choose Your Own Adventure Novel, which was enchanted to remember choices he made and continue to write itself based on said choices (He uses a spell to conjure it to him when he decides to read it, and another to send it to a pocket dimension when done)].

Armour: Enchanted (Type Four Equivalent) Combination Stab/Ballistic [Cuirass, Cuisess, and Greaves (all hidden in his humvee)].
Bio: Born in London on August the Fifth 2000, His bloodline manifested in a different manner than his apparently human parents as he was born with some daedric features (the more exotic ones manifesting at puberty), spent most of his time as a child either tinkering around with the new technological innovation of the year or practicing at a rifle range with his father, the day he turned twelve his parents were killed in a terrorist attack (He always blamed the Nazi's), as per his parents instructions he was sent to the Reformists in Avalon to become a priest, he continued to tamper with his slight inventions, eventually discovering his technomagic capabilities by accidentaly animating one of his creations (eventually leading to the creation of his familiar), eventually graduated to priesthood on his eighteenth birthday, heading back to London a year later to experiment further, he worked in a medical clinic before he joined the guardians.

He joined the guardians because his girlfriend, Serene (Human Fae Hybrid, Blue mage, Apprentice Guardian, Saggitarius) joined up two years ago... He had no real future as a doctor so he joined up as well.

His familiar still follows him, it had to be repaired several times to function again after a break-in at the clinic a couple years back, decided he wanted to give it a fighting chance for next time and upgraded it, heavily (replacing the parts slowly as time went on to prevent him from dying).

He's been sure for the past four years that the apocalypse is incoming and thus has been preparing for both surviving it and the post-apocalypse resource wars, he has essentially become a survivalist... because of a hunch. He alerted a few of the people he trusted, to this theory and that they should prepare... He got laughed off by most, while others that actually reciprocated his trust genuinely considered it and prepared to a degree.
Gremlin

Bio: His original familiar, a clockwork Homunculi named Gremlin still follows him after ten years since it's creation.
Ryan has recently begun to use it as a conduit for his magic, using an unknown linking system (well, the guardians don't know how anyway).

It's showed an increase in intelligence since it's latest upgrade, him before being essentially the equivalent of a clever dog in intellect.

Gremlin still maintains extreme loyalty to his master.

Appearance: Titanium (gold stained) carapace with starsteel interior components, almost completely clockwork. Seven clawed fingers on each hand (with each being lined with silver and infused with ghostblight, 6 joints on each finger), four clawed toes on the front of each foot and another on the back (4 joints on each toe). His eyes are copper flecked silver, with sealed mercury inside. He's four foot tall when standing.

Modifications: Secretely has built a circulatory system filled with his own blood, using a reverse-engineered everfull flask [made of shadesteel and loaded with a large sample of Ryan's adrenaline (which it produces more of as needed)] and an extensive array (composed of diamond lenses, silver lined filters, silver pistons, and silver lined pneumatic pumps) of components for a "heart" [System is housed in the torso but connects to the "Brain"].

The "brain" has slowly been replaced {magic was heavily used to ensure that no part of the mind would be lost or damaged [the main enhancements involved new enchantments, a more evolved structuring, and more magically conductive materials (Mindcrystal, Shadesteel, Starmetal, etc.)]} and expanded upon (new modules, small upgrades, etc.).
He implanted a reverse-engineered communicator that only connects to his, into the "Brain."

His current reasoning is that these upgrades will strengthen his connection with Gremlin, gift it with a small semblence of his magic (at least a level where it can be used as a conduit), and increase it's level of sentience.
He once heard of some program in switzerland doing something similar but vitally different.

NOTE: All questionable systems are well hidden under the carapace. He has been made rebootable from quintessance exposure, through shielding on the "Heart and Brain."

Communication: It speaks in clicks and whirs, but thanks to the implanted communicator it can communicate in a clear telepathic manner with Ryan.

