It can tear you up inside
Make your heart believe a lie
It's stronger than your pride
So, this game is initially very fun. The combat is a variation on the Souls formula but feels different enough to stand on it's own. Like, if you take Ninja Gaiden Sigma and added Souls methodology to it. It's an incredibly fine-tuned system that gives the combat a unique flow and rhythm. I played this for hours without getting bored by it.
However, once the novelty of the combat starts to wear off you'll notice how you're just fighting the same three enemies over and over. Making the combat that is otherwise exciting and fresh predictable and monotonous. One of the most tedious aspects of Nioh must be the loot grind. I know they looked at Diablo for inspiration but it just doesn't fit in a game like this. Just hundreds of variations on the same thing with minimal differences. The level design is also crap. I can appreciate how quickly the game loads but the levels are soooo boring and uninspirational. To make matters worse they get re-used for tedious side-quests(which you need to do to stay at recommended level). The story also don't make much sense. The game kind of presupposes you know who all these feudal warlords are and other than Ieyasu Tokugawa I really have no idea. Then there is some stuff with a magic cat. Everytime there was a cutscene I was like WTF is going on here?
Nioh is a game I really wanted to like and for the first few hours I definitely did but all it has going for it is the combat. There is no sinister atmosphere or amazing creature design or dense areas to travel through or intriguing lore to figure out. There is just really good combat, three enemies, hundred variations on the same weapon and a handful of short, shitty levels to do all this stuff in.
So, have I missed something about Nioh that makes it great? Or, does it really not have much to offer besides an intricate combat system?
Make your heart believe a lie
It's stronger than your pride
So, this game is initially very fun. The combat is a variation on the Souls formula but feels different enough to stand on it's own. Like, if you take Ninja Gaiden Sigma and added Souls methodology to it. It's an incredibly fine-tuned system that gives the combat a unique flow and rhythm. I played this for hours without getting bored by it.
However, once the novelty of the combat starts to wear off you'll notice how you're just fighting the same three enemies over and over. Making the combat that is otherwise exciting and fresh predictable and monotonous. One of the most tedious aspects of Nioh must be the loot grind. I know they looked at Diablo for inspiration but it just doesn't fit in a game like this. Just hundreds of variations on the same thing with minimal differences. The level design is also crap. I can appreciate how quickly the game loads but the levels are soooo boring and uninspirational. To make matters worse they get re-used for tedious side-quests(which you need to do to stay at recommended level). The story also don't make much sense. The game kind of presupposes you know who all these feudal warlords are and other than Ieyasu Tokugawa I really have no idea. Then there is some stuff with a magic cat. Everytime there was a cutscene I was like WTF is going on here?
Nioh is a game I really wanted to like and for the first few hours I definitely did but all it has going for it is the combat. There is no sinister atmosphere or amazing creature design or dense areas to travel through or intriguing lore to figure out. There is just really good combat, three enemies, hundred variations on the same weapon and a handful of short, shitty levels to do all this stuff in.
So, have I missed something about Nioh that makes it great? Or, does it really not have much to offer besides an intricate combat system?