Hey, I just remembered something. When the Intergrade version of Final Fantasy 7 Remake was released, they added an indicator to certain enemy attacks to show that they were unblockable, which wasn't in the original release. Since I don't own the DLC, I played through the "developer intended" version of the game, not the "nerfed for mainstream audiences" one.Literally happened last week in Expedition 33 which adjusted the difficulty of the parry timings. It's happening now in Kahzan in the first post I made in this thread. It happened several times in Elden Ring when items were nerfed or outright changed, which literally bricked people's builds mid playthrough.
And yanno what?
I would've preferred knowing which attacks were unblockable.
Just because the devs made their game easier than it was when it was released, that isn't automatically a negative to that game. At best, it's a case-by-case basis; there's no reason to imply (or state) it as a blanket statement.