The New York Times reviewed The Last of Us today, and while reviewer Chris Suellentrop praises the game's storytelling, much of the review is a criticism of how the game has a male protagonist. While the title I gave this post is probably going to cause trouble, it's also accurate.
The New York Times is probably in a unique place to be able to make this sort of criticism, seeing as they are not a primary source of gaming coverage, and so less subject to a shitstorm like what Gamespot saw after giving TLoU an 8/10. Plus, seeing as TLoU is actually out now, people will actually be able to base their response to the NYTimes' review on their own experience with the game.
I would encourage you to read the full review before posting, but if pressed for time, I've posted the relevant parts below. Apologies for any formatting issues caused by the copy/pasting.
The New York Times is probably in a unique place to be able to make this sort of criticism, seeing as they are not a primary source of gaming coverage, and so less subject to a shitstorm like what Gamespot saw after giving TLoU an 8/10. Plus, seeing as TLoU is actually out now, people will actually be able to base their response to the NYTimes' review on their own experience with the game.
I would encourage you to read the full review before posting, but if pressed for time, I've posted the relevant parts below. Apologies for any formatting issues caused by the copy/pasting.
The Last of Us, a new post-apocalyptic zombie drama for the PlayStation 3, was hailed, with some justification, from the stage at a Sony event before this week?s E3 trade show in Los Angeles, as the most critically acclaimed video game of the past two years. It does some things better than any other game I?ve played. But I found it hard to get past what it embraces with a depressing sameness, particularly its handling of its female characters.
Yet the game never quite transcends its most disappointing and sadly familiar aspect.
The Last of Us aspires to be an interactive, mixed-company version of ?The Road,? in this case the story of the relationship between an older man and a 14-year-old girl as they try to survive in an oppressive and deadly wasteland. Almost throughout, however, it is actually the story of Joel, the older man. This is another video game by men, for men and about men.
The Last of Us, in its defense, is neither crude nor unsophisticated. Rather, its artfulness and its intelligence make its treatment of women all the more frustrating. In the game?s resistance to allowing the player, for much of the story, to control ? or, to use a more accurate word, to inhabit ? Ellie, The Last of Us casts her in a secondary, subordinate role.
Ellie is such an appealing and unusual video game character ? an Ellen Page look-alike voiced expertly by the 29-year-old Ashley Johnson ? that at one point I found myself rooting for Joel to die so that The Last of Us would become her game, a story about a lost young girl instead of another look inside the plight of her brooding, monosyllabic father figure. To my surprise, the game almost relented.
For a brief time, The Last of Us does become Ellie?s game, and the player is asked to direct her journey. As you would expect ? it is the magic of the medium ? I identified more with her character when I was playing as her. I became more interested in her. Her feelings became my feelings. And then she ? or at least my ability to inhabit her ? was gone. For a second time, the game surprised me, did something wonderful, and then took it away.
The Last of Us does at least present gamers with a likable, sometimes powerful female character, even if she is for the most part unplayable. And Joel grows over the course of the game into an admirably complicated protagonist. Perhaps it is unfair to visit the sins of the medium upon a work as well made as this one.
But not after an E3 during which Microsoft held a public relations event that featured 13 exclusive games and zero female protagonists for its forthcoming Xbox One; not after an E3 in which almost no women spoke during either Microsoft?s or Sony?s preconference spectacles; not after an E3 in which the two women who did appear onstage for Microsoft were alternately received with wolf whistles and told, while losing during a demonstration of a fighting game, ?Just let it happen; it?ll be over soon.? A sickness resides at the heart of this promising, potentially transformative medium.