Note: Ryan has installed a telepathic command into gremlin that forces it to shutdown if used on him (He hopes it never has to be used, Gremlin was never made aware and never will be).
Features: AB+ bloodtype, Ambidexterous, Double-Jointed, and Low-light vision.
Languages: Draconic, English, German, Russian, and Selentic.
Skilled Magic Uses: Enchanting, Healing, Technomancy, and Transmutation (Cosmetic).
Skills: Engineering Training and Experience.
------>Advanced Enchanting Training and Experience.
------>Advanced Technomancy Training and Experience.
------>Advanced Firearm Training.
------>Combat Medicine Training with Medical Experience.
------>Wilderness Survival Training with hunting and off-road driving experience.
------>Plays Three-Dragon Ante in his head (as a defence mechanism against imperiomancers).
Heavily Modified AK-2025A "Bracken" Assault Rifle
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Ammunition: Blessed Match Grade Cartridges.
Sight: Technomagic X3 Acog Tactical Holographic Sight (self-charging battery).
Trigger: Custom Match Grade.
Barrel: Advanced Rifling.
Muzzel: Recoil Compensator.
Underbarrel: Clockwork Gripod.
Sidebarrel: Technomagic Aiming Laser (self-charging battery).
Gas System: Optimized.
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Appearance Modifications: Arcane Design with Several Eldritch Modifications. Stylized engravings line the metal.
Misc. Internal Component Modifications: Extensive Starsteel Clockwork Systems.
Enchantments: Weapon does bonus damage against Undead, Hard Sealed, and Self Cleaning.
Heavily Modified MP-450A "Crusader" Sidearm
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Weight: 880 grams.
Length: 240 mm.
Barrel Length: 160 mm.
Width: 37 mm.
Height: 136 mm.
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Ammunition: Blessed Match Grade 9x19mm 7N41 (Mercurial Core, Tungsten Tip, Steel Jacket) +P+ Cartridges.
Note: White phosphorus is used to heat the mercury to molten temperatures after firing, the mercury is released onto the target upon penetration, burning the target internally, while the rest of the bullet passes straight through and embeds into any close targets in a straight line.
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Action: Short recoil operated locked action breech with actuated rotating barrel striker.
Magazine: 20 round binary detachable box magazine.
Sight: Partridge type adjustable 3 dot iron sights with front blade and drift adjusting notch, with 160mm sight radius.
Trigger: Custom Match Grade.
Barrel: Advanced Rifling.
Muzzel: Recoil Compensator.
Underbarrel: Technomagic Aiming Laser (self-charging battery).
Muzzel Velocity: 540 Metres/Second.
Effective Range: 54 Metres.
-
Appearance Modifications: Black stained Titanium with Silver stylized engravings, and an Elderwood Grip.
Misc. Internal Components: Several vital components have been replaced with Starsteel equivalents.
Enchantments: Completely Silenced and Flash Suppressed, Hardsealed, and Self Cleaning.
-
Note: Yes this weapon could exist in reality, but only without the nonexistant materials and the magic.

Custom Built Clockwork Serrated Ballistic Knife
Alloy: 25% Silver, 25% Starsteel, and 50% Titanium.
Alchemical Treatment: Ghostblight Infused.
Enchantment: Acid Edged (togglable), Blessed, and Teleporting (Blade returns on its own after being fired)

A modified Helsing pattern Shotbow
It's appearance is essentially that of a shotgun but with six barrels.
Inside the stock is a technomagic battery (self-charging), a capacitor (high capacity), a pressurized air tank (high capacity), a magnetics array, and a battery operated air pump.
Inside the barels however is a mechanism designed to use a pneumatic and gauss system to launch crossbow bolts...
Ryan loads his with bolts built out of Silver and Elderwood, however he does carry six quintessence bolts (with thermite payloads) in a well shielded container.

