The Unbelievable Nature of the Next Unreal Tournament

Kuredan

Hingle McCringleberry
Dec 4, 2012
166
0
0
UT and UT2k4 were always my gold standard for FPS back in the day. I much preferred them to quake. I mean who doesn't love racking up a M-m-m-m-m-monster Kill! every now and again? I loved that every weapon had alt fire, the ability to rocket jump (and rocket dodge) I loved Assault mode and the great vehicles of UT2k4. I miss those things now and if they want to bring them back, I'd be happy. I was never the best player, but I eventually learned the ins and outs and had a lot of fun.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
7,595
1,914
118
Between There and There.
Country
The Wide, Brown One.
evilnancyreagan said:
Taking a cut from a user-made content store is all fine and dandy but, Epic has their eyes set on the bigger prize, UE licensing to the next-next generation of triple A titles. The more kids they get modding for UE, the more royalties they will eventually be swimming in.
It's not just future AAA games they have their eyes on. With the things they've been doing recently with licencing and engine access it's pretty obvious that they're lookiing to shoulder aside Unity as the go-to engine for low budget development as well as making it an attractive option for game development education.

The other thing is, if Shamus' thoughts on the ability to sell mods are right, then Epic will be in an excellent position should any mod turn into the next CounterStrike, Day Z or MOBA.
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
I like the idea of characters running like they're in a Benny Hill chase scene. It worked great in Godhand, and I'd have a blast watching hundreds of other characters running like that too.
 

Gezzer

New member
Jul 7, 2012
52
0
0
Kinitawowi said:
As you get further from cartoony '90s graphics and closer to photorealism, you need to change the way characters move.
This is 99% of what's wrong with the last fifteen years of video gaming; we've sacrificed art styles and unique aesthetics for photorealistic humans with slightly smoother noses. And we've badly constrained our games in the process.

I'd love UT2014 to be as deranged as '99, or at least '03. As long as one person can carry around seventeen absolutely ridiculous guns at the same time, I'll be happy. But it'll probably just be CoD again.
Very true. The problem is, that when you do have a game that pretty much gets everything right but doesn't have jaw dropping gorgeous graphics the whining starts and just goes on and on. Take M&M X Legacy for example. While grid turn based game play might not be to everyone's liking (I love it BTW) but half the criticisms of the game were due to the graphics. Or Kingdoms of Amalur: The Reckoning. Again lots of people complaining that the graphics were "dated" and too cartoony. Truth is graphics are what's in vogue right now, everything has to be photo realistic or the game sucks, even if it has great gameplay up the wazoo.