A few weeks ago I came across this article [http://www.destructoid.com/how-survival-horror-evolved-itself-into-extinction-114022.phtml] discussing how in the author's opinion the genre had evolved itself out of existence. Upon reading the article I could not help but think 'It has less to do with the genre 'evolving itself out of existence' and more to do with the fact that the genre has always be predicated on illogically crippling the player." Does it really make sense for a player to be unable to move and shoot at the same time? Now I know there are some who think that this sort of thing is a defining characteristic of the genre and not having it would destroy the whole thing, but I would argue that those who subscribe to this idea have no idea what "survival" actually means in the first place.
It is decidedly uncreative to simply take away player motion to give the illusion of difficulty. It actually demonstrates that the genre has always been predicated on gimmicks rather than a solid premise. I find it surprising that almost no one has seen fit to make shooting a problem beyond ammo conservation. Imagine a situation where shooting actually attracted more of the enemy; it would make having infinite ammo all but irrelevant even if you did have it, because as much as you shoot, the enemy will just keep finding their way to you.
This (The sound of gunfire attracting the zombie hordes.) would mean that in addition to conserving ammunition you would have to think of which weapon to use, and at a minimum where to use it. If you have to go looking for medical supplies have fun because in the zombie Apocalypse the hospitals will be equivalent to Hell since that is where people who were attacked and (un)forturnately survived the initial assault would go. It might also be interesting to include things like infection (Which has been done a few times.), breaking bones, etc. When your major defining characteristic is the inability for the character to move and shoot you have a problem that is not going to go away by just saying "That's what makes game X, X." The people making the big name "Survival horror" games have realized on some level that their gimmick is just that, a gimmick hence the apparent failure of the genre to be truly long lasting.
It does not have to be this way though, if developers stopped thinking "How can I restrict the player" and started thinking "How might someone survive this scenario" the genre would be off of life support and back on top.
Thoughts? Flames? Death threats?
It is decidedly uncreative to simply take away player motion to give the illusion of difficulty. It actually demonstrates that the genre has always been predicated on gimmicks rather than a solid premise. I find it surprising that almost no one has seen fit to make shooting a problem beyond ammo conservation. Imagine a situation where shooting actually attracted more of the enemy; it would make having infinite ammo all but irrelevant even if you did have it, because as much as you shoot, the enemy will just keep finding their way to you.
This (The sound of gunfire attracting the zombie hordes.) would mean that in addition to conserving ammunition you would have to think of which weapon to use, and at a minimum where to use it. If you have to go looking for medical supplies have fun because in the zombie Apocalypse the hospitals will be equivalent to Hell since that is where people who were attacked and (un)forturnately survived the initial assault would go. It might also be interesting to include things like infection (Which has been done a few times.), breaking bones, etc. When your major defining characteristic is the inability for the character to move and shoot you have a problem that is not going to go away by just saying "That's what makes game X, X." The people making the big name "Survival horror" games have realized on some level that their gimmick is just that, a gimmick hence the apparent failure of the genre to be truly long lasting.
It does not have to be this way though, if developers stopped thinking "How can I restrict the player" and started thinking "How might someone survive this scenario" the genre would be off of life support and back on top.
Thoughts? Flames? Death threats?