Tallow
Consists of several exotic liquors and several other things which according to his journal took about three years to brew...
-
In actuality contains several custom brewed liquors from instructions he found in his father's notes and modified to suit his needs...
--
Code:
[b]Notable Components[/b]
Vitamins: C, D, and E. Enchanted to adjust doses based on bodily requirements.
Misc.: Adrenal Extract (obtained from his own blood), Coloquial Silver, Potassium Iodide, and Wolfsbane.
--
This stuff smells like parephin wax, has a coppery but sweet taste, and it has a rusty red colouring to it.
But it has two extremely useful side effects, one would be that it makes his body smell toxic to vampires, and the other is that if used fast enough could be used to slow, stop, and remove the curse of a lycanthropic bite.
Several of the components encourage proper bodily healing, making it difficult to scar or screw up a bone.
-
The draught took a year to brew and synthesize the individual components, it took another year to brew the tallow from said components, and it required a final year to settle before it could be effective. Incredibly complicated drink.
Became an Illrian Knight, due to be being bonded with Zariel.
All gear but stockpile and vehicle are at Illrian Castle.
Sunglasses were destroyed and lenses were incorporated into the gasmask.
Geiger counter was strapped to War.
All party members except Anastasia, Kin, and Rena are Illrians.
Code:
Game begins on Page Ten.
Code:
Chapter One Ends on Page... .
Code:
[B]Time Zone:[/B] [I][(GMT -05:00)] Eastern Time[/I]
.
Code:
[B]Last Character Edit:[/B] [I]Wednesday, August 1, 2012.[/I]
Code:
[B]Last Notes Edit:[/B] [I]Sunday, September 9, 2012.[/I]
Code:
[B]Last Thread Check:[/B] [I]Sunday, September 9, 2012.[/I]

Answer One: I couldn't think of anything so Twilight Zone by The Golden Earrings.
Answer Two: Kolchak the Night Stalker, first character that came to mind, no idea why.
 

Grim327

New member
Jul 21, 2011
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Lord_Ascendant said:
2. A zodiac symbol is important because astrology is important in this world, your birth sign says a lot about you and most magical folk pay homage to their zodiac symbol with offerings of incense or candles.
OK, I was making sure there were no special powers you get for your respective symbol.
 

Avashka

New member
May 4, 2011
93
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Posted as approved.
Name: Tomas "Anthem" de Costa
Sex: Male
Race: Human Remade
Age: 25

Description: Anthem is extensively remade to the point where little of his original body is recognizable. Though he maintains a humanoid silhouette, various parts animal, human, and mechanical have been cruelly fused to his flesh, and much of his remaining body has been further altered. His face went from thin but ruggedly handsome to an eerie blank angular doll-face, porcelain-white and perfectly smooth, but segueing into a reddened angry neck wracked by scar tissue. His face is nearly expressionless, his skull faced with subdermal metal and ceramic plating. Even Anthem's eyes are far from the original, instead being donated by a species of eagle of prodigious size, granting him improbably accurate eyesight even to great distances and an eerie, intense golden gaze.

His shoulders and upper body are mostly human, but just above the elbows his arms are replaced by sleek dark metal, lengthened beyond normal human proportions and tipped with slender metallic hands with long retractable talons modeled on those of hunting cats. The interface between metal and flesh is eerily organic, steel and meat merged into one, but marked by swollen scar tissue and strange angular protrusions beneath the skin.

Much of the 'unnecessary' organs have been removed from Anthem's midsection, giving him a caved-in waist, and the muscles on his torso, back, and abdomen have been replaced with those of a great hunting tiger, granting him a long, sleek body bristling with power but marred by extensive scarring where the skin tore under the stresses of its new contents. His chest and upper back have had segmented metal plating fused their surfaces, a sort of unremovable armour, curved to exaggerate his body contours and to provide a deflective surface.

His pelvic region has had all unnecessary equipment removed, the feline musculature continuing down to his legs, which like the arms have been fused to carefully-crafted mechanical limbs just past mid-thigh. These are long, digitigrade, causing the sleekly-built Anthem to tower over most humans and granting him shocking speed and agility, while the metallic talons installed in the toes make even his kicks capable of tearing out a man's throat.

This hideous amalgamation of human flesh, animal muscle, and metal limbs and plating has an additional secret weapon: a sort of 'battery' mounted in the base of his skull fueled with a self-replenishing reservoir of sanguinamantic power, the force sustaining Anthem's warped body that grants considerable resistance to outside magicks and an astonishing ability to self-repair injuries, whether they be to living flesh or cold metal. It is this 'battery' that elevates the Remade from a common combat model to an adversary truly dangerous to any magical being.

Out of some sadistic mercy, the sanguinamancer left Anthem with his own voice: hearing the mournful, pained melodic tones coming from such a monstrous form is quite distressing to most listeners.

To conceal his wretched form, Anthem usually wraps his body in a hooded greatcloak, though he is also clad in garments of the Guardian colours tailored for his unique bodytype. He is a grim and fearful sight to any that incur the wrath of justice.

