MelasZepheos said:
I have to disagree with your premise, that a game is more fun on easy mode. Being able to wade through tons of enemies is entertaining for a while, yes, but there's really little pay off. It's like turning on God mode. Everybody does it when they're bored with the game, but the novelty and fun quickly wears off because what's the point?
I enjoy games far more when they are difficult. Halo on easy is a boring shooter that anyone can just breeze through. Bump that up to Legendary, and you have to be tactical and plan ahead, weighing your gun options and ammo count, try to be a bit sneaky, and suddenly the game becomes a completely different and more rewarding experience. Starcraft on easy is an even better example (talking about the campaign here). In this case, you can either easily tech up and hit the computer with 200 supply worth of battle cruisers when the computer has yet to build anti-air or you can build 10 marines and just kill everything in your path because the bad guys have no health and deal no damage. Either way, it gets boring. But on brutal, you have to play right. You have to adapt your strategy and think things through. Now the game is fun.
I don't play games to see the final cutscene. That's what Youtube is for. I play games to enjoy the gameplay. Upping the difficulty often makes the game more fun and extends the life of a single player campaign. I will adjust difficulty according to my ability, though. For instance, older games like Jedi Knight 2 (which I just got from Steam) is impossibly difficult on hard. I restarted on normal, and it's challenging, but that makes it more rewarding.
In my mind, the Stop Having Fun Guys are the people that look at a game and think "I want to beat this game as quickly as possible, so I'll give myself every possible advantage and just walk through it." Because at that point, you're not playing the game for fun. You're playing it as a chore.