The most photo-unrealistic game ever?

FireAza

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Aug 16, 2011
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What game do you think is the most photo-unrealistic ever? That is, what game looks the most like it was hand-drawn?

Obviously, games that actually were hand-drawn are out, I'm talking about 3D polygonal games that manage to look flat and hand-drawn. While "cel-shading" has been popular for a long time, many of them don't successfully "sell" the effect. You can see blocky edges which would be smooth if they hand-drawn or the shading isn't done the way it would be if a person was doing it:


Personally, I think that making a 3D game that looks 2D is just as big of a challenge of making a photorealistic 3D game. I've seen few cel-shaded games that manage to successfully look 2D. About the only one I can think of is Wind Waker, both the original GameCube version and the HD Wii U version. Especially the HD version, there were a number of times were I felt like I could blink and forget I wasn't looking at something hand-drawn:


The Guilty Gear XRD deserves credit for intentionally limiting the FPS to give the game the "choppy" animation of the earlier hand-drawn games:


This absolutely removes the biggest issue with cel-shading: it moves too smoothly!

What do you guys think?
 

Maximum Bert

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Feb 3, 2013
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Im pretty sure Guilty Gear Xrd runs at 60 FPS just like any other fighter worth its salt. 60 FPS has been a standard in the genre for a long long time so I would not say they intentionally limited it rather they just made it to what everyone expects you dont want a fighter to run at 30 or 120 fps at least a traditional fighter (most of them). I do agree though it looks amazing and they did a great job of not destroying the feel of the old GG games by switching to models. I think you are on more about animations rather than FPS and I dont know what they did but yeah it worked.

I think GGXrd would probably get my vote as well. For cel shading it is the best as far as I am concerned.
 

Fractral

Tentacle God
Feb 28, 2012
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Obviously Okami deserves a mention.
I think the PS2 version had a different filter though. At it's best, the game looks like a Japanese painting in motion. It's also a pretty good game to boot, though since a certain poster stopped posting so regularly there may be some around who haven't heard of it.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Edit: Oops. Got a bit of a mis-step. But damn, Okami does pull it off well.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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As Inu-kun pointed out, Vanillaware Ltd.'s games are actually hand-drawn.
So much so that you could take any screencap from any game (Odin Sphere below) and call it fan-art.