Artemis923 said:
Hrrm...how about a combat engine that's more than "swing sword, chug potion?"
Sit in corner, flick arrows, flog ALL of the potions
OT: I can get behind the argument of wanting more creatures, but i doubt the graphics will matter much. So long as there aren't as many graphical glitches in the next games i won't complain, but then again it is Bethesda we're talking about...
I dunno, graphics aren't really all that important to me if the game is good and there are certainly aspects that can be improved upon like the combat system there. Like Yahtzee mentioned in his review the game's just way too easy to break because it's so damn huge. I mean i kept holding off the main quest until about level 45 and at that point i had more trouble with dungeon creatures that i had during the confrontation with Alduin.
And it'd be nice if they didn't copy and paste about half the dungeons so they don't get so damn tedious. I had been exploring for so long that whenever i had to enter a dwarven ruin i kept feeling like i was just dragging through the same one for the fifth or sixth time even if there was a different MacGuffin at the end.