The Enquirer said:
InsanityRequiem said:
Where did the idea that the mini-NES will be able to play more than the stock 30 games come from?
The game sizes are incredibly small. Just increase the storage space a bit more if required. I honestly highly doubt these games even take up a gig.
I'm pretty sure the entire NES library doesn't even take up a gigabyte of space total. There were over a thousand games released all over the world, not counting hacks, they could have included the entire library... Storage space isn't the issue though, a huge chunk of the NES's library was third party, so licensing fees are the limiting factor. Capcom, Konami, Activision, Square Enix, and so on will all want their chunk of flesh for every game included. That could make a trinket like the Mini-NES too expensive for anyone, except hard core fans, to justify it's existence. This little 30 game plug and play system is the kind of thing grandparents will buy for kids who will never touch the thing, not to mention the nostalgic Nintendo fans who will shell out for it. So it's the cost of the licenses, not the storage space, which is the limiting factor.
For everyone, this isn't a real console, it's just a plug-n-play affair like Radica and every other hack electronics company was doing in the late 90's and early 2000's.
Fhqwhgod said:
The 30 games on it are quite good. But why put on Simon's Quest and not Castlevania 3 instead? #Castlevania2DoesNotExist
You are aware that everything most hardcore gamers say they hate about
Simon's Quest is exactly what those same people love about the
Metroid, post
Symphony of the Night, Castlevania, and
Dark Souls franchise... Right?
Simon's Quest's only flaws are a spotty obtuse translation and a few obtuse actions you need to take to finish the game. Aside from that the game is really good, especially as a sequel to the first
Castlevania. It's like why people say they hate
Zelda II: The Adventure of Link, it's different from the first game. Although a lot of people who make that complaint didn't get either game when they first came out, back before the franchises really established their lasting patterns. Still
Simon's Quest is the same concept that we got with
Metroid and that lead to all the most beloved
Castlevania entries like
Symphony of the Night,
Aria of Sorrow, and
Dawn of Sorrow.