Weapon: Anthem's favoured weapon is a sturdy pump-action shotgun of the arcane form so common to steamtech societies, though its construction is comparatively simple and robust. This sizeable shotgun, almost entirely brass-plated metal but for a wooden stock and grip, is loaded with either shot or slugs (some containing enchantments!), and is sized for his expanded form. However, he is more than capable of rending foes apart with his claws or bludgeoning them with a literal iron fist.

Organization and Rank: Guardians, Initiate.

Magic: Sanguinamantic Battery (See Description)

Skills: Anthem is, as one might guess by the name, an excellent singer with an extraordinarily broad range and depth. He is also a decent cook, can operate most forms of machinery with competence (though not excellence), and can play guitar and violin, although those skills have fallen to the wayside somewhat. Most of all, Anthem is trained in common militia and city guard tactics, particularly involving the takedown of hostile mages and supernatural creatures.

Zodiac Symbol: Gemini

Bio: Anthem was born Tomas de Costa to a couple of Spanish descent living in London. Poor immigrants, Anthem seemed destined to a life of poverty alongside his half-dozen siblings, when it was discovered that he possessed an excellent singing voice. He was swiftly enrolled into a local choir where he honed his skills, seemingly a serendipitous means of getting off the street. As he aged and was deemed no longer suitable for the choir despite his excellent voice, he took what earnings he had to set out as an independent musician for some years, ironically returning to the poverty of the streets he thought he escaped. He even ran with a gang for some time, learning his shotgun skills and honing his athleticism and earning the nickname Anthem, which he has used in place of his real name ever since.

His gang in London's dark side was small and insignificant, a bit force amongst many vying for wealth, power, and control, but they had a hand in smuggling materials like drugs and other dangerous contraband from the waterfront. This ran afoul of a local crime boss, a powerful rogue sanguinamancer who formerly served the government by 'Remaking' convicts into more useful forms: human flesh grafted with industrial equipment, animal parts, and machines to be better laborers. The sanguinamancer--a Shifter--was removed from his position when, either out of some ideals of karmic justice, he began mutilating convicts in ways that he felt befit their crimes: murderers with their victim's faces growing from their chests, thieves without hands, and even more twisted Remakings.

Anthem's gang was betrayed by one of their own--a tip left by one of their members noting that a shipment of materials used in making "Dreamstuff," a popular narcotic, was left unguarded in a waterfront warehouse. They were ambushed by the Shifter's men, some killed, others taken captive, and horrifically Remade as an experiment to create better street soldiers: Remade that could crush the mage's rivals.

The betrayer pocketed the Shifter's payment and left information for the Guardians, perhaps out of remorse, or perhaps to tie up loose ends. The Guardians raided the sanguinamancer's headquarters, imprisoning him and his top lieutenants and freeing the numerous abductees the crime lord had taken.

It was too late for Anthem, however.

Now grievously and horrifically Remade, Anthem sought refuge with the Guardians, realizing he would never be able to live a normal life and with few underworld routes to turn to. The Remade now serves as an Initiate, a foot soldier for the Guardians, his unique modifications and newly-trained skills making him adept at combating the forces of darkness, though not the pains that haunt his wracked form each day.

EDIT: Reworked.
 

Lord_Ascendant

New member
Jan 14, 2008
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Star-born is perfectly okay and yeah you can be massively OP...no boundaries except keep it within the stuff i've given and the time period. Modern day steampunk.
 

Grim327

New member
Jul 21, 2011
408
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My character sheet as approved by the GM
Name: Chris Gannon

Sex: Male

Race: Lycanthrope

Age: 30

Magic: Pyromancy

Organization: Ordus Sanctorum: Ordu-Serai

Weapons: Dual .45 ACP handguns, and through his magic, Chris enchants his bullets with fire. And a steampunk longsword.

