WouldYouKindly said:
Umm, no. Even when I'm not acting as a legitimate military force in a realistic game, I tend to kill enough people who may or may not have deserved it for my actions to be considered on par with a war crime.
What? Number of casualties inflicted is rarely a defining point in whether something is a war crime or not.
While they are complex things the international ones are not actually usually all that draconian, and are designed to take into account the difficult nature of these things. I've seen plenty of seemingly daft ones, but they are often national ROI and usually designed to avert full conflict where it is not already happening.
It's usually fine inside an active warzone to shoot an armed, uniformed (or the local approximation there of in the case of a militia or similar) enemy combatent. Genrally if it isnt theres a clear reason why, (and in some cases being armed may well make them in breach of said reason). Simiarly shooting a unarmed civilian is genrally a no-no (though assuming you are using an appropriate ROI for the likelyhood of civilians and you misidentfy a civilian as an armed combatent there may well be grounds in the international rules to have it marked down as a tragic accident), armed civilians are trickier and if there is evidence they are acting in a certain manner they may forfit their protections as a civlian and indeed most of those afforded to POWs.
The major issue is that in most COD style games you play as a Special Forces unit of some flavour and are therfore much more likely to be carrying out operations where you are at least as hard up against the rules as possible if not over them.
Given the lack of surrendering, and indeed often civilians in many of the games theres often little player choice in the breaking of the rules that are left, as if they are broken it is often a parameter outside of the players control or a requirement to procede. The liniar nature of most of this genre makes the introduction of the rules as things to be followed quite tricky, there needs to be much more feredom, and the missions need to moved to ones where options make sense.
One major issue on the thing is trying to balance the risk reward factor, if the legal route is more rewarding then it also has to be harder which may be seen as punishing the player for doing the right thing. Not an easy line to tred you want the ame to balance this, but also not make it clear what all the consequenses are, to try and avoid one being seen as the easy mode. You also need to be asking players the greyer questions, do you want the safer quicker method that carriers a greater risk of penalties for things going wrong or the harder slower method that still doesnt make the penalties impossible.