What game do you think is the most photo-unrealistic ever? That is, what game looks the most like it was hand-drawn?
Obviously, games that actually were hand-drawn are out, I'm talking about 3D polygonal games that manage to look flat and hand-drawn. While "cel-shading" has been popular for a long time, many of them don't successfully "sell" the effect. You can see blocky edges which would be smooth if they hand-drawn or the shading isn't done the way it would be if a person was doing it:
Personally, I think that making a 3D game that looks 2D is just as big of a challenge of making a photorealistic 3D game. I've seen few cel-shaded games that manage to successfully look 2D. About the only one I can think of is Wind Waker, both the original GameCube version and the HD Wii U version. Especially the HD version, there were a number of times were I felt like I could blink and forget I wasn't looking at something hand-drawn:
The Guilty Gear XRD deserves credit for intentionally limiting the FPS to give the game the "choppy" animation of the earlier hand-drawn games:
This absolutely removes the biggest issue with cel-shading: it moves too smoothly!
What do you guys think?
Obviously, games that actually were hand-drawn are out, I'm talking about 3D polygonal games that manage to look flat and hand-drawn. While "cel-shading" has been popular for a long time, many of them don't successfully "sell" the effect. You can see blocky edges which would be smooth if they hand-drawn or the shading isn't done the way it would be if a person was doing it:

Personally, I think that making a 3D game that looks 2D is just as big of a challenge of making a photorealistic 3D game. I've seen few cel-shaded games that manage to successfully look 2D. About the only one I can think of is Wind Waker, both the original GameCube version and the HD Wii U version. Especially the HD version, there were a number of times were I felt like I could blink and forget I wasn't looking at something hand-drawn:

The Guilty Gear XRD deserves credit for intentionally limiting the FPS to give the game the "choppy" animation of the earlier hand-drawn games:

This absolutely removes the biggest issue with cel-shading: it moves too smoothly!
What do you guys think?