Bio: Born in America, Chris grew up like a normal child could at the time. The integration of the magical and monstrous beings was still fairly new and his parents hated the new beings. However, Chris was the opposite or at least he did not hate nor like the newcomers. They were living beings and he believed they should be treated as such.
At around the age of eight, Chris accidently started a small fire in the park his parents always took him to, but the odd thing was that he did not have any fire-making utensils, and this was when he learned of his pyromancy abilities. His parents were shocked when they saw his ability and even denied the incident. When his parents would go out, Chris went to the backyard and practiced his new-found magic.
One event completely changed his life: When Chris was fourteen, he and his parents were walking down the street one sunny day and it seemed fine, nothing wrong, but as they passed an alley, a lycanthrope leaped out and killed his parents and gave Chris a nasty cut. People ran in terror and Chris was on the ground alone and bleeding as he watched the animal run, and soon blacked out. When he woke up, Chris was in a hospital. He could over-hear the police talking with people and trying to figure out what to do with him because of his injury.
Chris ended up in foster care, and was adopted by a couple who both worked for the Ordus Sanctorum. His new father became his mentor who also had the lycanthrope curse, and his mother exposed Chris to detective work, and this became his new favorite thing. His step-father taught Chris how to properly meditate and control the beast and his mother taught him basic detective skills. When Chris came of age, he enlisted into the Ordus Sanctorum and continually practiced his pyromancy skills and when he was able became a detective in the Ordus. His work has now brought him over to Britain where he is to work jointly with the Guardians.

Description: 6' 0", with short, brown hair and bluish-grey eyes. Chris usually wears a white undershirt, with a brown vest and black overcoat, as well as brown button-up trowsers, and leather boots. He still has the claw scars from his youth on his left side.

Skills: Detective skills

Zodiac Symbol: Cancer
 

Kuroneko Aisha

New member
Nov 10, 2011
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Back for more fun! Approved by GM.

RACE: Fae
SCHOOL OF MAGIC: Aeromancy
ORGANIZATION: Guardian of Light/Avenger
RANK: Apprentice
SIGNATURE WEAPON: Wooden Bow and Arrow, Avenger sword
ZODIAC: Gemini

BIO: (PRE AVENGER) Rena is a young Fae born and raised in the city of Grand Moon, where she was found to have an affinity with the wind, and was thus taught the arts of Aeromancy. She was a natural at it, and loved to play tricks on her friends by making things like water balloons float high in the air, just waiting for an unsuspecting person to walk nearby so she could drop it on their head. This doesn't mean that she's always a trickster though. She loves playing fairly with others but she loves flying in the air by manipulating the air currents the most. It is a great drain on her magic, so she doesn't do it often, but she believes that the more she pushes herself, the better she'll get and the farther she'll be able to go.

When she isn't playing with her friends, she is practicing her skills in archery. Using her wind magic to her advantage, she is able to make sure her arrows always hit their mark with deadly efficiency by manipulating the wind so that there is no wind resistance against the arrow, thus making it move even faster than normal.

(POST AVENGER) After the defeat of the Dark Skull by her hands, and with the much needed assistance of the other Guardians who had traveled to Faerie in order to lay siege to the Dark Skull's fortress, Rena had been enlisted into the then near-extinct circle of Fae warrior elites known as the Avengers. Training under the tutoring of the last true Avenger, she had grown much stronger than when she had first set out on her quest to defeat the Dark Skull.

She still wields her bow and arrow, and with even more deadly efficiency than before. In the 33 years that she's been training, she has become even more proficient with her Avengers sword as well, and can give the forces of Darkness a run for their money even without her aeromancy, which has drastically improved. While she hasn't mastered the art, she can manipulate the weather to a degree where she can cause a thunderstorm in a matter of minutes, and can summon powerful tornadoes, though that is much more draining on her body, and she rarely does it outside of training. Her mischief streak hasn't slowed down either. If anything, it has only gotten worse.

Her appearance [http://i381.photobucket.com/albums/oo252/Nekochild08/shino.jpg] is that of a small child and her mischievous and carefree personality matches her appearance. With long 'light red' hair and large blue eyes, nobody suspects such an innocent looking girl could be the one causing so much trouble. Her body is light and agile and she is often seen wearing her animal skin dress, leg warmers and nothing else. She loves the feeling of the ground under her feet and wouldn't have it any other way. One thing that sets her kind apart from the other Fae is the small horn on her forehead, similar to a unicorns horn but with no magical properties.

Her appearance hasn't changed all that much in 33 years due to her Fae blood, but she is a few inches taller, making her appear ten, rather than the seven or eight year old she used to appear, and her horn is just a little bit bigger (a fact she's very proud of).
 

