Hm... should I just link to my own review of the game or post a legitimate response... I'll do both [http://www.escapistmagazine.com/forums/read/326.381453-Porecomesis-Reviews-The-Last-Story].
While on paper, the narrative sounds about as clichéd as they come, The Last Story pulls it off with remarkable acuity thanks to excellent pacing, strong characters, and short, informative cutscenes.
Now, there's nothing wrong with being cliché as long as you can do it well. Innovation is ultimately undermined by execution, after all. Sadly,
The Last Story does not do it well.
To call the pacing "excellent" wouldn't be so much stretching it as much as it would be an utter joke. The problem with the game being a JRPG that's like
Final Fantasy is that the expectation is that the game will take you across the world to save it from a massive threat. This expectation is why I was thoroughly confused as to why I was fighting the final boss in his basement only 20 hours in and I'd only been to two islands. With this expectation, the first ten hours feel abnormally sluggish and the plot points revealed feel incredibly minor.
Sorry, not agreeing with "strong characters". That's not saying the game didn't have the potential but, rather, it didn't utilise it. There's no real reason for Zael and Calista to be in love; it just seems to be there for the sake of being there. As I said in my review [http://www.escapistmagazine.com/forums/read/326.381453-Porecomesis-Reviews-The-Last-Story], it would've been better to forsake the romantic subplot entirely and just focus on the mercenaries, who could've been strong characters had the story decided to focus on them. Out of all of them, Yurick (the "petulant mage") and Dagran are the only ones who are thoroughly explored. There's also a romantic subplot with Syrenne and Lowell which also feels shoved in and awkward and Mirania is a mysterious character who isn't as elaborated on as she should be.
As for the combat, it COULD have been strategic but my methods ultimately came down to "use Accelerate and Ancient Barrier then win". There isn't a single enemy in this game that brute force cannot overcome on its own and there's no reason to use strategy.
And what puzzles? You either use a specific attack or hide behind cover and wait for the enemy to come closer so that you can use Slash. There isn't much to it.
The thing about
The Last Story is that, while it's by no means bad, it had REALLY tough competition with
Xenoblade Chronicles and
Pandora's Tower, the former of which really raises the bar on JRPGs and the latter is one of my Top 5 games of all time. Any other time, I probably would have liked it more. Sadly, this is not the case.