First-gen oversight, basically, yeah.But I imagine they probably didn't suspect at the time that you would want to use both the joystick and the D-Pad
The N64 controller was fine.
Yes, it looks awkward, but I can't think of any games that constantly made you switch between using the Joystick and D-pad, so having them separated was never a problem.
If you held it like that, how did you reach the analog stick and Z? Generally, I found that games required you to hold center and right prongs.I've never had a problem with the N64 controller. I just hold the controller by the left and right prongs. I don't see what the big deal is.
No I don't remember that at all, I remember fine aiming was done by holding down one of the shoulder buttons and using the joystick.Apparently everyone forgot goldeneye? Where the joystick did movement, but fine aim adjustments were on the dpad? With weapon stuff on the ABXY?
Yes, that was the default setting. And the setting the game was optimized for. However you could change that to enable movement and fine aim control at the same time. And that's where all the complaining comes from. People trying to get an edge in multiplayer complaining that the control setup wasn't good... even though they had themselves changed the settings to the awkward one instead of just "gitting gud" at the comfortable one.No I don't remember that at all, I remember fine aiming was done by holding down one the shoulder buttons and using the joystick.
As someone who didnt own a 64, I didn't know this. I guess the neighbour kids had done that, and I simply never knew it wasnt the default setup.Yes, that was the default setting. And the setting the game was optimized for. However you could change that to enable movement and fine aim control at the same time. And that's where all the complaining comes from. People trying to get an edge in multiplayer complaining that the control setup wasn't good... even though they had themselves changed the settings to the awkward one instead of just "gitting gud" at the comfortable one.
The N64 controller was fine. If you needed a gamepad it was there and a quick enough thing to nudge the stick for an extra function (WWF: No Mercy for example.) And when main control was done with the stick, the gamepad was there for a quick enough "selector" or off function extra keys. The only real complaint I had was it wasn't particularly robust. The stick would invariably get more and more dead movement and become less and less precise. But of course, every other controller has that exact problem. Many last longer, but eventually succumb. The vanilla XBOX 360 controller was particularly well built... but eventually you needed a new one. However, with the N64, it was an easy fix rather than charge an arm and a leg for a new controller. I found an online seller who had a couple dozen brand new N64 controller stick "modules" he was selling for 5 bucks each. And after one went dead, one could with a screwdriver and about 10 minutes... have a working controller again. I still have 4 or 5 left. I wouldn't even dare trying to open up and repair a modern controller, unless it was broken anyway and I had already written it off.
And the 3 handles issue, that's just ridiculous. 1 handle is a legitimate problem. 2 handles is standard. 3... well are you going to ever use more than 2 at once? No, you don't have 3 hands? Then where's the problem, you only use 2 handles at a time... what's the problem with a 3rd that you can use when you are playing a different game with different controls? May have added some extra weight, but the whole thing is still lighter than a modern controller anyway.
Ironically, I think it was designed as a hexagon to help with that kind of thing.My main problem with it was the joy stick... hole >.> Not being round, the weird hexagon made it so you would hit the edges a lot and that would mess up doing moves in Killer Instinct, other than that it seemed fine, but I also last used it before I ruined my hands on psx and ps2 controllers.
Yeah, it was almost certainly designed so that it was easy to do one of the main directions you would need with no ambiguity. But any game that needed a sweeping motion became harder since you would hit an angle which would mess up a smooth motion.Ironically, I think it was designed as a hexagon to help with that kind of thing.
For my own part, it was fine at the time, and I don't remember most games having any problems, I enjoyed my green starship.