Holy_Handgrenade

New member
Feb 16, 2009
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Hmm, I'm intrigued and I'm probably going to through in a app but one question I understand that there is technology and magic but why throw steampunk in and how does it fit in? Just not sure if it's well thought out enough.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Holy_Handgrenade said:
It seems to be pretty well thought out so far, computer technology doesn't exist in a major fashion yet apparently, and why not steampunk?
 

Yokillernick

New member
May 11, 2012
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My character sheet as approved by the GM

Kishima v.1.2 18.06.2012
Name: Kishima "Kish" Yimizu
Sex: Male
Race: Darkling
Age: 23

Description: Kishima is a tall, athletic Darkling male with distinctive features, he has two huge scars- from the top right of his forehead right down to the jaw bone on his face both received when his Arch Nemesis , a nasty looking Daedra with a missing left eye and a dragon tattoo on the left side of his face attacked him with a kitchen knife when they met in a pub. This is similar with his body with scars from whips and brandings from when he was sold into slavery and many gained during his escape where he stabbed 3 guards with a spear made out of a stick and a sharp rock. His dark hair is tied in a pony tail. He is wearing a simple hooded at tunic tucked in his cloth baggy trousers. All of this black. He also frequently wears just a pair of sturdy black leather boots. He has a stern, cold voice, the words he speaks are often filled with hatred to his Nemesis and anyone who stands in the way of his goal be that friend or foe.

Here's Picture:
<IMG SRC="http://th06.deviantart.net/fs71/PRE/f/2012/214/d/e/de7d92b00fb77639f21dc5ce3df5bf5f-d3d8bs0.jpg" WIDTH=300 HEIGHT=500>

Weapon: Kishima's favoured weapons are two sturdy katana's which are rubbed with deadly poison so even the slightest cut could kill a person. He dual wilds them. He also has smoke bombs and 2 kunai attacked to his belt. He also excels in hand to hand combat being able to take on 5 simultaneous enemies without much effort.

Organization and Rank: The Daggerspell Clan, Unworthy. Joined on a rumour that the Clan's leader might be or have important information on his Arch Nemesis.

Magic: Thaumaturgy: Kishima often calls pacts and uses the power of the otherworld to make himself stronger in a fight or allow him faster movement.

Skills: Kishima has excellent training in using Katana's, Kunais and Bows. He is also an excellent hand to hand combatant. He is a good gymnast, flexible and fast. He also has a good knowledge of herbs and potions and can move without being detected.

Zodiac Symbol: Virgo

Bio: Kishima was the bastard offspring of a Darkling and Human. He was born in Japan, in a remote village near the coast. His mother, the Human, left him when he was 4 as she was scared of being humiliated and persecuted by the village.

From a very early life Kishima was picked on at school as he was the only Darkling in the village. He often came home with a broken nose and bruised. One day he snapped and stabbed a boy in the neck with a rock. The town was in an uproar and they stormed Kishima's house. His father was captured and burned alive but Kishima was saved by an older Human who took him away.

The old man and Kishima sailed across the Sea of Japan into the west and into Shanghai. From there it was a couple of hours journey to the old man's Dojo. Apparently, and to Kishima's surprise, the old man was a teacher at this Dojo and also one of the people which sometimes visited his father. Onu was his name. Onu knew that Humans would never stop discriminating Darklings, so Onu taught Kishima all he knew about the art of sword fighting as well as infiltration.

At the age of 15 unfortunately Onu had perished and Kishima decided it was time to make his own mark on this world. He set out towards the West. A couple of days later he was in a tavern having a drink when a couple of thugs approached him demanding he'd leave their pub. Kishima not happy to be insulted cut of their heads with a single slash of his Katana. The pub fell silent and he retreated to his room for the night.

However a man saw all this and on that night he tied up Kishima and took him away during the night. The next day he woke up in a sewage filled cell. He looked outside the cell and saw a tall Daedra-who introduced himself as Sikzu Kiruchi. He was a fair Daedra but his left eye was missing and he had a dragon tattoo on the left side of his face. He was welcoming Kishima to his school of gladiators, also adding on how impressed he was with Kishima's display of skills in the pub. So Kishima has just left his Dojo two days ago and now he was a slave.

