Wow...I reinstall windows and come back 3 days later and my thread has totally run off the rails. I suppose when people care this much - myself included - I shouldn't be surprised. I stand by my original idea, but I like some of the alternatives that people have proposed here too - yanno, in between bickering about how good/bad/whatever the ending was. SOME of you actually PROPOSED SOLUTIONS and I thank you for that. After all, if there was no writers block and the fine folks at BioWare had better ideas, we wouldn't be here now, so clearly MORE IDEAS are what we need anyway.
I'd also like to amend my original idea by adding a truly revolutionary thought (for an EA game release, at least): Give us a mod kit. Skyrim has one. So does Fallout. The western RPGs we all love the MOST all have mod kits, except Mass Effect, because of course it's an EA product and the instant you start allowing people to modify it...idk, I guess in EA's mind the world explodes? In any case, since this IS the end of the series, a Mod Kit would solve EVERYTHING. Just a thought, EA.
That said, I do want to add one thing that is partially unrelated to my original post. The reply to the backlash, both from gaming journalism and BioWare alike, seems to be that to change the ending would "compromise the team's artistic integrity." I want to respond to this.
The first time BioWare changed a single word of dialog to make a single fan happier, THEY LOST THEIR GOD DAMNED ARTISTIC INTEGRITY! This is not bad. This isn't anything wrong. I am not saying anything against BioWare. I am simply stating a fact.
When you, as a developer, rather than writing or coding or creating EXACTLY what you want, decide instead to create what the fans want, you now SHARE artistic control WITH THE FANS. You are NOT required to do this. You are not required to compromise between your own artistic vision and what you think will make fans happy. But once you do, there will be benefits and drawbacks, pros and cons. The benefits are that you will make your fans/customers happier, and therefore make more money. The main drawback, however, is that you have now granted to your fans the right to get mighty fucking pissed off if you create something in the future that they absolutely hate.
Developers, this is your choice. You are NEVER required to cave. You are NEVER required to make something we like even if you don't like it yourself. However, ONCE YOU DO, you ARE required to fucking well stick with it. >>>THIS<<< is why we are mad. It's not that we dislike the ending. It's that you only seem to magically regain the "artistic integrity" that you VOLUNTARILY ABANDONED when it requires that you do more work after you have finished a product and you don't feel like it.
So no, we are NOT entitled. If this was any other game by any other company where we are told "this is what we're creating, this is why you should like it, and if you don't like it, don't play it" then nobody would be complaining now. We are angry because we were told and SOLD the idea that we are "co-creators" and yet, when the chips are down, now we are just "fans" and the "team" which now no longer includes us has some magically re-appearing "artistic integrity" to protect, so we're screwed. If we had been told we would have 3 endings (even if we were told that they were different, since they aren't) before we bought the first game 5 years ago, that'd be one thing, but instead we were told that it was OUR INPUT and OUR CHOICE how the game ends. Now, all of a sudden, 99% of the "co-creators" who are working for free are being told "sorry, only the co-creators in this room at EA LA get any input now!" That is why we are angry, and when you are back stabbed like this, being angry is the CORRECT response.
Still, we either need to ask for a Mod Kit, or else, ask for a budget-friendly ending. EA is NOT going to spend any large chunk of money to make us happy. Everyone asking for something as elaborate as Indoc Theory might as well give up now.