So for the next 5 years he trained and he fought in the Arena's around China killing many enemies which came against him but one day it happened. One day when he was 19 Sikzu awarded him a female servant for his victory in the arena. Kishima fell in love with her and they even had a beautiful baby girl. They lived happily in his little room for a year or so until he decided to escape. This wasn't life worthy of his family- living in a 4 by 4 room. So he attacked the guards, grabbing a guards sword he slashed many throats but without his fellow gladiators he was quickly bought down.

His punishment wasn't death as he was the biggest gladiator in China but he was whipped for days and before his very eyes his wife was raped and then her and his 1 year old daughter had their throats slit by Sikzu as a lesson. Kishima screamed and cried, a terrible rage flowing through his body.

At the age of 22 there was a huge fight in the arena. Kishima was getting ready for the finishing blow but then the Arena caught fire. A group of protesters which were against gladiator fights as they thought the fights to be inhuman, set fire to the Arena and Kishima was able to escape in the commotion.

From that day he has been looking for Sikzu vowing to make him - and anyone even closely related or having dealt with him in some way - suffer just as he made his family suffer. When he met Sikzu, by mistake at a pub, Kishima was taken by surprise with his guard down and after a hard fight Sikzu managed to cut Kishima with table knife. Injured, Kishima knew he had to retreat as Sikzu's bodyguards were just coming to help him. Kishima threw a smoke bomb and retreated in the street where he managed to lose his pursuers in the crowd and escape.

He has long lost the trail of Sikzu but has heard a rumour that the leader of the Daggerspell had information regarding Sikzu or that even Sikzu was part of the clan so he had no choice but to join. He is now a man with nothing to lose who would kill anyone to get to Sikzu.

EDIT: Fixed some spelling and grammar mistakes as well as made the text easier to read by paragraphing the key points.

EDIT: Added Picture and changed clothing appearance.
 

Trasch17

New member
Feb 4, 2012
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Can someone give a brief summary what happend until now?
Also a worldmap would be nice.
 

3quency

New member
Jun 12, 2009
446
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0
Looks... interesting. I'll probably have some questions about the world and its inhabitants, but in the meantime here's a character for your perusal:

Name: Sergei Hauser

Age: Unknown (how long do these guys live for anyhow?)

Race: Darkling

Magic: Bartered Magic

Allegiance: Secreta Secretorum

Weapons: A barbed kukri, a sleeve-mounted derringer sometimes with enchanted bullets (where he can get them), an assortment of daggers and poisons, a specialised crossbow.

Bio: Sergei doesn't talk much about his past before Earth. Thus far nobody has asked him much which suits him just fine. What the people of his organisation know is that he was found stalking the idle rich on the streets of Bremen one hot, dark summer in 1953. At the time, he had attempted to rob a man that turned out to be a high-ranking member of the Secreta Secretorum. He had been given a choice: to be handed over to the Inquisitors of the Black Rose, or to use his skills of stealth and guile under the supervision of the Secreta. It hardly seemed like a choice at all to Sergei, he followed the man back to the States with barely a complaint.
Ever since, he has been used a sort of ?Final Solution? to situations where quietly talking to persons that are a national threat is no longer an option. His main purpose however, is to act as a field agent for the various spies of the Secreta, performing tasks for them that are considered either too dangerous or outside the particular spy's skill set. Having some underground contacts, Sergei also has some use as a Listener of sorts. This has been his life for the last few years, and it looks to be staying that way.
Sergei never mentions his family, or if he even has any. He has made some friends in the dark places of the world, but those friends are the same as any criminal relationship: only good until somebody pays you to betray the other.
Nobody is entirely sure of why exactly Sergei still serves the Spy Masters. A common rumour is that they have cast some sort of restraining spell on him, which leaves him completely beholden to any within the organisation of a higher rank than him. One thing that is for sure though, is the fact that he is viciously loyal to his masters, and very rarely operates without their permission.

In actuality, Sergei began life as a scout/huntsman back on Arcania. He was raised in a smallish village, his parents both lived off the land as hunters and farmers, and he followed suit. Eventually, he gained some experience working as a scout, and after fighting in a couple of wars, became one full time for the royal army.
It was at this point that things started to unwind for Sergei. After a successful raid on some heretic dissidents, Sergei and four of his fellows came across a strange magical artefact. They all touched it and were each infected by it. Those that had blood magic were rendered mundane. All of their blood changed from red to black. And they were linked together mentally.
Recognising that now their blood was tainted, and that they could no longer pay the blood tithes without the priesthood asking awkward questions, the five of them turned to a life of crime. Putting their mental links to use, they worked effectively as a criminal enterprise known as the Tainted Company. They became extremely successful, and some of their endeavours have lived in infamy since. But this success gained the attention of the Darkling government, and eventually the group was betrayed by one of their own, an act none thought possible. After a furious chase and a violent exchange of words, only three of the Company remain, Sergei, the traitor and one other. Still being hunted, Sergei was forced to leave Arcania and head for greener pastures, in Earth. He does not know what has happened to the other two, but suspects that they are still out there, somewhere and one day he will bring a storm to the traitor the likes of which he has never seen.

Description: Sergei is slight. Small and skinny, he almost evades notice. He dresses in dark patterned clothing that fits into the shadows, usually with a variety of pockets sewn in for keeping little gadgets of his trade. When in formal company, he wears what is supplied to him by his masters, and can cut a somewhat strange figure in a suit. On the whole, something about Sergei makes your skin crawl. It could be his predatory leer, or his beady red eyes, or just those needle-sharp teeth but on the whole, most people wouldn't want to get to know Sergei.
When he isn't on stealth missions, he is know for wearing a bowler hat, that slips over one eye if he isn't constantly righting it.
When on the job, looks a little like this [http://browse.deviantart.com/?qh=§ion=&q=Dark+Elf#/d38q7yi]

Skills: Sergei is one of the sneakiest, slipperiest types you could ever meet. He is excellent at sneaking into and out of places, pick-pocketing and tailing targets, and is a dab hand with that crossbow of his. When genuinely trying to hide, he is almost invisible. He has trained in a number of close-combat programs and can be deadly with his knives, given he has the advantage of surprise. Being such a slight figure, Sergei can slip into and out of places that nobody should rightfully be able to. If he ever lost his work, he could earn a decent pay as a contortionist.

Personality: Sergei is, to put it bluntly, an evil bastard. Sociopathic and unhinged, Sergei has a casual disregard for life around him. He will kill on an order, and never gives it much thought. Being a bit of a kleptomaniac, Sergei has the annoying habit of pick-pocketing small things from the people he meets. He constantly has a cruel little smile, and will be the first to make unpleasant or suggestive comments in a room. Whilst he would (probably) never harm another without the permission of his masters, he looks as if he always has a plan of how to.

Zodiac: Cancer

EDIT: Has been approved.
EDIT: Have added some additional backstory, which I have spoilered, to assist people in meta-game thinking. By all means read it, just remember you won't know it.
 

3quency

New member
Jun 12, 2009
446
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Binnsyboy said:
Lord_Ascendant said:
What do you mean, trenchcoating, exactly? It might conflict with a character I was thinking of making.
Generally, refers to the practice of characters wearing badass long-coats and getting their Neo on. Generally forsake complex rp-ing for "Dark and Troubled" pasts and generally being OTT badass.

Or maybe Lord Ascendent just things Trenchcoats are ugly, could be either.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0
3quency said:
Binnsyboy said:
Lord_Ascendant said:
What do you mean, trenchcoating, exactly? It might conflict with a character I was thinking of making.
Generally, refers to the practice of characters wearing badass long-coats and getting their Neo on. Generally forsake complex rp-ing for "Dark and Troubled" pasts and generally being OTT badass.

Or maybe Lord Ascendent just things Trenchcoats are ugly, could be either.
Well, if you've ever read the Dark Tower books, I thought a Roland Deschain style character would be quite good here. He's actually one of the best characters I've ever read.
 

3quency

New member
Jun 12, 2009
446
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0
Binnsyboy said:
3quency said:
Binnsyboy said:
Lord_Ascendant said:
What do you mean, trenchcoating, exactly? It might conflict with a character I was thinking of making.
Generally, refers to the practice of characters wearing badass long-coats and getting their Neo on. Generally forsake complex rp-ing for "Dark and Troubled" pasts and generally being OTT badass.

Or maybe Lord Ascendent just things Trenchcoats are ugly, could be either.
Well, if you've ever read the Dark Tower books, I thought a Roland Deschain style character would be quite good here. He's actually one of the best characters I've ever read.
I know of the Gunslinger, and I can see him working, just check with Ascendent first or something.